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Tyranny, a new RPG from Obsidian

Posted on 11/1/16 at 10:07 am
Posted by STLDawg
The Lou
Member since Apr 2015
4526 posts
Posted on 11/1/16 at 10:07 am
I hadn't heard anything about this game until I got an email from GOG about it. Obsidian makes some great games though, so I will probably get it.

quote:

In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm... even as discord begins to rumble among the ranks of Kyros’ most powerful Archons. Players will experience the new world order under Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces -- roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.

-Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious

-Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?

-Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation

-A rich original setting: Not just another “hero’s journey” -- Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil


Trailer
Posted by Rhio
Lake Charles
Member since Dec 2013
1423 posts
Posted on 11/1/16 at 10:21 am to
Sold, even though I expect another beautiful glitchy mess from Obsidian.

I love this kind of RPGs.
Posted by sbr2
Member since Apr 2011
15416 posts
Posted on 11/1/16 at 10:31 am to
I'm in on this.
Posted by DoUrden
UnderDark
Member since Oct 2011
26119 posts
Posted on 11/1/16 at 10:48 am to
In, I loved Pillars.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 11/1/16 at 10:50 am to
quote:

Tyranny, a new RPG from Obsidian

quote:

DoUrde

Already finished it
Posted by Meursault
Member since Sep 2003
25261 posts
Posted on 11/1/16 at 11:10 am to
This, DOS2, and CIV VI should be all I need for quite some time.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
41363 posts
Posted on 11/1/16 at 11:42 am to
quote:

In, I loved Pillars.
Took me 3 tries to get into Pillars but then played all the way through back to back.

I'm probably in but will wait for the board reviews.
This post was edited on 11/1/16 at 11:43 am
Posted by sbr2
Member since Apr 2011
15416 posts
Posted on 11/1/16 at 12:26 pm to
Yeah well DOS2 ain't coming out of early access for a while
Posted by Breesus
Unplug
Member since Jan 2010
69549 posts
Posted on 11/1/16 at 12:52 pm to
quote:

Sold, even though I expect another beautiful glitchy mess from Obsidian.

I love this kind of RPGs.



my exact thoughts. Obsidian always makes visually appealing games worth playing. Glitchy as hell but worth it
Posted by Breesus
Unplug
Member since Jan 2010
69549 posts
Posted on 11/1/16 at 12:52 pm to
quote:

Pillars


I was stupid addicted to that game for a while
Posted by Meursault
Member since Sep 2003
25261 posts
Posted on 11/1/16 at 1:34 pm to
Yeah, I'm okay with that. I started playing the early access bit for a few hours, and decided to just wait for the finished product. I have full faith in Larian's ability to put out quality given the time to do so.
Posted by Meursault
Member since Sep 2003
25261 posts
Posted on 11/1/16 at 1:43 pm to
I just hope that in Tyranny you are given a little more freedom in class design. It really seemed to me that unless you spec'd your party into an extremely linear fashion, the game could get out of control on you. Each party member had to focus only on one role. Otherwise you were absolutely fricked when it came time for the final boss.

Another thing I hope do is make it clear as to what weapons would be considered upgraded. Sometimes I would get some crazy new cool looking weapon for Eder, and I would think that it was somehow better for him... but I would really have no idea. The classic D&D scheme would have made it abundantly clear that a +3 longsword is strictly better than a +2 longsword. In Pillars, who fricking knows.

And lastly I hope there are no bullshite enemies like the shades and spectres that would just magically appear right next to your glass cannon schizo elf mage, and just annihilate him. I had to retry so many fights because of that. It was frustrating.

But other than that, I loved Pillars! The DLC was pretty good too!
Posted by BulldogXero
Member since Oct 2011
10285 posts
Posted on 11/1/16 at 8:54 pm to
I appreciated the artwork in Pillars of Eternity, but I found the gameplay hard as balls and utterly unapproachable.
Posted by G4LSU
Member since Jan 2009
2449 posts
Posted on 11/1/16 at 9:40 pm to
LINK

day9 played a few hours of this on stream. think the first 2 hours are just him doing character creation.
Posted by Supravol22
Member since Jan 2011
14514 posts
Posted on 11/1/16 at 9:47 pm to
I read this as Tranny. I was confused. I am sorry.
Posted by sbr2
Member since Apr 2011
15416 posts
Posted on 11/2/16 at 7:20 am to
From what I've read, you create your character and then play a lengthy intro. There are six areas that set the world state, and you can directly affect three in any one intro.
Posted by DoUrden
UnderDark
Member since Oct 2011
26119 posts
Posted on 11/2/16 at 8:24 am to
Made the purchase last night. I got over 75 hours out of Pillars and I hope this is just as good.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
41363 posts
Posted on 11/2/16 at 12:55 pm to
quote:

last night
So you are already done?



Yes you rush games.
Posted by sbr2
Member since Apr 2011
15416 posts
Posted on 11/2/16 at 1:32 pm to
How is pillars if you want to stop combat and issue commands? Is it workable like that?
Posted by Meursault
Member since Sep 2003
25261 posts
Posted on 11/2/16 at 2:34 pm to
You can stop combat at any time by pressing space. Just like Baldur'a Gate. But movement, actions, and everything goes at a much faster pace. I found myself pausing constantly, and reissuing commands. Obviously you can scale down the difficulty if you don't want to micromanage your potions, etc. But what's the fun in that?
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