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re: Official Warzone 1.0 Thread - Moving MW2 and WZ 2.0 Discussion to the New Official Thread
Posted on 3/30/20 at 9:31 am to lionward2014
Posted on 3/30/20 at 9:31 am to lionward2014
quote:
I feel at extreme disadvantage against the PC players
let's be real. how could anyone possibly know whether or not you've died to a PC or controller player?
answer is, you can't. not in this game. i'm on PC and i'm sure i get rekt by controllers all the time and don't realized it.
Posted on 3/30/20 at 9:36 am to Hu_Flung_Pu
quote:
I am above average and you think I can beat Nickmercs or Scump?
Two guys that will tell you that keyboard and mouse is an advantage.
Posted on 3/30/20 at 9:42 am to finchmeister08
quote:
i get rekt by controllers all the time and don't realized it.
Of course you will.
Just because you play with one device does not mean you are good.
FOV,
precision aiming especially at range,
FPS,
All huge advantages.
One thing I notice when in cross play lobbies is sniping is much more of a pain to deal with than no cross play.
I would say movement is debatable. I have zero issues with a controller there.
SBMM is in Warzone though. So it's still going to try and put you with players who play at the same level as you as best as it can.
This post was edited on 3/30/20 at 9:45 am
Posted on 3/30/20 at 9:44 am to finchmeister08
The FOV isn’t a real big advantage. Can be argued that it might create a disadvantage. The only real benefit to mouse and keyboard is being able to flick around quicker. A superior system would help out in theory with the gameplay but COD uses a shitty server system so IMHO that night level the playing field.
There’s a reason why a lot of the big streamers use controllers. Now some of them do use controller on PC but my understanding is when you change to that setting it gives you the same play abilities as console.
Dougisraw does that. He says he does aim better on mouse and keyboard but he uses the ps4 controller because his movements are insane on it.
This post was edited on 3/30/20 at 9:45 am
Posted on 3/30/20 at 9:45 am to pankReb
quote:
The FOV isn’t a real big advantage.
Pretty big advantage in close quarter engagements like the gulag etc.
Posted on 3/30/20 at 9:54 am to Mystery
If you’re turned almost 90 degrees from someone in a close quarters engagement it’s very likely you’re going to die regardless if you can see them on the edge of your screen or not.
And if you need that wider field of view....you’re playing the game like shite. You should be turning and looking at your surroundings anyways. So the wider FOV should only really be a better advantage for someone that just spends most of the game looking straight ahead.
And if you need that wider field of view....you’re playing the game like shite. You should be turning and looking at your surroundings anyways. So the wider FOV should only really be a better advantage for someone that just spends most of the game looking straight ahead.
Posted on 3/30/20 at 10:05 am to pankReb
quote:
If you’re turned almost 90 degrees from someone in a close quarters engagement it’s very likely you’re going to die regardless if you can see them on the edge of your screen or not.
And if you need that wider field of view....you’re playing the game like shite. You should be turning and looking at your surroundings anyways. So the wider FOV should only really be a better advantage for someone that just spends most of the game looking straight ahead.
lol. I promise you I don't play the game like shite. As anybody who has played with me here can attest to.
I have played with and without FOV sliders. FOV is an advantage. If you can see somebody and the other person can't it is an advantage. I don't care how much you are checking your surroundings lol.
Posted on 3/30/20 at 10:15 am to Mystery
I never said you did play like shite. I’m just saying if someone is playing the game like they’re supposed to...the “advantages” are absolutely negligible. Especially when considering things like SBMM and aim-assist. And if movement is much better on a controller(as some of the bigger players claim) the expanded FOV means dick if you the enemy has better movement than you.
The Call of Duty franchise has ALWAYS given special advantage to consoles.
The Call of Duty franchise has ALWAYS given special advantage to consoles.
Posted on 3/30/20 at 10:16 am to pankReb
quote:
the expanded FOV means dick if you the enemy has better movement than you.
So your argument is that if you are better than a player than it won't matter. Well no shite.
Posted on 3/30/20 at 10:18 am to pankReb
quote:
The Call of Duty franchise has ALWAYS given special advantage to consoles.
Lol, what are those?
This is the first time there has been cross play.
Posted on 3/30/20 at 10:24 am to Mystery
Doesn't really matter to me though. I have PS4, so I just don't have to deal with it.
No FOV, FPS, mouse, or cheater issues to worry about.
Everyone on the same playing field as it should be.
I am sure PC players would like this as well.
Sucks that their SBMM system needs a big player pool and forces it on xbox/PC guys.
No FOV, FPS, mouse, or cheater issues to worry about.
Everyone on the same playing field as it should be.
I am sure PC players would like this as well.
Sucks that their SBMM system needs a big player pool and forces it on xbox/PC guys.
Posted on 3/30/20 at 10:28 am to Mystery
my argument is, if you haven't played with crossplay on in this game, you have no argument. and if you did play with it on, there's no way of knowing whether you died to a kb/m or a controller.
