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re: Official Gears of War 3 Thread [No Spoilers]
Posted on 9/21/11 at 8:08 pm to donRANDOMnumbers
Posted on 9/21/11 at 8:08 pm to donRANDOMnumbers
Okay, without spoiling it for anyone, I just got to the part right after the graveyard

Posted on 9/21/11 at 8:59 pm to Tigerfan7218
I just unlocked sentry guns and the silverback in horde.
holy hell, the silverback is expensive. 12500 if I remember correctly.
and I know exactly what you're talking about, the scene after the graveyard. pretty heavy shite.
holy hell, the silverback is expensive. 12500 if I remember correctly.
and I know exactly what you're talking about, the scene after the graveyard. pretty heavy shite.
This post was edited on 9/21/11 at 9:00 pm
Posted on 9/21/11 at 11:14 pm to CornDogCologne
Nice. 5 of us just went thru 50 waves of horde. Haven't got sentries or silverbacks yet.
Intense...all I can say
Intense...all I can say
Posted on 9/21/11 at 11:19 pm to jefforize
Made it to 35 with 3 of us. I need more time to fortify my base with all my jew money.
Posted on 9/21/11 at 11:24 pm to jefforize
quote:
5 of us just went thru 50 waves of horde
Was fun and intense. Have to do it on Veteran soon
Posted on 9/21/11 at 11:27 pm to stout
quote:
Was fun and intense. Have to do it on Veteran soon
Took long enough as it was....but Id be down. Same map though. We controlled that one pretty well
Posted on 9/21/11 at 11:40 pm to Lynyrd
Campaign was very fun, great story. I loved how the music matched extremely well with how the mood of the game was going. Awesome graphics and videos 
Posted on 9/22/11 at 1:17 am to Lynyrd
Command posts control available turrets decoys and barriers to setup.
Getting a new command post each 10 waves might be a good idea. Help keep the spawns in check
And then a boomer takes you off the turret
Getting a new command post each 10 waves might be a good idea. Help keep the spawns in check
And then a boomer takes you off the turret
Posted on 9/22/11 at 2:41 am to Tigerfan7218
quote:
Okay, without spoiling it for anyone, I just got to the part right after the graveyard
just finished that myself
HOLY shite
Posted on 9/22/11 at 7:09 am to jefforize
quote:
Getting a new command post each 10 waves might be a good idea. Help keep the spawns in check
How many were there on that last map we got to 50 on...4 or 5?
Posted on 9/22/11 at 7:36 am to Lynyrd
I feel like I get bled dry repairing barriers and decoys, much less going off to buy new command centers.
Posted on 9/22/11 at 7:53 am to CornDogCologne
It wasn't bad at all with 5 people. Just take turns building them up. 3 of us repaired enough to have the laser wire and I think Stout made it to the 3rd level of the turret. We played on the beach map and just held up by the hut on the left and between the wrecked tanker.
Oh and fyi. We died on waves 47 and 48 but kept going (thanks to jefforize's willingness) and made it to 50 and still got the achievement. It doesn't matter if you die. You just have to complete all 50 waves.
Oh and fyi. We died on waves 47 and 48 but kept going (thanks to jefforize's willingness) and made it to 50 and still got the achievement. It doesn't matter if you die. You just have to complete all 50 waves.
Posted on 9/22/11 at 7:56 am to Lynyrd
I'm trying to remember how far I've made it. 20. maybe 25.
usually I just lose my patience and I'm completely broke at that point, so I bow out. I'm mainly concerned about leveling up all my defenses at this point.
I shudder to think of how many buffs the locust are getting by the time you reach the 40 waves. they already get 2x health in 10-20.
usually I just lose my patience and I'm completely broke at that point, so I bow out. I'm mainly concerned about leveling up all my defenses at this point.
I shudder to think of how many buffs the locust are getting by the time you reach the 40 waves. they already get 2x health in 10-20.
This post was edited on 9/22/11 at 7:57 am
Posted on 9/22/11 at 7:58 am to CornDogCologne
I put one of those cardboard cut-outs up
and would occasionally repair it. Almost made it to a level 2. Have no idea if they attacked it or not. I was watching the other side.
Posted on 9/22/11 at 8:01 am to CornDogCologne
It definitely took more and more to kill them as it went on but it was honestly, very manageable with a full squad. I was having to go spend 1000 or more after each round just to max out my ammo
Posted on 9/22/11 at 8:01 am to Lynyrd
they'll usually attack a decoy if they get within a certain radius of it.
I've seen locust attacking a decoy on the other side of the map when I was playing that really open ended beach map, whose name escapes me right now.
decoys are cool and all, but by the time grinders and boomers start showing up, they don't last any time at all.
I've seen locust attacking a decoy on the other side of the map when I was playing that really open ended beach map, whose name escapes me right now.
decoys are cool and all, but by the time grinders and boomers start showing up, they don't last any time at all.
Posted on 9/22/11 at 8:03 am to CornDogCologne
Yeah the Boomers are merciless and a pretty damn good shot.
Posted on 9/22/11 at 8:06 am to Lynyrd
I was playing a little bit last night and they spawned in two berserkers on wave 10.
I was playing with a group of randos and it took forever to figure out how to bring those guys down.
I just kept picking up torque bows and mulchers off the ground and laying into the bastards. hell, I even tried a one shot and it had trouble taking them down. I'm still not convinced that my guns even did anything. I think maybe the 'zerkers just took a dive out of pity.
I'm willing to bet it's much easier if there's a hammer spawning in somewhere on the map.
I was playing with a group of randos and it took forever to figure out how to bring those guys down.
I just kept picking up torque bows and mulchers off the ground and laying into the bastards. hell, I even tried a one shot and it had trouble taking them down. I'm still not convinced that my guns even did anything. I think maybe the 'zerkers just took a dive out of pity.
I'm willing to bet it's much easier if there's a hammer spawning in somewhere on the map.
This post was edited on 9/22/11 at 8:07 am
Posted on 9/22/11 at 8:24 am to CornDogCologne
Shoot them in the cannon on top of their heads. It will start smoking and begin to catch fire. I figured that out in the campaign at the beginning of Act2.
eta: On the beach level the Hammer of Dawn in on the beach by the wrecked tanker. It alternates rounds with the One-Shot huge sniper rifle.
eta: On the beach level the Hammer of Dawn in on the beach by the wrecked tanker. It alternates rounds with the One-Shot huge sniper rifle.
This post was edited on 9/22/11 at 8:26 am
Posted on 9/22/11 at 8:41 am to Lynyrd
I think the map with the 2 streets, and the turret on top *dont know the name* would be easy, there is only one way they can come up and that is through the middle
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