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Ubisoft has delayed Skull & Bones yet again

Posted on 5/11/21 at 4:54 pm
Posted by UltimateHog
Oregon
Member since Dec 2011
65763 posts
Posted on 5/11/21 at 4:54 pm
Anyone still remember that game that looked like AC Black Flag ship battles?

LINK

quote:

The publisher announced the delay on Tuesday as part of its latest earnings results, confirming that the game is now scheduled for release during its next fiscal year beginning in April 2022.

“We strongly believe in the team’s creative vision and they have been given an increasingly ambitious mandate for the game,” he said. “Production led by [Ubisoft] Singapore has been advancing well over the past 12 months and the promise is better than ever. The additional time will allow the team to fully deliver on its vision.”

CEO Yves Guillemot also said: “The Singapore studio has been developing for a long time a big part of the Assassin’s Creed franchise so it’s a really good studio.

“What we have been doing to make sure they could really come strongly with Skull & Bones is we increased the associate studios that are working with them at the moment so there’s a good and big team now working on the game and the last 12 months have really been good in terms of the way things were coming along, so we are confident they can really bring something really exceptional for the market.”

Duguet added: “Singapore developed unique experience in naval combat contributing to Assassin’s Creed 4 Black Flag.”


quote:

According to VGC’s development sources, the decision was made to move Skull & Bones away from the premium boxed model of Ubisoft’s other open-world titles towards a ‘live’ game model.

VGC was told the title will now feature a persistent game world with quests, characters and storylines that will drastically evolve and change over time based on the collective actions of the community.

This is unlike games as a service titles such as The Division 2, which receive regular updates, but have relatively static worlds, stories and content.

One person with knowledge of its development said that the social and “live storytelling” elements of Epic‘s Fortnite had been a strong inspiration for Skull & Bones’ new direction.
This post was edited on 5/11/21 at 4:57 pm
Posted by Dam Guide
Member since Sep 2005
15498 posts
Posted on 5/11/21 at 5:11 pm to
Lol, jesus, its been forever since AC4. Surprised they didn't just kill it off.
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8717 posts
Posted on 5/11/21 at 5:16 pm to
Vaporware
Posted by Drewbie
tFlagship
Member since Jun 2012
57693 posts
Posted on 5/11/21 at 5:45 pm to
In this day and age, I'm happy to see delays. So tired of rushed out garbage.
Posted by sicboy
Because Awesome
Member since Nov 2010
77563 posts
Posted on 5/11/21 at 6:08 pm to
I'm curious when the assumption that delay = better quality will die off?
Posted by Drewbie
tFlagship
Member since Jun 2012
57693 posts
Posted on 5/11/21 at 6:19 pm to
quote:

I'm curious when the assumption that delay = better quality will die off?
What's the logic in thinking it would be better/the same if it wasn't delayed? If they're delaying it, it's obviously not ready. Why would I want them to release it sooner if they are pushing for a delay? That's just stupid.

It's just basic common sense that more development time would lead to the team being able to create more of their vision. I'm actually baffled that this is even a contested opinion.
This post was edited on 5/11/21 at 6:25 pm
Posted by Ace Midnight
Between sanity and madness
Member since Dec 2006
89480 posts
Posted on 5/13/21 at 9:12 am to
quote:

What's the logic in thinking it would be better/the same if it wasn't delayed?


While I'm kind of with you, overall, I think it does matter about the reason for the delay.

If they're trying to fix bugs discovered in Alpha/Beta testing that have proven tricky to fully resolve? Delay is probably going to yield a better product (as it is, folks bitch about paying for Early Access games to become Alpha/Beta testers).

If they're trying to time the release to coincide with some co-promotion, avoid conflict with other releases or are trying to develop either their DLC or "loot box/pay to win" strategy? I doubt that delay yields a better product on release.

Just off the top of my head...
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