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re: Sony to reveal PS4 Virtual Reality headset at TGS

Posted on 9/3/13 at 7:36 pm to
Posted by sbr2
Member since Apr 2011
15024 posts
Posted on 9/3/13 at 7:36 pm to
quote:

Nintendo Wii


Nintendo doesn't entice third-party developers so nothing major happened with the controls.

quote:

Microsoft Kinect and PS Move


No widespread adoption means developers can only use them for small things. This will not be the case with Kinect 2.0
Posted by burgeman
Member since Jun 2008
10369 posts
Posted on 9/3/13 at 7:41 pm to
Stop using facts!
Posted by UltimateHog
Oregon
Member since Dec 2011
66012 posts
Posted on 9/3/13 at 8:12 pm to
quote:

No widespread adoption


Again, because no one wanted/wants them. Motion gaming was DOA.
Posted by ZTiger87
Member since Nov 2009
11536 posts
Posted on 9/3/13 at 8:33 pm to
quote:

Nintendo doesn't entice third-party developers so nothing major happened with the controls.


What could be more enticing than a 100 million unit install base?

quote:

No widespread adoption means developers can only use them for small things.


Kinect sold 20-25 million units. That's about as much as the N64, Xbox and GameCube. That's a pretty damn good install base for an accessory.

quote:

This will not be the case with Kinect 2.0



Devs will still only use it for small things. Why do you think that is going to change just because it ships with every consoles? What incentive is there to make a game that requires Kinect?
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