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re: Helldivers 2 - Playstation Breaks Its PC Launch Record

Posted on 4/1/24 at 12:10 pm to
Posted by jmarto1
Houma, LA/ Las Vegas, NV
Member since Mar 2008
34306 posts
Posted on 4/1/24 at 12:10 pm to
Anyone still playing?
Posted by caro81
Member since Jul 2017
5079 posts
Posted on 4/1/24 at 12:15 pm to
was coming here just to post similar and see whats been going on. not that i dislike playing but too much other shite in the gaming atmosphere thats going on.

was seeing if anything new is about.
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
9307 posts
Posted on 4/1/24 at 12:57 pm to
I played a few missions this weekend, but I'm pretty tired of the devs ignoring the outstanding bugs (and I'm not talking about the Terminids ).

The loadout glitch still happens where it sets you to a default loadout when you first start playing. Annoying, but not a deal breaker.

The big deal to me is that the game/multiplayer is still crashing far too frequently. My game crashed ~30min into a mission once out of the ~5 missions I played and two other times I got the "allied destroyer has left the mission" message where my co-op partners just vanished into thin air. This is really inexcusable. Waste 30min just to have the game crash and send you back to the starting screen or trying to finish higher-level difficulties solo after your partners disappear and you can't call in new divers via the SOS beacon. The devs keep rolling out new weapons, stratagems, etc. yet they can't make the game actually work (pretty sure friend requesting is still mostly broken).

The playerbase is also becoming increasingly toxic and annoying. Whereas people mostly used to follow each other around based on where people would ping on the map, now it just seems like everyone scatters and does whatever they want. I've seen reports of more people getting randomly kicked and/or killed on purpose at extraction too.

With that said, I love where I'm at with a loadout. The Quasar Cannon was a great addition and helps take the place of the pre-nerf Railgun.

I just wish the devs would pause on releasing new content until they got the game in a more stable state

ETA: And don't get me started on major orders. Apparently there are hidden mechanics that the devs have only disclosed in Discord (they relate to supply lines or something that explain how the planets are connected and in which order you should try to liberate them?). Just a lot of BS from the devs right now.
This post was edited on 4/1/24 at 1:06 pm
Posted by DownSouthCrawfish
Simcoe Strip - He/Him/Helicopter
Member since Oct 2011
36803 posts
Posted on 4/1/24 at 1:00 pm to
I’m still running missions every night. Been following the flow of the major orders so I’ve been on bot planets lately.

2 new stratagems were added not too long ago. Quasar cannon and a heavy machine gun. Hmg is pretty meh but the cannon is god tier. Gets 10 second cooldown between shots (6 secs on cold planets) but you don’t have to worry about ammo or a backpack slot. Basically works like the Spartan laser from Halo.
Posted by bigpetedatiga
Alexandria, LA
Member since Aug 2009
8634 posts
Posted on 4/1/24 at 5:04 pm to
Yo, I'm still playing. Slow grind. Up to level 30 playing periodically.
Posted by Bard
Definitely NOT an admin
Member since Oct 2008
52037 posts
Posted on 4/1/24 at 8:41 pm to
quote:

Anyone still playing?


Just about every night. I'm trying out a weapon I just unlocked (second to the last page in the regular section), but will probably go back to my incendiary breaker for bugs and the breaker for bots. I was using sickle, but for some reason I swapped out. After seeing the love it gets here I might have to try it out again.

I hadn't had a problem with disconnects until they had the issue with electricity based weapons kicking people out. They fixed that and things ran fine until late last week. I got booted a couple of times on Friday and maybe once yesterday.
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