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Message
Posted on 3/27/12 at 11:32 pm to LewDawg
you combine the new pussified tanks with the new repair torch and you better have two engineers riding with you and they better get out and start repairing before you ever get hit
lew and i were repairing croacka's tank at the same time and it was slower than one person doing it alone pre-patch
lew and i were repairing croacka's tank at the same time and it was slower than one person doing it alone pre-patch
Posted on 3/27/12 at 11:32 pm to jefforize
One javelin took me from 100% to 33%
Posted on 3/27/12 at 11:33 pm to jefforize
quote:
Javelins and rpgs be actin a fool now?
not sure if it had anything to do with the patch but i saw more people using the soflam tonight than i have ever before
pilot/driver assist points are legit
Posted on 3/27/12 at 11:33 pm to LewDawg
Seems they have buffed anti vehicle weaponry, eh ps3rs?
Posted on 3/27/12 at 11:34 pm to MaroonDawg
Not even exaggerating
And add to that they can still guided shell you even if I got out to help
And add to that they can still guided shell you even if I got out to help
Posted on 3/27/12 at 11:35 pm to jefforize
The helis heat seekers lock fast as frick though
I like dat
I like dat
Posted on 3/27/12 at 11:36 pm to Croacka
Even more anti tank measures, nice.
Damn
Damn
Posted on 3/27/12 at 11:39 pm to Croacka
quote:
And add to that they can still guided shell you even if I got out to help
THIS... no one has to be in a vehicle to get a lock. you can lock on to and blow up vehicles in their spawn before they get in them
Posted on 3/27/12 at 11:41 pm to Croacka
quote:
The helis heat seekers lock fast as frick though
so does the stinger/igla/javelin
i have more kills tonight with those than i ever have... i dont think i played anything other than engineer, i dont think we could afford not having that many engineers
Posted on 3/27/12 at 11:46 pm to MaroonDawg
I like it. The patch further emphasizes team work and positioning.
And it sounds fricking amazing.
And it sounds fricking amazing.
Posted on 3/28/12 at 6:08 am to Devious
Stuff that weren't in the patch notes:
LINK
Graphical Tweaks:
No blind colour mode, but all the icons seem to be much easier to see
Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
More saturation
Less blue tint
Easier to see icons
Audio Tweaks:
Can hear footsteps, reloading as well as voiceovers much more clearly
User Interface Tweaks:
Minimap has more focus on team function icons (heal, repair, flags)
Icons for vehicles on spawn screen
Easier to see what spawn point is selected on map when selecting spawn
Other squad leader objectives are marked on flags
Movement Tweaks:
Much better responsiveness (Even better with AA turned off)
Noticeably faster repositioning from prone to standing or crouching position
No more “supercrawl” or “superworm”
Vehicle Tweaks:
Moved AA on Kharg (US on carrier, Russian at air strip)
Faster vehicle spawn (Mainly air vehicles)
Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
You can fly through poles from half way and up
Can spawn into AA guns
Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
Below Radar has been buffed
Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
Havoc is noticeably easier to control
All air vehicles now start with flares as a minimum
Scout heli on Sharqi Rush added for attackers
Jeep horns have been added
Ground vehicles can be locked onto even when no person was or is in it
Jets have reduced bullet damage
Multiple players spawning into same jet/heli seems better
Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar
Equipment and Attachment Tweaks:
Laser marker or maybe guided missile range seems to have been increased
Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
Tactical light nerf
Greater recoil when suppressed
Squad Tweaks:
Can change squad without leaving the current squad.
