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re: Official The Elder Scrolls V: Skyrim Thread AKA Skyrim addicts anonymous

Posted on 11/23/11 at 2:11 pm to
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 2:11 pm to
Posted by Oates Mustache
Member since Oct 2011
24378 posts
Posted on 11/23/11 at 2:38 pm to
What enchants did you put on everything? I can't hardly find anything worth disenchanting.
Posted by Jumbeauxlaya
LSU
Member since Jan 2011
18083 posts
Posted on 11/23/11 at 2:40 pm to
That's pretty awesome.. Good luck trying that on expert.. or even adept with that many would be tough I think.

Although it does look like they tend to ignore you more than they should.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40375 posts
Posted on 11/23/11 at 2:50 pm to
quote:

What enchants did you put on everything? I can't hardly find anything worth disenchanting.


Ammy - +30% to onehanded
Ringe - Health regenerates 50%

Found those two, not sure what my enchanting would be for either.

Daedric Shield -19% magic resistance
Daedric Armor - 30% Health Regeneration
Boot - 30% Stamina Regeneration
Gauntlets - 39% more block damage with shield

Bow - +20 fire damage
Dagger - Soul trap 3 seconds
Mace - +15 frost and stamina damage

For weapons, don't use the maximum damage enchant. Use less than max and you will get more charges thus need to refill less. Same for soul trap. Set for 3-5 seconds which is more than enough and you will get way more charges.

Those enchants were from much lower than lvl 100 so my next set will be much better and I might even use different enchants.

My block is 100, heavy armor is 97 and one handed is 96. When I run into opponents that only do tiny damage that is almost immediately regenerated, I would sit there for a bit and let them wack at me to get my block up and heavy armor up. Since I am now wearing a mask, now when I get beat up, it also raises my light armor.
Posted by Hulkklogan
Baton Rouge, LA
Member since Oct 2010
43473 posts
Posted on 11/23/11 at 4:55 pm to
jesus christ, myth




I'm going to have mostly magical enchants, like magicka regeneration and magicka pool, and hopefully I can find destruction damage enchants so I can upgrade the damage I do. I'm such an idiot, I've been using "flames" and it takes absolutely FOREVER to kill shite, but I finally found where i can go to buy spells So now i have fireball and soon I'm going to buy the 3rd tier flame spell, just costs 1k gold. I should be raping things again in no time.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 11/23/11 at 5:05 pm to
Has this been posted?

apple on the head shot

Posted by Phate
Baton Rouge
Member since Mar 2006
11773 posts
Posted on 11/23/11 at 5:49 pm to
Anyone know if Mehrunes' Razor can go to legendary? I have 100 in smithing and the Deadric perk but I can't get it to go past flawless.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40375 posts
Posted on 11/23/11 at 5:55 pm to
Maybe with 4 pieces of Fortify Smithing and and Smithing potion?
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 6:00 pm to
What exactly is resist magic? I mean isn't frost and fire considered magic? So why would anyone put a frost and fire resist if they can resist magic?
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40375 posts
Posted on 11/23/11 at 6:02 pm to
Resist should stop mage spells.

It won't stop frost or fire from dragons or Atronachs.
This post was edited on 11/23/11 at 6:03 pm
Posted by Phate
Baton Rouge
Member since Mar 2006
11773 posts
Posted on 11/23/11 at 6:21 pm to
quote:

Maybe with 4 pieces of Fortify Smithing and and Smithing potion?


I'll give it a try thanks.
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 6:38 pm to
Guys I'm getting really annoyed with some issues.

Without going on a rant about all my frustrations, I'll mention one that I recently am annoyed with.

Doors or chests with master locks most of the time have absolute shite. There are too many examples to list but why in the fricking world would there be better loot and more gold in a novice or chest that isn't locked than a master or expert level chest? Makes no fricking sense. I spent the time and perks to unlock a master chest and find 11 fricking gold? Also there have been so many times that I unlock a Master level door and find not a god damn thing or again 8 gold and an iron sword. Unfrickingbelievable.
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40375 posts
Posted on 11/23/11 at 6:41 pm to
Chests and monsters are set by the level you were when you first entered a region. So if you passed by when you were level 1, the loot will be level 1.

That could be part of the problem.

It seems the only real good loot is after boss fights so either killing Dragon Priests or Dragons near word walls.

Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 6:45 pm to
I've had it happen in previously undiscovered locations.

For example in the quest to get the Sanguine Rose, I defeated a Hagraven and a couple Witches. They had a couple doors that were Master level, one had absolutely nothing behind it except a basket. The other had an iron sword and thats it. Whats the point of a Master lock then?
Posted by Jumbeauxlaya
LSU
Member since Jan 2011
18083 posts
Posted on 11/23/11 at 6:49 pm to
quote:

Whats the point of a Master lock then?



Guaranteed skillup?
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40375 posts
Posted on 11/23/11 at 6:50 pm to
Lock picking is a broken skill for the most part especially because of the Daedric quest item.

I guess they came up with that Daedric item to help people who refuse to learn the skill but because of that item, they don't stick anything really good behind locks or doors.

As I said, really the best items are only going to be from Daedric quests, Dragon word walls or dragon priest word walls.

Plus at the end, the best items are the ones you make with 4 pieces of the best Fortify smithing gear available and then enchanted after drinking a super enchant pot.

Those will typically be your end game gear.
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 6:52 pm to
Yeah I almost wish I wouldn't have heard about that fortify alchemy/smithing loop my daedric bow does over 300 damage, it is making the game almost too easy
Posted by TigerMyth36
River Ridge
Member since Nov 2005
40375 posts
Posted on 11/23/11 at 6:56 pm to
I'm surprised they have another infinite loop. They fixed it in Oblivion. In Morrowind, all of the potions stacks so you could keep making intelligence potions drink a few, then make more, then drink those to the point you had something like 4 million intelligence which gave you enough majicka to last 20 years.

Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 7:07 pm to
I just can't believe how many things in the game are ill conceived. I'm not talking of glitches or bugs. But certain mechanics that don't make much sense. For example lets look at the Enchanting perk tree. In order to get to the shock perk I must first go through Fire and Frost? This makes no sense it isn't as if Shock is better, they are situational. You should be able to perk them independent of each other. In the smithing tree it makes sense bc glass is better than elven or daedra is better than dwarven, etc. And don't even get me started on destruction spells not increasing in damage with your skill. I love the game and have put in close to 80 hours, but it is much more enjoyable the less I think about it.
This post was edited on 11/23/11 at 7:08 pm
Posted by fouldeliverer
Lannisport
Member since Nov 2008
13538 posts
Posted on 11/23/11 at 7:14 pm to
Or how about lockpicking? That whole tree is useless. Lockpicks are way too plentiful, I liked how in FONV you couldn't pick certain locks if you didn't have the level. Also there aren't really alternative sneak/lockpicking paths in dungeons. What would be good is if you had the option to pick a lock on a certain door and you could skip a room full of baddies. Just doesn't seem that there are many of those options available.
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