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re: Why should Developers and Console Manufactures get money from Used games?
Posted on 5/26/13 at 7:19 pm to Vood
Posted on 5/26/13 at 7:19 pm to Vood
quote:
I can't think of one tangible item that does.
Any and everything that is copyrighted?
Music and movies in particular are very protected. The only reason they aren't blocking used Blueray and CDs is because that would make piracy worse.
The TV/Movie industry and the recording industry are both counting on their media being 100% digital soon anyway and music is already there pretty much. Then you won't be able to trade it away, share it, etc. So that's another reason they aren't pushing it on physical media though obviously they could.
It's not as easy to pirate console games without modifying your console at a financial cost and the cost of not being able to use your console online to keep it from getting bricked. They know they can do it and all the consumers will do is bitch and moan for a while but will still buy their product.
Developers know piracy happens on PC but they also know once people buy the game on Steam, Origin, etc there is no trading it. The lack of a secondary market on PC makes the piracy sort of a wash.
Posted on 5/26/13 at 7:34 pm to stout
I agree with pretty much everything except the PC piracy part. Publishers overestimate the piracy rate but it is still really high and a concern for the industry.
Posted on 5/26/13 at 8:17 pm to stout
quote:
Any and everything that is copyrighted?
Personally I think video games are the only thing that is copyrighted other than movie or music where there is a used market.
If I have a copyright on a photograph I cannot buy the rights "used" I can sell the actual photograph again but no one can re-print it legally due to its copyright. If the new buyer wants the rights it has to get new rights from the original photographer.
This is uncharted waters for sure.
Posted on 5/27/13 at 11:57 am to stout
I pirate whenever developers do a-hole things like day 1 DLC. Smaller publishers don't do this so I don't feel like it hurts them. When I play free online games like LoL or Dragon's Nest I will make cash purchases if it has held my attention for a month as a sort of self-imposed monthly fee.
And online DRM is able to be circumvented without really that much effort.
And online DRM is able to be circumvented without really that much effort.
Posted on 5/27/13 at 8:55 pm to stout
Have to disagree. You buy a book once. Then you can sell it to a flea market and they in turn can sell it without the publishers or writers getting a cut. I'm sure there are plenty of other things you can do this with that are copyrighted.
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