- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
The New Gameplay of Assassin's Creed: Unity
Posted on 8/9/14 at 1:28 am
Posted on 8/9/14 at 1:28 am
LINK
quote:
While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative director Alex Amancio, lead game designer Alex Pedneault, and game designer Max Spielberg about exactly what has changed in the navigation, stealth, and combat gameplay for Assassin's Creed Unity. With new controls for climbing, a renewed emphasis on stealth and open mission design, and more deliberate and difficult combat, Ubisoft is promising that the next Assassin's Creed will feel different and fix common complaints about the gameplay of previous entries. The video also features several never-heard music tracks from Unity, so I hope you enjoy.
This post was edited on 8/9/14 at 1:29 am
Posted on 8/9/14 at 1:29 am to RTR America
Sounds good, hope they implement that.
Posted on 8/9/14 at 2:23 am to Mr Gardoki
quote:
Sounds good, hope they implement that.
There is a video in the link where they show some comparisons between the new engine and how things work now.
Posted on 8/9/14 at 2:35 am to RTR America
saw this earlier. Looks like they improved on a lot of things
Posted on 8/9/14 at 8:23 am to RTR America
I just got to watch the video and that looked great. Those features are long overdue but I guess that's the problem with annualized franchises.
Posted on 8/9/14 at 8:28 am to LewDawg
OH and no one preorder the PC version because it probably runs like crap
Posted on 8/9/14 at 8:51 am to RTR America
I'm still not sold on Unity because of the co-op. Can I play the whole game by myself?
Posted on 8/9/14 at 8:59 am to tconle2
Sounds optional, but stop being anti social
Posted on 8/9/14 at 10:39 am to tconle2
quote:
I'm still not sold on Unity because of the co-op. Can I play the whole game by myself?
There is a single player campaign yes
Posted on 8/9/14 at 11:49 am to LosLobos111
I think certain side missions are for coop, so that is how it is introduced into the game.
Posted on 8/9/14 at 11:57 am to Mr Gardoki
I don't mind playing co-op I just don't want to be forced to. AC just seems like a single player game.
Posted on 8/9/14 at 2:32 pm to RTR America
it only took like 5 games for them to add a crouch option
Posted on 8/9/14 at 4:49 pm to Gnar Cat21
quote:
it only took like 5 games for them to add a crouch option
For real. They basically admitted they've been putting out shite versions of AC. Like they knew the run/climb mechanic was wonky and you'd randomly find yourself hanging from an awning two stories up while trying to chase a target through a ground level alleyway, yet they didn't fix it for several games.
Posted on 8/9/14 at 7:24 pm to BottomlandBrew
Yeah the movement needed an overhaul 4 years ago.
Posted on 8/9/14 at 11:39 pm to RTR America
quote:
While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative director Alex Amancio, lead game designer Alex Pedneault, and game designer Max Spielberg about exactly what has changed in the navigation, stealth, and combat gameplay for Assassin's Creed Unity. With new controls for climbing, a renewed emphasis on stealth and open mission design, and more deliberate and difficult combat, Ubisoft is promising that the next Assassin's Creed will feel different and fix common complaints about the gameplay of previous entries. The video also features several never-heard music tracks from Unity, so I hope you enjoy.
With all the instant-fail stealth missions that have plagued the franchise since AC2, I'm not sure this sends a good message.
Posted on 8/9/14 at 11:48 pm to BulldogXero
They also claim to be getting away from that type of fail mission. They are going for an objective sandbox approach. I hope it happens.
Posted on 8/10/14 at 12:06 am to BulldogXero
I never finished revelations because of the stealth missions.
Popular
Back to top
Follow TigerDroppings for LSU Football News