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re: Official Dark Souls 3 Playthrough Thread
Posted on 4/21/16 at 9:07 am to lwlsu96
Posted on 4/21/16 at 9:07 am to lwlsu96
quote:
Beat the Dancer of Boreal Valley. God he was a bitch
I ended up being teleported straight to the dancer with zero estus after just barely defeating Aldrich. That was bullshite. Of course I didn't have a prayer.
It took me several tries to finally defeat the Dancer. Once he starts dual wielding, it is fricking hard.
Posted on 4/21/16 at 9:12 am to Meursault
His combos are fricking brutal 

Posted on 4/21/16 at 9:14 am to GoCrazyAuburn
Another thing to note about dodging. There is actually invincibility frames when you dodge. So it is more about timing at times then getting out of the way. This is why you can dodge towards a lot of enemies. And there are 3 types of dodges depending on your weight ratio.
You may already know all this, don't know how new you are.
You may already know all this, don't know how new you are.
This post was edited on 4/21/16 at 12:06 pm
Posted on 4/21/16 at 10:05 am to Mystery
And FWIW the invincibility frames are basically at the beginning of your roll. So you generally will be rolling right as the boss'es attack hits you.
Posted on 4/21/16 at 12:04 pm to JombieZombie
Jombie, are you familiar enough with chimes and talismans in the game to know which are most useful for which applications? For example, it seems like there are three main uses: direct dmg miracles, weapon buffs, and heals. My understanding is that chimes are better for healing, and direct dmg (sunlight spears, etc), and that talismans are better for buffs. Is that correct?
Posted on 4/21/16 at 1:31 pm to Mystery
quote:
Another thing to note about dodging. There is actually invincibility frames when you dodge. So it is more about timing at times then getting out of the way. This is why you can dodge towards a lot of enemies. And there are 3 types of dodges depending on your weight ratio
I did nit know that. So when a strong enemy is about to lunge or attack, roll into them? Are there any other types of moves? I haven't been able to find any.
Posted on 4/21/16 at 1:50 pm to GoCrazyAuburn
quote:
, roll into them?
That can work if you come up swinging, but roll BY them, preferably. Just to either side of them and turn to the exposed back. At that point, you have to figure out is this an enemy I can get 3-4 moves in, or 1-2 moves, before rolling away. You can also strafe w/ auto lock to stay directly behind them to backstab, but most tough enemies will have a 180 degree attack move, so rolling away is the best move most times.
Again, all these actions are specific to the enemy. You have to figure out what works.
Also, there is no shame in ranged attacks to aggro or attack an enemy that can't reach you. The game puts you at a disadvantage regularly, you should exploit any advantage you find.
This post was edited on 4/21/16 at 1:52 pm
Posted on 4/21/16 at 1:57 pm to Meursault
As far as I know, the difference is in their weapon skill. Talismans grant a healing effect which can somewhat replace healing miracles. Chimes grant a poise bonus that would be useful in PvP and other "combat casting."
Posted on 4/21/16 at 2:13 pm to GoCrazyAuburn
Rolling towards them more times than not will yield great results. This is the thing Dark Souls teaches you more than anything IMO. You have a natural tendency to roll left/right, and while some enemies that is the key to beating them, more times than not rolling right AT them as soon as their attack is about to land will get you into a great spot to attack, esp on large, boss enemies.
I used to be terrible at the Souls games until I realized that rolling AT enemies gets me further than rolling away from them. As previously stated, it depeneds on the enemy but it's pretty easy to tell which is best. IF you roll left/right and still get hit a lot, try rolling at them. You will be pleasantly surprised.
Also, the i-frame IS right when you initiate the roll, and last for 12-13 frames. The timing is more important than the actual direction of the roll. You need to time it right when the damage is going to be dealt from the attack, not the wind up.
I used to be terrible at the Souls games until I realized that rolling AT enemies gets me further than rolling away from them. As previously stated, it depeneds on the enemy but it's pretty easy to tell which is best. IF you roll left/right and still get hit a lot, try rolling at them. You will be pleasantly surprised.
Also, the i-frame IS right when you initiate the roll, and last for 12-13 frames. The timing is more important than the actual direction of the roll. You need to time it right when the damage is going to be dealt from the attack, not the wind up.
Posted on 4/21/16 at 2:42 pm to Meursault
I honestly don't know enough about magic/elemental right now to give a definitive answer. You might could look at the scaling of the catalyst and see what it gives a boost to.
some things never change.
some things never change.
This post was edited on 4/22/16 at 7:07 am
Posted on 4/22/16 at 8:20 am to JombieZombie
quote:
some things never change.
OMG