Posted on 3/30/20 at 10:59 am to Mystery
quote:
So your argument is that if you are better than a player than it won't matter. Well no shite
My argument is that if you NEED that expanded FOV as an advantage...then you have more problems with the game than it being able to see someone off to the side.
My argument is that the advantages of mouse and keyboard are negligible based on how minimal the advantage as well as other related aspects of the game.
It isn’t worth the energy to complain about.
Posted on 3/30/20 at 11:14 am to Mystery
quote:
Lol, what are those?
This is the first time there has been cross play
Yes I am absolutely well aware of that but I’m not talking about cross play. I’m talking about the general gameplay.
You remember how Sony has always gotten early release for new CODs. By general nature of a deal like that, you end up trying to cater the gameplay towards that platform. Hell....look at what happened with blackout. They could barely fill servers for PC gamers after a while.
Both have advantages. Those advantages are not impactful enough to create any noticeable unbalance.
If there WAS any sort of noticeable unbalance....it would be a pretty uniform complaint across the board from the player base. But that is far from the case....which probably just means the people complaining about it are just repeating the typical differences most games have on PC vs console(which COD doesn’t fall under that) or just had bad personal experiences a few times(which again....how do you know?)
also take into consideration you’re average PC gamer tends to be better than your average console player. If you want to argue that the unbalance comes from a more talented player base, I’ll agree with you. PC gamers tend to be more hardcore about gaming while console players tend to be more casual. M
This post was edited on 3/30/20 at 11:20 am
Posted on 3/30/20 at 11:19 am to Mystery
quote:
Doesn't really matter to me though. I have PS4, so I just don't have to deal with it.
I’m hoping they institute a “console only” crossplay.
Posted on 3/30/20 at 11:21 am to bamabenny
If they do then they need to just keep two options with one being open and the other being console only.
You don’t want to segment the player base too much to where it becomes hard to fill lobbies outside of peak gaming hours.
You don’t want to segment the player base too much to where it becomes hard to fill lobbies outside of peak gaming hours.
Posted on 3/30/20 at 11:26 am to pankReb
quote:
Yes I am absolutely well aware of that but I’m not talking about cross play. I’m talking about the general gameplay.
You remember how Sony has always gotten early release for new CODs. By general nature of a deal like that, you end up trying to cater the gameplay towards that platform. Hell....look at what happened with blackout. They could barely fill servers for PC gamers after a while.
Okay. What are those advantages for the player? Lets hear them.
Blackouts playerbase or lack of has nothing to do with this argument. COD not being popular on PC has nothing to do with how the game is currently optimized or designed. If you have any proof of this, please show me. Yes, it is designed for console. But there is no console specific gameplay design besides aim assist.
quote:
Both have advantages. Those advantages are not impactful enough to create any noticeable unbalance.
That is just wrong. See I can state and opinion as fact too.
quote:
which probably just means the people complaining about it are just repeating the typical differences most games have on PC vs console(which COD doesn’t fall under that) or just had bad personal experiences a few times(which again....how do you know?)
So you are saying the FOV slider, FPS difference, kbm advantage are all made up? Lets get this right. Not in COD, just gripes from other games?
This post was edited on 3/30/20 at 11:30 am
Posted on 3/30/20 at 11:30 am to Mystery
quote:
Okay. What are those advantages for the player? Lets hear them
How do you not know about aim assist and SBMM?
quote:
So you are saying the FOV slider, FPS difference, kbm advantage are all made up? Lets get this right. Not in COD, just gripes from other games
I’m not sure what the reason is that’s causing you to not actually read what I’m posting...but that’s more of a you problem. Hell you even quoted my answer to that question.
quote:
Both have advantages. Those advantages are not impactful enough to create any noticeable unbalance
That’s my answer.
Posted on 3/30/20 at 11:42 am to pankReb
quote:
How do you not know about aim assist and SBMM?
Aim Assist is implemented because aiming with your thumbs is hard. I honestly wish it wasn't there period, as it helps bad players more than it helps good players. I am not saying it does not help good players, it just lowers the skill gap. I grew up playing games without it. I still believe using a a mouse is more precise and a bigger advantage, especially at long range head shots in a BR. Most would agree with that.
What does SBMM have to do with built in advantages to console players? Let alone advantages that have always been there?
quote:
I’m not sure what the reason is that’s causing you to not actually read what I’m posting...but that’s more of a you problem. Hell you even quoted my answer to that question.
What am I not reading?
quote:
just repeating the typical differences most games have on PC vs console(which COD doesn’t fall under that)
You literally typed this out. What differences are you talking about then?
Posted on 3/30/20 at 11:46 am to Mystery
quote:
Aim Assist is implemented because aiming with your thumbs is hard
So you’re saying that it creates an advantage..
quote:
just repeating the typical differences most games have on PC vs console(which COD doesn’t fall under that)
You literally typed this out. What differences are you talking about then
Look up.
And the SBMM helps level out the players. So if there WAS any sort of advantage that drastically elevated the skill rating of a player, he would be lobbied against higher skilled players to level it out....
So once again....it’s all negligible.
This post was edited on 3/30/20 at 11:51 am
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