- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message

The Elder Scrolls V: Skyrim Preview
Posted on 4/18/11 at 8:20 pm
Posted on 4/18/11 at 8:20 pm
LINK
Can't wait!
ETA: Another one
quote:
Skyrim's in-game world may be a more or less similar size to Oblivion's, but the amount of detail changes everything, and not just because the surfeit of climbable mountains adds so much vertical scale. Screenshots don't do the game justice; they don't convey the motion and lighting that makes this cold world seem so vibrant, and they also suggest it's just a game about bashing monsters.
quote:
Here are just a few examples of Skyrim's scope. A town's economy can be disrupted by cruelly (or for quest reasons) trashing its lumber mill; in turn, the price of wooden equipment such as arrows will be affected. Monsters and animals are no longer mindless killers, but roam the world with their own agendas - witness the hulking, somehow-sad Giant that thunders slowly past you without a second glance, or the pack of wolves that work together to take down a poor mammoth.
quote:
Many of the quests are now semi-procedurally generated too, cobbling together on-the-fly vignettes - so a challenge to save a villager's child from a nearby dungeon will not be pre-written, but rather based on the game picking a local villager with a child and deciding in which dungeon the nipper will be trapped. To avoid dreary mechanical churn, the story is handwritten, but the key elements and characters are random.
Can't wait!
ETA: Another one
This post was edited on 4/18/11 at 9:27 pm
Posted on 4/18/11 at 8:28 pm to Spock
:looks at calendar, then gets depressed at the long wait:
Posted on 4/18/11 at 9:27 pm to Meursault
I am loving what I've seen but I hope they stay on the stream-lining path as opposed to dumbing down ala DAII
Posted on 4/19/11 at 5:27 am to Spock
I really love these open world first person RPGs. I wish other developers would hop on the bandwagon so we could have more of them come out onto the market.
This post was edited on 4/19/11 at 5:28 am
Posted on 4/19/11 at 7:34 am to Meursault
quote:
:looks at calendar, then gets depressed at the long wait:
Posted on 4/19/11 at 8:59 am to Spock
I love a lot of what they are doing, but no attributes? Really Bethesda?
Posted on 4/19/11 at 9:42 am to LSUSaintsHornets
I'm excited but I hope they fix the bug from the last game where the world leveled up with you.
Posted on 4/19/11 at 10:52 am to Meursault
quote:
:looks at calendar, then gets depressed at the long wait:
Posted on 4/19/11 at 11:39 am to LSUSaintsHornets
quote:
no attributes?
ummm...what?
Posted on 4/19/11 at 8:57 pm to Doomed
quote:that wasn't really a bug, just a poor implementation
I'm excited but I hope they fix the bug from the last game where the world leveled up with you.
this one will be more like fallout 3 in that regard... enemies will get more powerful, but you'll actually be able to enjoy the game a little more
Posted on 4/19/11 at 9:39 pm to baytiger
I'd have to agree with the poor implementation. It got to a point where every Bandit/Marauder would have glass and daedric armor and weapons. The only thing you could KO was the rat!
Posted on 4/19/11 at 11:41 pm to Meursault
quote:
:looks at calendar, then gets depressed at the long wait:
Add me to that list as well.
Popular
Back to top
