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Message

**The Division** Official PS4 Thread
Posted on 3/3/16 at 5:01 pm
Posted on 3/3/16 at 5:01 pm
I figured I should start this as I will probably be able to keep it updated for the duration.
Will add information and PSN names as needed.
TD Handle: PSN
AUEagle225: Aueagle225
Brettesaurus Rex: Saurus504
dgnx6: maryesther
DirtyMike: DirtyRandy504
Fight4LSU: X-xGeauxLSUx-X
GatorsGators: ejwebb11
jamal: jamaldamonsta
jdavid1: Smith-N-Wesson
Jeaux Cool: BayouBaw23
Mad_Mardigan: madmardigan24
Matador: K1ngNasty1
McCaigBro69: McCaigBro69
Relham10: chackbay
Tedock: StrykurG
The Cow Goes Moo Moo: Nola_saint504
tigercubs: Duetcub23
toosleaux: NightmareXpress9
USAF Hart: HARTSTOPPER
Will add information and PSN names as needed.
TD Handle: PSN
AUEagle225: Aueagle225
Brettesaurus Rex: Saurus504
dgnx6: maryesther
DirtyMike: DirtyRandy504
Fight4LSU: X-xGeauxLSUx-X
GatorsGators: ejwebb11
jamal: jamaldamonsta
jdavid1: Smith-N-Wesson
Jeaux Cool: BayouBaw23
Mad_Mardigan: madmardigan24
Matador: K1ngNasty1
McCaigBro69: McCaigBro69
Relham10: chackbay
Tedock: StrykurG
The Cow Goes Moo Moo: Nola_saint504
tigercubs: Duetcub23
toosleaux: NightmareXpress9
USAF Hart: HARTSTOPPER
This post was edited on 3/10/16 at 2:43 pm
Posted on 3/3/16 at 5:01 pm to Mystery
PS4 Patch Notes for Launch from Open Beta
Appearance Menu has received a complete overhaul:
~Now displays as a Grid making it much easier to browse items
~"Outfit Sets" option added to quickly equip all the items in a set
~"Inspect" Feature added
Visual improvements:
~Fixed several lights that did not cast global illumination
~Fixed missing volumetric lights on Traffic Lights
~Illuminated signs now cast actual light
~Improved atmospheric haze in several time and weather combinations
~Improved night time lighting and contrast
~Tweaked exaggerated rimlight shader on characters
~Improved car window reflections
~Improved SSAO to be more pronounced
Mega Map and Open World updates:
~New "Mission Overview" has been added to the Mega Map
~Contaminated Zones will now display the required filter level on the Mega Map
~Field data with Audio will automatically play when you pick them up
~If you start listening to Field Data with audio from the menu you can keep listening outside the menu
~Added Subtitles for all Field Data that play audio
~Mission Entrance menu usability has been improved
~Significantly increased number of Crafting Materials obtained from Loot Crates
Other:
~New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
~New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
~The icon for Landmarks in the DarkZone has been changed and now indicates if Non-Player Enemies are present or not
~Added information to the in-game Loot Pickup UI that displays why an item can't be picked up
~The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
~Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
~Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
~Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
~Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
~Fixed remaining Bugs that prevented log-in when some non-essential services were offline
~Overall stability increased - lots of Crash fixes!
~Further backend improvements and optimizations
~Many Localization adjustments and bug fixes
~Additional minor bug fixes and polish!
Appearance Menu has received a complete overhaul:
~Now displays as a Grid making it much easier to browse items
~"Outfit Sets" option added to quickly equip all the items in a set
~"Inspect" Feature added
Visual improvements:
~Fixed several lights that did not cast global illumination
~Fixed missing volumetric lights on Traffic Lights
~Illuminated signs now cast actual light
~Improved atmospheric haze in several time and weather combinations
~Improved night time lighting and contrast
~Tweaked exaggerated rimlight shader on characters
~Improved car window reflections
~Improved SSAO to be more pronounced
Mega Map and Open World updates:
~New "Mission Overview" has been added to the Mega Map
~Contaminated Zones will now display the required filter level on the Mega Map
~Field data with Audio will automatically play when you pick them up
~If you start listening to Field Data with audio from the menu you can keep listening outside the menu
~Added Subtitles for all Field Data that play audio
~Mission Entrance menu usability has been improved
~Significantly increased number of Crafting Materials obtained from Loot Crates
Other:
~New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
~New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
~The icon for Landmarks in the DarkZone has been changed and now indicates if Non-Player Enemies are present or not
~Added information to the in-game Loot Pickup UI that displays why an item can't be picked up
~The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
~Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
~Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
~Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
~Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
~Fixed remaining Bugs that prevented log-in when some non-essential services were offline
~Overall stability increased - lots of Crash fixes!
~Further backend improvements and optimizations
~Many Localization adjustments and bug fixes
~Additional minor bug fixes and polish!
This post was edited on 3/4/16 at 10:12 am
Posted on 3/3/16 at 8:39 pm to Mystery
Posted on 3/4/16 at 8:12 am to Mystery
pre-ordered. hurry up tuesday
Posted on 3/4/16 at 8:39 am to tigeralum2007
This will be the longest 4 days imaginable. 

Posted on 3/4/16 at 8:41 am to Jeaux Cool
quote:
This will be the longest 4 days imaginable
Longer than 96hrs?
Posted on 3/4/16 at 8:51 am to Mystery
I'm all in this bitch.
PSN: HARTSTOPPER
PSN: HARTSTOPPER
Posted on 3/4/16 at 9:21 am to Mystery
I really want this game to be great. I'm still on the fence but just in case.
madmardigan24
madmardigan24
Posted on 3/4/16 at 9:41 am to LSU Coyote
Definitely going to feel that way lol
PSN: BayouBaw23
PSN: BayouBaw23
Posted on 3/4/16 at 9:55 am to Mad_Mardigan
quote:
I really want this game to be great.
Me too, but I feel another Destiny letdown coming. I put so much time into destiny and then just.... didn't care anymore
Posted on 3/4/16 at 10:09 am to ShoeBang
quote:
Me too, but I feel another Destiny letdown coming. I put so much time into destiny and then just.... didn't care anymore
Me 100%. I only have so much time in the week to play games so I have to be picky.
Posted on 3/4/16 at 10:12 am to Mystery
Hey man, why didn't you list your PSN?
Posted on 3/4/16 at 10:16 am to Mystery
Still very undecided. I'm not sure I have the time to put into it. But it was a really pretty game. Maybe in a year I'll get it. But probably not.
Posted on 3/4/16 at 10:27 am to The Sad Banana
quote:
Still very undecided. I'm not sure I have the time to put into it. But it was a really pretty game. Maybe in a year I'll get it. But probably not.
This is an MJ post if I've ever seen one.
Posted on 3/4/16 at 10:54 am to Mystery
Might have to bring the stream back for this one.
That's right, 11 followers, we're back.
That's right, 11 followers, we're back.
Posted on 3/4/16 at 11:27 am to TotesMcGotes
quote:
That's right, 11 followers, we're back.
11 followers? I'm shocked you have that many.
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