Visible squads now only at 3: Can create new squads
There is a much longer period in which you can be revived
Ribbons and Medal Tweaks:
Nemesis medal reduced to 30 ribbons
Suppression reduced from 7 to 4
MCOM Attacker reduced from 3 to 2
MCOM Defender reduced from 4 to 2
Anti-Explosive increased from 2 to 3
Air Warfare reduced from 6 to 5
Match and Map Tweaks:
Can now quit between rounds
Shorter game start countdown
No minimum player count: Players can move around right away, points begin to count after 8 players join
Match Making option in multi player, seems to be for esport/organized scrims on custom servers
Separate customizations for US and RU
5-flag Wake Island: Conquest Assault
Added ladder to Sharqi TV tower
On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
Changed the out-of-bounds: Noshar Canals
Server Tweaks:
Custom Servers, read here for server prices, more servers to come during the week
Over 1000 ticket custom servers on console
Conquest Assault browser filter added
Other Tweaks:
Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)
US Assault/Medic’s arms are now darker-skinned to reflect character model
Shortcut bundles added (read here for more details)
LINK
Graphical Tweaks:
No blind colour mode, but all the icons seem to be much easier to see
Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
More saturation
Less blue tint
Easier to see icons
Audio Tweaks:
Can hear footsteps, reloading as well as voiceovers much more clearly
User Interface Tweaks:
Minimap has more focus on team function icons (heal, repair, flags)
Icons for vehicles on spawn screen
Easier to see what spawn point is selected on map when selecting spawn
Other squad leader objectives are marked on flags
Movement Tweaks:
Much better responsiveness (Even better with AA turned off)
Noticeably faster repositioning from prone to standing or crouching position
No more “supercrawl” or “superworm”
Vehicle Tweaks:
Moved AA on Kharg (US on carrier, Russian at air strip)
Faster vehicle spawn (Mainly air vehicles)
Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
You can fly through poles from half way and up
Can spawn into AA guns
Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
Below Radar has been buffed
Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
Havoc is noticeably easier to control
All air vehicles now start with flares as a minimum
Scout heli on Sharqi Rush added for attackers
Jeep horns have been added
Ground vehicles can be locked onto even when no person was or is in it
Jets have reduced bullet damage
Multiple players spawning into same jet/heli seems better
Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar
Equipment and Attachment Tweaks:
Laser marker or maybe guided missile range seems to have been increased
Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
Tactical light nerf
Greater recoil when suppressed
Squad Tweaks:
Can change squad without leaving the current squad.
Visible squads now only at 3: Can create new squads
There is a much longer period in which you can be revived
Ribbons and Medal Tweaks:
Nemesis medal reduced to 30 ribbons
Suppression reduced from 7 to 4
MCOM Attacker reduced from 3 to 2
MCOM Defender reduced from 4 to 2
Anti-Explosive increased from 2 to 3
Air Warfare reduced from 6 to 5
Match and Map Tweaks:
Can now quit between rounds
Shorter game start countdown
No minimum player count: Players can move around right away, points begin to count after 8 players join
Match Making option in multi player, seems to be for esport/organized scrims on custom servers
Separate customizations for US and RU
5-flag Wake Island: Conquest Assault
Added ladder to Sharqi TV tower
On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
Changed the out-of-bounds: Noshar Canals
Server Tweaks:
Custom Servers, read here for server prices, more servers to come during the week
Over 1000 ticket custom servers on console
Conquest Assault browser filter added
Other Tweaks:
Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)
US Assault/Medic’s arms are now darker-skinned to reflect character model
Shortcut bundles added (read here for more details)
Posted on 3/28/12 at 6:59 am to The Sad Banana
Supercrawl was legit.
I'm pretty meh about some of the tweaks.
I'm pretty meh about some of the tweaks.
Posted on 3/28/12 at 7:11 am to iheartlsu
So, overall, y'all like the patch?
Can't wait to get into some honking wars.
Can't wait to get into some honking wars.
Posted on 3/28/12 at 7:30 am to HeadChange
I would have been pleased with them just nerfing famas and drag, but they did a lot of shite to make the game look and sound better too
Some of the changes were big meh though, but we'll get used to it
Some of the changes were big meh though, but we'll get used to it
Posted on 3/28/12 at 7:30 am to HeadChange
I like the weapon tweaks but don't like how the vehicles are underpowered against infantry. It took away the importance of teamwork in taking them out.
Posted on 3/28/12 at 7:32 am to iheartlsu
What was superwcrawl?
I like that they made the US medics black. Although, the character has his sleeves rolled down in the kit menu.
I like that they made the US medics black. Although, the character has his sleeves rolled down in the kit menu.
Posted on 3/28/12 at 7:34 am to iheartlsu
Longer revive times are cool if I can ever not be engineer again
Posted on 3/28/12 at 7:37 am to Croacka
Passenger assists are money now
I got 100 pts just for noz hitting a target I designated, he didn't even destroy it.
I got 100 pts just for noz hitting a target I designated, he didn't even destroy it.
This post was edited on 3/28/12 at 7:37 am
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