So I got him to his second phase multiple times last night... good ol' Turtle Vari has made an appearance, Pontiff Sulyvahn's attacks are just too scattered and changing for me to go non-shield. At least with a shield I can maneuver around him and get multiple openings.
Also the Uchi wasn't helping, it was way to slow, with way too much stamina depletion and not even close to enough reach... so I have switched to one of the dual wielding weapons for now
ETA: I have also learned I put way too much stock into my VIT trait for it being my first playthrough. I wanted so badly to stay below that 30% threshold, but it's just so hard to do that, and you miss out on so much in the souls series when you do this

This post was edited on 4/22/16 at 8:21 am
Posted on 4/22/16 at 8:37 am to BaddestAndvari
What is another good DEX weapon besides the Uchi? I want to have a backup.
Posted on 4/22/16 at 8:56 am to musick
quote:
What is another good DEX weapon besides the Uchi? I want to have a backup.
I'm sure there are others... but I wouldn't know.
The Sellsword Twinblades are what I'm currently using.
I would go here and look at the curved swords, great curved swords, and the katanas
My biggest complaint with the katana is that the L2 attack is the only move that gets your character in close: and otherwise the up and down nature of the normal swing puts you in a super open stance that is extremely open to counter-attacks. (especially on bosses that are extremely mobile.. like the boss I'm currently fighting)
ETA: I have never used the katanas in DS games... I really don't know what I was thinking. I'm almost exclusively a curved sword guy on Dex builds
This post was edited on 4/22/16 at 9:00 am
Posted on 4/22/16 at 11:21 am to BaddestAndvari
The Rapier and Estoc tend to be pretty popular. I believe they are dex scaling.
Posted on 4/22/16 at 11:30 am to CorporateTiger
quote:
The Rapier and Estoc tend to be pretty popular. I believe they are dex scaling.
they do, I just can't do piercing swords, I hate the whole "stab" animation and have never enjoyed it. Much more of a "swing" animation guy myself... in PvP however, I do like the stab, dunno, it's odd

Posted on 4/22/16 at 11:35 am to BaddestAndvari
I am playing with the Sellsword Twinblades and those things are shite. They are fun at times, but would highly not recommend.
Posted on 4/22/16 at 12:31 pm to musick
I might have to use the Ithryl Frost Sword or the Lothric Sword. I like the Katana a lot. I actually prefer the stab/thrust attacks so I may have to try out the Estoc and Rapier. I tried out the Rapier a bit just to see it's move set. But I like to have the option of slashing, not locked into a thrust weapon, so the Katana has been perfect.
Longswords I believe have both move sets so I may use one of the two swords I posted above. Is there a gem you can infuse a str based weapon and up it's scaling with DEX? I'm guessing the sharp gem is what does that. I wonder if I can get the Lothric sword or the Ithryl sword up to B DEX scaling by infusion.
Longswords I believe have both move sets so I may use one of the two swords I posted above. Is there a gem you can infuse a str based weapon and up it's scaling with DEX? I'm guessing the sharp gem is what does that. I wonder if I can get the Lothric sword or the Ithryl sword up to B DEX scaling by infusion.
Posted on 4/22/16 at 1:08 pm to musick
The Sharp Gem does that, but I generally wouldn't recommend trying to turn a Strength Weapon into a Dex weapon. You generally want to take an already Dex scaling weapons and max out its Dex. You will just wind up with a mediocre weapon with like two C scalings if you try to turn a strength weapon into a Dex weapon.
Posted on 4/22/16 at 1:12 pm to CorporateTiger
That's what I was worried about. I might go Great Scythe and Cathus Curved Sword then. This is really just about having an alternate to the Uchi
Posted on 4/22/16 at 1:33 pm to musick
One or more element infused weapons isn't a bad idea for PvE. I haven't played enough PvP to know about that side. That strips all scaling off of a weapon and gives you access to a damage type you otherwise wouldn't have.
They aren't as good for pure melee damage builds since you really want your scaling there, but that is something to consider.
They aren't as good for pure melee damage builds since you really want your scaling there, but that is something to consider.
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