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Please suggest a 3d software to printing flow please
Posted on 2/25/21 at 8:29 am
Posted on 2/25/21 at 8:29 am
I have a silly little thing that I would like to have 3d printed.
The idea is in my head, but I'd like a suggestion of a software platform to use to model it. I am comfortable with Sketchup, but not sure if there is a better program out there if the end goal is printing.
I'd rather not get a printer right now, but it looks like there are tons of places out there that print and ship.
The idea is in my head, but I'd like a suggestion of a software platform to use to model it. I am comfortable with Sketchup, but not sure if there is a better program out there if the end goal is printing.
I'd rather not get a printer right now, but it looks like there are tons of places out there that print and ship.
Posted on 2/25/21 at 11:39 am to Kingpenm3
Draw it up. There are a few of us with printers on this board. Im sure one of us could print it for you.
Posted on 2/25/21 at 11:42 am to Kingpenm3
I use Fusion360 for modeling. I can't imagine modeling from scratch without a printer. I probably at least partially print each model an average of 3 times before I get the model right if there are tolerances or weird geometry involved that matter.
Posted on 2/25/21 at 11:50 am to Kingpenm3
Might depend on what you're making. If it's "artistic" like a trinket or something, you might use a different program than you would for a functional part or something that needs precise dimensions.
Posted on 2/25/21 at 12:56 pm to Korkstand
Solidworks, fusion 360, maya, blender, 3ds max are all good choices.
I find myself using blender most times, although it doesn't have the best beveling, so I will usually go to fusion 360 if I need to do that.
It's all usually about what you are use to working in and what shortcuts you learn. I like blender because I rather work on the polygon level instead of letting the software do it for me and possibly make weird backfaces and other random shite I find all the time on thingiverse.
I find myself using blender most times, although it doesn't have the best beveling, so I will usually go to fusion 360 if I need to do that.
It's all usually about what you are use to working in and what shortcuts you learn. I like blender because I rather work on the polygon level instead of letting the software do it for me and possibly make weird backfaces and other random shite I find all the time on thingiverse.
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