Started By
Message

re: Official DayZ .63 and Beyond Thread. *Update* Brian Hicks stepping down

Posted on 12/19/13 at 5:33 pm to
Posted by GeauxTime9
Baton Rouge, La
Member since Dec 2010
6428 posts
Posted on 12/19/13 at 5:33 pm to
How long does it take for loot to respawn? I played earlier today and i feel like i'm scavenging through the same loot piles from 3 hours ago.
Posted by Blitzed
Member since Oct 2009
21326 posts
Posted on 12/19/13 at 6:33 pm to
Posted by Bunta
Member since Oct 2007
12258 posts
Posted on 12/19/13 at 6:33 pm to
Patch notes for update currently in testing:

quote:

Status:
Closed test in progress

New:
- Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
- Config: greeting with 2 handed weapon now possible without disarming
- UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
- Engine: Servers with incompatible version marked in the server browser
- Engine: The „Player uses modified data“ message is removed from CHAT
- Design: you can craft splint and fix broken limbs with it
- Design: players who disconnect when unconscious will die
- Design: players who disconnect when restrained will die
- New weapon: Magnum .357 Revolver + ammo

Fixed:

- Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
- Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
- Config: m4 bolt and magazine animation improved
- Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
- Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
- Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
- Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
- UI: Early Access warning dialogue
- Engine: Fix of players being able to talk globally when dead through Direct Chat
- Design: damage is transferred from closed can to open one
- Design: licking a battery now displays the battery's state properly
- Design: wooden sticks model fits inventory slots better now
- Crash: Occurs when pushing details twice on MP server browser
- Engine: Updated rain texture with refraction
- Design: Player blood and health not regenerating naturally
first pageprev pagePage 1 of 1Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram