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BO Hit Detection

Posted on 11/17/10 at 6:34 pm
Posted by Diamondback Tiger
AZ
Member since Aug 2010
32 posts
Posted on 11/17/10 at 6:34 pm
The hit detection is terrible.

Does anyone else get pissed after putting a clip into someone then dying?

Combine that with the inconsistency of the P2P hosting and it drives me fricking nuts.

Overall I like the game but it makes me rage too often.
Posted by taylork37
Member since Mar 2010
15609 posts
Posted on 11/17/10 at 6:38 pm to
I agree.

I love watching the hitbox fail on almost every last kill cam.
Posted by The Future
Smallville, KS
Member since Oct 2009
22661 posts
Posted on 11/17/10 at 6:42 pm to
i unload clips into people all the time only to be killed by 2 shots from behind
Posted by TexasTiger39
Member since Mar 2009
3671 posts
Posted on 11/17/10 at 6:44 pm to
The lag is so evident on every killcam. They stop firing and the guy dies like 4 seconds later.

It pisses me off big time
Posted by skullhawk
My house
Member since Nov 2007
27100 posts
Posted on 11/17/10 at 6:45 pm to
the hit detection is directly related to the lag
Posted by Diamondback Tiger
AZ
Member since Aug 2010
32 posts
Posted on 11/17/10 at 7:00 pm to
The hit detection is related to lag but I believe Treyarch uses a different model for hits than IW. This was also apparent in w@w.
Posted by HideChaKidz
Member since Oct 2010
7372 posts
Posted on 11/17/10 at 7:48 pm to
quote:

The hit detection is related to lag


Earlier today, I was shootin at a guy behind a window side ways so we were at a weird angle. He didn't shoot back once till he pulled out his sniper rifle and offed me with one shot. WHen I looked at that on the kill cam, the guy never had me in his sights. He was at least half a head off with the shot and got me.

Two games later when I started playing with my buddies, we were split up 3 times and my PS3 froze twice on me when I tried to rejoin so I had to turn the system off. Very lucky I didn't break another controller cause with Christmas coming up that would've hurt.
Posted by BrightsideTiger412
Baton Rouge
Member since Dec 2008
1710 posts
Posted on 11/17/10 at 8:06 pm to
quote:

. Very lucky I didn't break another controller cause with Christmas coming up that would've hurt.


I've gone through at least 200$ worth of controllers because of anger
Posted by Chuck U Farley
The 318
Member since Oct 2007
8994 posts
Posted on 11/17/10 at 8:07 pm to
Damn son. Self control is quality that comes with being old
Posted by LSUButt
Lowcountry
Member since Jan 2006
15848 posts
Posted on 11/17/10 at 10:04 pm to
I feel like I unload on people and get shot twice and die. My question is what players get those 2 shots to kill a person? Cuz I constantly die barely being shot so are some players just racking up on cheap kills?
Posted by HideChaKidz
Member since Oct 2010
7372 posts
Posted on 11/17/10 at 11:30 pm to
quote:


I feel like I unload on people and get shot twice and die.


This.

+10000000

Posted by stout
Porte du Lafitte
Member since Sep 2006
179173 posts
Posted on 11/17/10 at 11:40 pm to
Host advantage and how good your connection is to that host plays a huge part in this game.

Posted by Napoleon
Kenna
Member since Dec 2007
73144 posts
Posted on 11/17/10 at 11:41 pm to
I noticed this too. At first I thought it was just because my gun was weaker. Then I noticed it with the M60 at close range.
I thought there is no way I'm pumping all this lead into someone only to be killed by a pistol or SMG.
Posted by Diamondback Tiger
AZ
Member since Aug 2010
32 posts
Posted on 11/18/10 at 12:28 am to
The explanation is the P2P hosting system.

Someones Xbox or PS3 is the host and every player is dependent on that persons connection.

The only connection that really matters is the hosts. More specifically the hosts upload rate.

Each player in a match will have a different amount of lag relative to every other player in that match.

Just because there is no stuttering/ghosting/rubber-banding doesn't mean there is no lag. There is lag in every match. It is at a different amount for each player regarding each other player. The killcam will show how much you are really lagging.

In COD4 the host could rape at will. This has since been changed as now sometimes it is bad to be host as you will lag the most.

Games will be inconsistent. P2P hosting is 90's technology and a cheap way for Activision to save money.

P2P hosting + shitty hitbox design + shitty matchmaking + shitty spawning = a shitty game.

Its still better than MOH though. I would be happy to pay $100 for 50 new maps for COD4 and be done with the BS and hype every year.
Posted by EasyJTeasy
Fat City, Colorado
Member since Sep 2008
1462 posts
Posted on 11/18/10 at 12:38 am to
So i'm guessing that "dedicated servers" would be a better option? Meaning that Treyarch would have servers for hosting online play?

I have seen this term tossed around and I wasnt sure what it meant.
Posted by ChroniX
Deep Web
Member since Nov 2010
918 posts
Posted on 11/18/10 at 12:57 am to
Are you saying that you aren't familiar with dedicated servers?

Id love to see them implemented, but this is unlikely to take effect. Once Sony starts charging for PSN, maybe they'll actually take some of that money out of their pocket, and buy us some GD servers.
Posted by EasyJTeasy
Fat City, Colorado
Member since Sep 2008
1462 posts
Posted on 11/18/10 at 12:57 am to
Yeah i was just trying to figure out what dedicated servers meant.
Posted by ChroniX
Deep Web
Member since Nov 2010
918 posts
Posted on 11/18/10 at 1:06 am to
A dedicated server is basically a computer or server box that is set up to host the game. Everyone that connects to the server, runs off of it. The reason its called dedicated, is because its usually always up, and anyone can connect to it at any time and have a reliable connection.

For example, MW1 on PC ran off of dedicated servers.

wiki, if you want to know more... LINK
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 11/18/10 at 6:28 am to
Sometimes I feel like the lag and hit detection are on my side. Last night that was not the case.
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