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Posted on 8/9/18 at 8:00 am
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 8/9/18 at 8:00 am
(no message)
This post was edited on 5/27/23 at 3:39 am
Posted by bluebarracuda
Member since Oct 2011
18236 posts
Posted on 8/9/18 at 9:23 am to
:Paging Mear:
Posted by Parmen
Member since Apr 2016
18317 posts
Posted on 8/9/18 at 9:31 am to
I might play after seeing IGN’s great review of it
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 8/9/18 at 9:35 am to
(no message)
This post was edited on 5/27/23 at 3:39 am
Posted by Parmen
Member since Apr 2016
18317 posts
Posted on 8/9/18 at 9:58 am to
Huh? I’m talking about the plagiarized review lol
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 8/9/18 at 10:08 am to
(no message)
This post was edited on 5/27/23 at 3:39 am
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 8/9/18 at 10:59 am to
I've played it for a few hours on Switch and think it's awesome. Some of the best, most precise 2d combat I've seen in a game of this type in a while. I haven't yet felt like it wasn't my fault when I've died and I pretty much always want to jump right back in and try again after doing so.

Of course, this has to be your type of game. If you don't like "rogue-lites" like Binding of Isaac, Spelunky, or Enter the Gungeon, where if you die you start back at the beginning, you probably aren't going to like this game. I generally like those, so I'm loving this one.

Also, I wish the combat in Bloostained, the upcoming Castlevania successor, looked more like this, speed-wise. Bloodstained looks so slow and floaty by comparison.
This post was edited on 8/9/18 at 11:20 am
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 8/9/18 at 11:17 am to
(no message)
This post was edited on 5/27/23 at 3:39 am
Posted by Mear
Member since Oct 2010
4836 posts
Posted on 8/9/18 at 11:33 am to
I love it

the 1.0 release and my surgery lined up nicely
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 8/9/18 at 12:53 pm to
quote:

Also, I wish the combat in Bloostained, the upcoming Castlevania successor, looked more like this, speed-wise. Bloodstained looks so slow and floaty by comparison.


I assume you either haven’t played the demo or don’t remember the old Castlevania games. If you compare the frame rates and movements, Symphony of the Night, the director Koji Igarashi’s magnum opus, is actually SLOWER than Bloodstained, and that’s at a smaller resolution AND zoomed in. The zoom and the movement animations give the illusion Alucard is moving faster, but in reality, that couldn’t be further from the truth.

Bloodstained is an HD 2.5 dimensional widescreen game. Dead Cells is a fast paced action metroidvania that requires knee jerk reactions and movements to get through and complete. They’re not the same game and pacing and Castlevania wasn’t the same either. You’d especially know this if you played Order of Ecclesia.

Not trying to rail, but I will say one thing though. The backers have been trying like hell to get the team to improve and add to the jump animations. They’re very stale at the moment and need updating.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 8/9/18 at 2:02 pm to
quote:

I assume you either haven’t played the demo or don’t remember the old Castlevania games
I haven't played the demo of Bloodstained or Order of Ecclesia. But I've played most of the Castlevania games multiple times. I played through 1 and 3 last year and about half of SOTN earlier this year, though I've beaten it multiple times since its release.

Games can evolve and change, even within the same series. Castlevania 1 - 3 and Super had very deliberate movements with 0 (or very limited) air control once you committed to a jump. Rondo of Blood and SOTN changed this, especially the latter. In SOTN Richter and Maria (if you're playing a version that includes her) have more interesting, quicker movement options than Alucard. The movement in Dead Cells feels like the natural evolution of that.

I'm simply saying I wish what I saw of Bloodstained excited me the way Dead Cells has. I've always wished the combat in the post-SOTN Castlevania games leaned a bit more toward skill and less toward equipment stats. What I've played of Dead Cells hits a fun balance so far.

If there is a gameplay video of Bloodstained that should get me excited, please share it. I would love to see it. What I can find on Youtube from just a couple of months ago is not doing anything for me.
This post was edited on 8/9/18 at 2:15 pm
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 8/9/18 at 4:47 pm to
Understandable. Sorry if you feel I got all over you a bit. >.<
Posted by oauron
Birmingham, AL
Member since Sep 2011
14512 posts
Posted on 8/9/18 at 4:55 pm to
What does that have to do with Dead Cells.

ETA: You expounded on it a bit. Still a weird tangent.
This post was edited on 8/9/18 at 4:56 pm
Posted by sicboy
Because Awesome
Member since Nov 2010
77601 posts
Posted on 8/9/18 at 5:29 pm to
He can never let it go.
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 8/9/18 at 6:22 pm to
quote:

Sorry if you feel I got all over you a bit. >.<

It's fine. I can tell you're passionate about Castlevania and Bloodstained. I wasn't trying to dog on that game while talking about Dead Cells, but I can't help but think about Castlevania while playing it and Bloodstained is the heir apparent for that series.

Although I do wish Konami would wake up and make a legitimate, new Castlevania game, as you mentioned in your thread from yesterday.

As far as Dead Cells goes, one downside is when you have an awesome run where you get weapons that compliment one another, but then your next 4 runs don't provide you with weapons that mesh well. It makes me sometimes wish that this game was a true Metroidvania with a static map and more traditional progression.
Posted by FourThreeForty
Member since May 2013
17290 posts
Posted on 8/9/18 at 7:12 pm to
A game you might like is a rather low budget but kind of similar to what you might like is Ghost 1.0.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 8/9/18 at 7:19 pm to
(no message)
This post was edited on 5/27/23 at 3:38 am
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 8/9/18 at 7:20 pm to
(no message)
This post was edited on 5/27/23 at 3:38 am
Posted by GalvoAg
Galveston TX
Member since Apr 2012
10847 posts
Posted on 8/9/18 at 8:02 pm to
Damn this is my game of the year so far, most addictive game I have played in a while. After you beat the first boss or two it really opens up. The different builds are awesome, no two runs are the same and you can be a bad arse with with whatever you are handed if you lean the moves.

Really wasn't expecting to like it this much, it's the perfect mix of Diablo and Castlevania for me.
This post was edited on 8/9/18 at 8:04 pm
Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 8/10/18 at 8:17 am to
I beat the first boss last night, though it was the second time I had gotten to him. First time I tried to mostly fight him head on and barely missed beating him.

This time I tried to be smarter. One cool thing about this game (or broken) is that the bosses appear to react to your special weapons just like any enemy does. So, if you have an ice blast that freezes enemies for 5 seconds and then catches them on fire, it will do the same exact thing on the boss.

This run I had traps I could throw down to hold the boss in place and an ice grenade that froze him for 5 seconds. I just alternated between those 2 special weapons, keeping him essentially stun-locked, while their cooldowns reset and used a long range melee weapon to chip away at him. He barely hit me this time.
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