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re: NCAA Football 13

Posted on 2/13/12 at 4:22 pm to
Posted by gallagherkck
Member since Nov 2009
3223 posts
Posted on 2/13/12 at 4:22 pm to
quote:

how does that help online play?

Instituting sliders was just EA's way of saying "here, you guys fix it."


Can't help you for online play. I disagree about sliders. People will enjoy differing levels for their gameplay experience. Some will like an arcade like experience, while others want it to be more realistic. Slider allow this.

quote:

A few blips becomes awful consistent in the red zone, particularly inside the 10.


Must be something you've experienced more than I. Although, I generally try to run in the red zone, sans slants or fades, so you may have more passing experience near the goal line.

quote:

it is my understanding that pocket-passers still plant themselves.


I recently played against a really shitty QB who was a 59 in Speed. He scrambled about 66% of the time when there was nothing open. That is not an exaggeration. When he didn't scrambled, he either threw it away or forced a pass before I could get to him.

quote:

I want gameplay to be realistic.


The gameplay is pretty darn close to realistic if you do the proper adjustments. As with all games, there are going to be glitches and blips. I highly doubt there is a game ever created without at least one.

quote:

Insinuating that the drag of recruiting adds to the realism should have you complaining that there aren't boards and boosters to appease.


Does one not have to accomplish certain contractual goals in the game? Goals which include season and recruiting goals?

quote:

I want realistic gameplay, nobody wants realistic tedium involved in day to day program operation.


You may not enjoy the tedious aspects of the game, but I, along with others, do because that's what happens in REAL football. Recruiting, game planning, player management, practice and training, everything that goes into a week to week preparation to win. If you prefer superficial, pick up and play games, then put your recruiting advisors and just play the games and skip recruiting altogether.
Posted by Tyger1919
Pineville
Member since Sep 2009
1020 posts
Posted on 2/13/12 at 4:26 pm to
quote:

Now you can see fictional recruits sit down at a table and pick a hat.


I actually think this would be pretty cool for the 5 stars. of course you couldnt do it for everyone but maybe a few that are close battles in recruiting
Posted by Chimlim
Baton Rouge, LA
Member since Jul 2005
17715 posts
Posted on 2/13/12 at 4:40 pm to
quote:

If you prefer superficial, pick up and play games, then put your recruiting advisors and just play the games and skip recruiting altogether.


This is me. I love playing the game, but I hate recruiting - just too time consuming. The problem here is that the CPU is a terrible recruiter. This can't be hard to program in, a 6* LSU program should not have the 25th ranked recruiting class. EA needs to improve CPU recruiting, because it blows.
Posted by hg
Member since Jun 2009
123684 posts
Posted on 2/13/12 at 4:40 pm to
How about an all star game at the end of the year for the top rated recruits. Similar to the under armor and army all American games. Make it where I can actual play in it.

Also a Senior Bowl for the guys leaving.

SPRING GAME!!! Being able to play this and boost my players stats a bit for doing well in it.
Posted by Roaad
White Privilege Broker
Member since Aug 2006
76563 posts
Posted on 2/13/12 at 5:18 pm to
quote:

Can't help you for online play.
So they only cared to offer a self-help fix for offline play.
quote:

Although, I generally try to run in the red zone, sans slants or fades, so you may have more passing experience near the goal line.

Your guy has to have nobody anywhere near him, or else the "phase-through effect"

quote:

I recently played against a really shitty QB who was a 59 in Speed. He scrambled about 66% of the time when there was nothing open. That is not an exaggeration. When he didn't scrambled, he either threw it away or forced a pass before I could get to him.
is this true for online play? e.g. online dynasties?

quote:

As with all games, there are going to be glitches and blips. I highly doubt there is a game ever created without at least one.

But the same blips, glitches, and bugs showing up year after year?

That is the problem.

The bugs themselves have been there for years. I just got tired of their never being fixed.

quote:

Does one not have to accomplish certain contractual goals in the game?
How many meet/greets, booster rallies, fundraisers does the coach have to attend?

Make completing 5-6 practices a week mandatory, before touting the realism of recruiting.

I don't want mandatory practices, nor do I want 30 mins of tedium before every game.

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