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re: So EA cancels new Star Wars open world game

Posted on 1/16/19 at 12:07 pm to
Posted by YankeeHandle
St. Louis
Member since Nov 2014
1340 posts
Posted on 1/16/19 at 12:07 pm to
Disney should hand over the Star Wars video game license to CD Projekt Red or RockStar. This isn't difficult. Those two developers would print money for them.
This post was edited on 1/16/19 at 2:40 pm
Posted by TigerstuckinMS
Member since Nov 2005
33687 posts
Posted on 1/16/19 at 1:39 pm to
quote:

Disney should hand over the Star Wars video game license to CD Project Red

Posted by TigerstuckinMS
Member since Nov 2005
33687 posts
Posted on 1/16/19 at 1:43 pm to
quote:

Totally agreed, outside of a few select franchises (e.g. Elder Scrolls) AAA open world-single player games are dead at the moment

The single highest grossing entertainment product in the history of entertainment is a AAA open world single player game.

The two largest opening weekend revenue generators in the history of entertainment are AAA open world single player games.

They're not dead and they aren't going anywhere. I will admit they're horribly expensive to produce, so you're seeing fewer of them just due to the cost, but they're nowhere near dead.

Far Cry series
Assassin's Creed series
Just Cause series
Elder Scrolls series
Watchdogs series
Horizon Zero Dawn
Zelda, Breath of the Wild

Those are all ongoing series.

ETA: How the hell did I leave out the Witcher series and Cyberpunk 2077?
This post was edited on 1/16/19 at 2:00 pm
Posted by AlfredTheGreat
Member since Jan 2019
14 posts
Posted on 1/16/19 at 7:50 pm to
Was really looking forward to this
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 1/22/19 at 10:19 am to
Good video giving more details about the EA/Star Wars stuff

https://www.youtube.com/watch?v=kaoIc9UO_hs

That guy's channel does a lot of good video game industry reporting.

Imagine trying to make Star Wars games with EA execs over your shoulder chiming in:

"FIFA makes a billion dollars. Why don't your games make a billion dollars? Your game should make a billion dollars."

"Our market research shows people really like light sabers and Chewbacca merchandise is hot. Put more light sabers in the game and add Chewbacca"

Posted by sicboy
Because Awesome
Member since Nov 2010
77614 posts
Posted on 1/22/19 at 10:21 am to
quote:

Imagine trying to make Star Wars games with EA execs over your shoulder chiming in:

"FIFA makes a billion dollars. Why don't your games make a billion dollars? Your game should make a billion dollars."

"Our market research shows people really like light sabers and Chewbacca merchandise is hot. Put more light sabers in the game and add Chewbacca"


So this guy read Schreier's article?
Posted by The Pirate King
Pangu
Member since May 2014
57701 posts
Posted on 1/22/19 at 11:20 am to
quote:

They could cancel every single one of these for the next 5 years and I wouldn't care at this point. The "open world" genre as it exists today is completely tired and uninteresting IMO.


While I agree, a good open world Star Wars game would print money. I think the main issue, like with the live action series, is money. It would require an insane amount of money put up on the front end. It’s a big gamble for a franchise that doesn’t really need to.

Also factoring In is that they are about to release the next generation of consoles in the next couple years.
Posted by sicboy
Because Awesome
Member since Nov 2010
77614 posts
Posted on 1/24/19 at 10:06 am to
Posted by BulldogXero
Member since Oct 2011
9768 posts
Posted on 1/24/19 at 10:17 am to
quote:

The single highest grossing entertainment product in the history of entertainment is a AAA open world single player game.


I'm not trying to white knight for EA, but big budget titles like God of War are expensive and have to sell very well to make a ton of money.

Once a company has found a formula that works (ie Call of Duty or Assassin's Creed), they're gonna run it into the ground before low sales cause them to cancel the franchise or make changes.

It was much easier for companies to take risks in previous generations because video games didn't have such massive budgets.

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