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Sniper Elite V2
Posted on 5/2/12 at 12:36 am
Posted on 5/2/12 at 12:36 am
This game should have released today, did anyone pick it up?
I played the demo and was very undecided about it. I like the sniper physics (breathing, bullet drop, wind), but the game seemed kind of unpolished. Wanted to get some opinions on full version before I bite the bullet and get it.
I played the demo and was very undecided about it. I like the sniper physics (breathing, bullet drop, wind), but the game seemed kind of unpolished. Wanted to get some opinions on full version before I bite the bullet and get it.
Posted on 5/2/12 at 12:39 am to LSUZouave
Heard the bullet-physics and kill-feed are pretty much the only redeeming factors in this one. Brain-dead AI and crappy combat outside of sniping doom it.
This post was edited on 5/2/12 at 12:40 am
Posted on 5/3/12 at 3:25 pm to LSUZouave
I pre-ordered it. Been playing single player and co-op on expert difficulty. I can say, that if you play it this way, it feels like a real sniping/sneaking game. Bullet drop and sway, no assisted aiming, die in one burst from a mp40, or 2 hits from enemy sniper, etc...
The gameplay is enjoyable, the bullet cam is satisfying (the first couple dozen times, or when you get a headshot/nutshot or shoot the grenade on thier belt), and the stealth actually feels like stealth.
The bad: Very linear gameplay. Cant open doors, the important shots cant be taken from multiple positions, and the spacebar (vault over things) hates you. Sometimes ill be standing 5 feet from and objective and there will be a 3 foot wall in my way. Instead of simply jumping over it, I have to side track thru 10 blown out buildings, with only one viable route, to reach it. Enemy snipers seem to only appear on top of the most obvious buildings, once youve come close enough for them to spawn and geta shot off, despite having already scoped out everything with binoculars.
Im looking forward to ghost warrior sniper (something like that)
8/10. Because its still satisfying to get a xray kill cam skull shot on a prone sniper 1500+ meters away.
The gameplay is enjoyable, the bullet cam is satisfying (the first couple dozen times, or when you get a headshot/nutshot or shoot the grenade on thier belt), and the stealth actually feels like stealth.
The bad: Very linear gameplay. Cant open doors, the important shots cant be taken from multiple positions, and the spacebar (vault over things) hates you. Sometimes ill be standing 5 feet from and objective and there will be a 3 foot wall in my way. Instead of simply jumping over it, I have to side track thru 10 blown out buildings, with only one viable route, to reach it. Enemy snipers seem to only appear on top of the most obvious buildings, once youve come close enough for them to spawn and geta shot off, despite having already scoped out everything with binoculars.
Im looking forward to ghost warrior sniper (something like that)
8/10. Because its still satisfying to get a xray kill cam skull shot on a prone sniper 1500+ meters away.
Posted on 5/3/12 at 3:26 pm to sbr2
quote:
Heard the bullet-physics and kill-feed are pretty much the only redeeming factors in this one. Brain-dead AI and crappy combat outside of sniping doom it.
this. I played the demo earlier and wasn't impressed.
Posted on 6/21/12 at 12:01 pm to ChroniX
I just came across this and want to check it out. Which platform is better, if one is? XBOX or PS3?
Posted on 6/21/12 at 12:04 pm to TheOfficial
Holy month-old irrelevant thread bump!
Posted on 6/21/12 at 12:07 pm to TheOfficial
I don't think it really matters. I played through it and the campaign isn't very long and is very tedious.
Posted on 6/21/12 at 1:00 pm to LSUZouave
Sniper Elite v2 in Ten(ish) Seconds
This post was edited on 6/21/12 at 1:03 pm
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