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re: ***Official Blops II Fap Thread***

Posted on 11/19/12 at 2:37 pm to
Posted by Antiheroaz
may the odds be ever in your favor.
Member since Dec 2009
19927 posts
Posted on 11/19/12 at 2:37 pm to
Its head over heals better than Mw3
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66617 posts
Posted on 11/19/12 at 3:00 pm to
quote:

Game is too much like MW3 and not enough like BLOPS


this. which greatly saddens me.


few rants, before i log back in tonight and keep giving it a fair shot. i feel i will either turn the corner soon, or give up.


Game Speed.
I'm at a loss here. The difference in gamespeed between BLOPS and BLOPS II is night and day. I would have figured after seeing the outrage over MW3, they would have learned by example. Apparently not.

The maps are created to promote CQC and force the action. Even when a map is geographically large, the paths and routes all force you back into the action without ever giving you sight lines. In fact, there are hardly any long range sight lines in Black Ops II. There are opportunities for the sight lines, but they are crowded with exploding barrels, cars, crates, potted plants, etc scattered at random.

Lets not forget that every bulding has 4 doors, 3 ladders, 5 crates you can climb into the windows, and 2 underground passages to it. If you ran 2 shock charges and 2 bouncing betty's you still couldn't cover your 6 in this game.

Also, take notice that there are no real maps that have a side with a elevation advantage. They are all equal or the elevation advantage has a very limited sight line. Therefore there's no need for people to fight over those spots.

When you pair all that with the score system, being that you can't really just sit back and rack up scorestreaks off of kills, you have to push and play objectives to really get scorestreaks.

The gameplay is going to be 95 mph at all times, no matter gametype. minus the hardcore pussies.

Seems TreyArch decided to go all in on the attempt to please the competitive gaming community and left out the casual players in this regards.



Gun Use/Balance
With the sped up gameplay and the powerful SMG's. That's all anyone and everyone uses. And when the people who can't get kills with SMG's in CQC, the switch to shotguns because they are BH.


There's no purpose to use and Assault Rifle. There are no sight lines or chokepoints with these maps. Even if there are, the guys runnings SMG's and Shotguns have 15 different passage ways to come behind you.

If they would tone down every SMG's power 2 notches and range 2 notches. The use of SMG's vs Assault Rifle would balance out.

Of course the AR player is going to lose every gun battle vs the SMG player. They have the exact same range and power, but the SMG pumps out about 3 bullets per second faster.

I could be wrong but it doesn't seem like COD cares about shot placement or accuracy from players anymore. It's solely who can shoot the most bullets the fastest. Therefore, SMG's rule BLOPS 2.

Sniping

As a sniper. Someone who once solely sniped on COD. From someone who if in need can quickscope. It's just become too easy. Way to easy. They mentioned in all the pre-release interviews about it being taken note of and nerfed. Not true.

Also, remember when on COD4, W@W, MW2, BLOPS, when carrying a LMG, Rocket Launcher, or Sniper you didn't have near the agility or speed the AR, Pistol, and SMG users did. Ha, I can run as fast with a enormous sniper rifle as I can with a MSMC SMG now.

BLOPS II is a quickscopers wet dream.
Has anyone noticed there's no perk for longer ability to hold your breath while ADS?

I have. You hardly have to hold your breath while sniping at all. Then when you attach that anti-sway device. There's no need. It's ADS and fire. There's no sway whatsoever with a one shot kill weapon.

I don't understand why TreyArch and Activision just don't nerf the quickscoping distance down to like 5 feet. Fine, if you are quick enough to out dual a pistol or SMG with a quickscoope, congrats. They sholdn't be allowed to quickscope folks from across the map. ever.


Even if they create larger maps that people are already bitching for. The sniping that will take place on those maps will be unbearable with what I am explaining above. Everyone now has a one shot kill weapon, that doesn't limit their agility or speed, nor does it have any sway when ADS.


Lag Compensation

There's got to be something going on here.


ON BLOPS OR MW2 I COULD DOWN A HALF A FIFTH OF WHISKEY, SLURRING AND HARDLY ABLE TO STAND UP, YET COULD RUN THRU MAPS FULL SPRINT AND DESTROY PEOPLE IN 1V1 GUN BATTLES .

I lose 50% of the gun battles I get in, no matter the range, weapon, or angle.

Am I getting old? Have I passed my video game prime? Naw.

Has to be lag compensation. On my screen I'm pumping bullets into their chest when getting the drop on them first. On their screen I'm just now turning around and I've hit them twice.

I'm sorry for those who live out in the sticks and cannot upgrade their internet past a certain point. But frick them. You should be required to have a certain download rate and ping time to even play COD.

And for those playing on basic cable and shitty connection. Well, I think many of you know my thoughts on those poor arse people.

i get punished for having a 16MB connection and sub 5ms ping? Seems fair.




