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re: NCAA Football 13

Posted on 2/13/12 at 5:18 pm to
Posted by Roaad
White Privilege Broker
Member since Aug 2006
76563 posts
Posted on 2/13/12 at 5:18 pm to
quote:

Can't help you for online play.
So they only cared to offer a self-help fix for offline play.
quote:

Although, I generally try to run in the red zone, sans slants or fades, so you may have more passing experience near the goal line.

Your guy has to have nobody anywhere near him, or else the "phase-through effect"

quote:

I recently played against a really shitty QB who was a 59 in Speed. He scrambled about 66% of the time when there was nothing open. That is not an exaggeration. When he didn't scrambled, he either threw it away or forced a pass before I could get to him.
is this true for online play? e.g. online dynasties?

quote:

As with all games, there are going to be glitches and blips. I highly doubt there is a game ever created without at least one.

But the same blips, glitches, and bugs showing up year after year?

That is the problem.

The bugs themselves have been there for years. I just got tired of their never being fixed.

quote:

Does one not have to accomplish certain contractual goals in the game?
How many meet/greets, booster rallies, fundraisers does the coach have to attend?

Make completing 5-6 practices a week mandatory, before touting the realism of recruiting.

I don't want mandatory practices, nor do I want 30 mins of tedium before every game.

Posted by gallagherkck
Member since Nov 2009
3223 posts
Posted on 2/14/12 at 9:25 am to
quote:

So they only cared to offer a self-help fix for offline play.


Correction. I'm fairly certain it was adjusted for online play, because...

quote:

is this true for online play? e.g. online dynasties?


Yes. In my online dynasties, the CPU QB will scramble frequently when the play deteriorates.

quote:

Your guy has to have nobody anywhere near him, or else the "phase-through effect"


If it happens, it's rare. But like I said, I rarely throw near the endzone. If I do, I throw to someone who is wide open or make it a jump ball. "Phase-throughs" rarely happen then.

quote:

But the same blips, glitches, and bugs showing up year after year?

That is the problem.

The bugs themselves have been there for years. I just got tired of their never being fixed.


Like I mentioned earlier, this is most likely the hardest thing to program. 22 different entities on the field and you want to ensure that each entity, on each down, never "runs-through" or "phases-through" another. You realize this effect happens in nearly every game to some extent, right?

quote:

How many meet/greets, booster rallies, fundraisers does the coach have to attend?

Make completing 5-6 practices a week mandatory, before touting the realism of recruiting.

I don't want mandatory practices, nor do I want 30 mins of tedium before every game.


OK, now I know you are getting frustrated. Meet and greets? 5-6 mandatory practices?? C'mon, man. Stick to the topic. You're going far off base and off point. I was strictly referring to contractual goals in that instance and further, I only mentioned wanting more depth to the recruiting for those of us who enjoys such things. And I'm not sure how it takes you 30 minutes to recruit. That's your problem.

Meet and greets? Fundraisers?? I was trying to have a conversation, but you went off the deep end. GTFO with that nonsense.

Lastly, you claimed to have not played since September, yet CONTINUE to argue with people who HAVE played the UPDATED version of the game. Why don't you TRY it before you continue to bash, hmm?
This post was edited on 2/14/12 at 9:29 am
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