Alright. Done bitching.
CSB. TL;DR GFY. See my LESI frans on at 5.
This post was edited on 11/19/12 at 3:11 pm
Posted by J Murdah
Member since Jun 2008
39761 posts
Posted on 11/19/12 at 3:02 pm to
Wait for it...

















Keep waiting...




















Tl;dr
This post was edited on 11/19/12 at 3:03 pm
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66617 posts
Posted on 11/19/12 at 3:08 pm to
creative. thanks for the feedback.
This post was edited on 11/19/12 at 3:09 pm
Posted by J Murdah
Member since Jun 2008
39761 posts
Posted on 11/19/12 at 3:11 pm to
You're welcome. Ill be here all day.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 11/19/12 at 3:11 pm to
quote:

If they would tone down every SMG's power 2 notches and range 2 notches. The use of SMG's vs Assault Rifle would balance out.

Of course the AR player is going to lose every gun battle vs the SMG player. They have the exact same range and power, but the SMG pumps out about 3 bullets per second faster.


Is this something that can be patched?

I just wished they could maybe add some recoil to the smg. I really hate losing a gun fight from across the map to a guy with a mp7
This post was edited on 11/19/12 at 3:13 pm
Posted by TigerTool461
Locked up in Chino.
Member since Jan 2009
1178 posts
Posted on 11/19/12 at 3:12 pm to
Where is nuke town 2025? I can't find it
Posted by Skywalker
St. George
Member since Jul 2010
1248 posts
Posted on 11/19/12 at 3:13 pm to
It seems Nuketown 2025 has gone missing from the play list when i installed the update at lunch, and this is the only info i could find.

Black Ops 2 Nuketown 2025 has been removed, only coming back for special events!!
Posted by TigerTool461
Locked up in Chino.
Member since Jan 2009
1178 posts
Posted on 11/19/12 at 3:14 pm to
I'm searching now. That is jacked up
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9494 posts
Posted on 11/19/12 at 3:19 pm to
do you only keep it if your did the preorder?

Posted by Gnar Cat21
Piña Coladaburg
Member since Sep 2009
16835 posts
Posted on 11/19/12 at 3:21 pm to
quote:

Is this something that can be patched?


Absolutely. Guns are some of the most touched up things in a game

You can bet some guns will be nerfed/boosted

I still don't get saying only smg's are useful. I use the m8a1 and hold down various buildings depending on which map I play. I put a Betty down at one entrance and keep a close eye on any other entrances, all the while watching the windows for idiots running around in the open with smg's. easy targets

Plus, with select fire, the m8a1 has about the same fire rate as an smg. My mobility is the only thing holding me back in a close combat situation, in which case I hip fire a lot
Posted by hg
Member since Jun 2009
123562 posts
Posted on 11/19/12 at 3:21 pm to
I agree 100% with what you said

Nail on the head
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66617 posts
Posted on 11/19/12 at 3:22 pm to
quote:

Is this something that can be patched?


maybe, if we are all lucky JMurdah can give us some insight on this....



From what I understand part of the reasoning by removing all the "gun-based" perks and making the attachments act as gun attribute boosts, was that it gave the developers the full control to tweak the damage, range, accuracy, mobility or all the weapons without having these "gun based" perks effect them.


now, i don't know how willing they are to effect the overall gamespeed or gameplay to properly nerf these problems.

Posted by Blitzed
Member since Oct 2009
21284 posts
Posted on 11/19/12 at 3:24 pm to
BLOPS2 JIMMIE STATUS: RUSTLED
Posted by LewDawg
Member since May 2009
75242 posts
Posted on 11/19/12 at 3:26 pm to
quote:

hg


Posted by Klark Kent
Houston via BR
Member since Jan 2008
66617 posts
Posted on 11/19/12 at 3:29 pm to
most certainly.

some matches i'm about a death away from throwing my controller into the wall, ripping the disc out of my xbox, and returning it.


then a match later. LESI will compeletely destroy a team, trap them, and everyone racks up nasty scores. back to good ol' rapin times.


it's bitter sweet for me. i can't give up because my frans play it and like it. i will adjust.
Posted by hg
Member since Jun 2009
123562 posts
Posted on 11/19/12 at 3:30 pm to
Posted by J Murdah
Member since Jun 2008
39761 posts
Posted on 11/19/12 at 3:30 pm to
I don't expect games like these to be a perfect product upon release. There will be patches. Will we get what we want? Maybe. With every patch there's something that gets overlooked or will now become OP because the last OP weapon or perk was nerfed. BF3 is a good example of that. Its hard to balance everything.

As far as gamespeed goes I think that's a dirext result of map size and how quickly you respawn. They need a respawn timer, imo.
Posted by J Murdah
Member since Jun 2008
39761 posts
Posted on 11/19/12 at 3:31 pm to


KK, did I do good?
Posted by Klark Kent
Houston via BR
Member since Jan 2008
66617 posts
Posted on 11/19/12 at 3:32 pm to
pretty good pretty good.


respawn timers engrage me tho, ha.
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