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re: Clair Obscur Expedition 33 Thread;No Spoilers 92% metascore
Posted on 7/17/25 at 12:33 pm to td01241
Posted on 7/17/25 at 12:33 pm to td01241
Just beat the big 3 trophy bosses this morning. Sprong, Serpanphere, and chromatic Petank
Sprong was way easier than I anticipated, beat him 1st try, but I’m level 78, I’m sure most tried him a lot earlier. Petank was easy as well. Serpanphere took me several tries and was the first time I really had to strategize my pictos. Just been throwing random shite on everybody until now
Endless tower up next
Sprong was way easier than I anticipated, beat him 1st try, but I’m level 78, I’m sure most tried him a lot earlier. Petank was easy as well. Serpanphere took me several tries and was the first time I really had to strategize my pictos. Just been throwing random shite on everybody until now
Endless tower up next
Posted on 7/17/25 at 1:19 pm to cfish140
You’ll blow your way through like the first 7-8 floors if you’re that leveled if not more. I beat sprong before the end of chapter 2 for cheater.
I wouldn’t consider any of those super bosses. The dragon maybe but he has an easy trick that can cheese him.
The three super bosses are to a lesser degree the end of the flying manner, then next hardest top of the tower, then way way way way harder than anything in the game by far is bottom of the depths.
Good luck mate lol
I wouldn’t consider any of those super bosses. The dragon maybe but he has an easy trick that can cheese him.
The three super bosses are to a lesser degree the end of the flying manner, then next hardest top of the tower, then way way way way harder than anything in the game by far is bottom of the depths.
Good luck mate lol
This post was edited on 7/17/25 at 1:20 pm
Posted on 7/17/25 at 3:10 pm to td01241
I just found the flying manor. Everytime I think I’m getting close to finishing everything I find something else new. They definitely didn’t slack on the optional content
Posted on 7/17/25 at 3:18 pm to cfish140
Dont worry if you feel over leveled trust me youll want all party members at lvl 99 for the final final optional boss.
All 5 have to be used if you want to play it normally. its a 3 phase fight
One party will do the first 2 then the other party the final one
You can always just cheese it and make a maelle one shot build too
He is far far above anything else in difficulty
All 5 have to be used if you want to play it normally. its a 3 phase fight
One party will do the first 2 then the other party the final one
You can always just cheese it and make a maelle one shot build too
He is far far above anything else in difficulty
This post was edited on 7/17/25 at 3:21 pm
Posted on 7/17/25 at 7:11 pm to cfish140
quote:
I just found the flying manor. Everytime I think I’m getting close to finishing everything I find something else new. They definitely didn’t slack on the optional content
My strategy was to hit every location on the world map that didn't have a label. The labels don't appear until you enter them. Made it easier to find stuff I hadn't done.
Posted on 7/17/25 at 8:13 pm to TideSaint
Use the journals to make sure you have been every place. There are like 10 or more that aren’t expedition ones and are area specific for lore or a character but they don’t show up until you find them mostly so if you don’t have the trophy you haven’t been everywhere
Posted on 7/18/25 at 4:22 am to td01241
2/4 down in flying manor. Dualliste was a 20 minute fight, dude was a sponge. Had to just keep building Monoco's gradiant 3 with sciel's double damage buff to put a dent in his bar but it eventually did the trick.
Posted on 7/18/25 at 5:49 am to cfish140
The Dualliste in the manor is the hardest of the 4. Both that one and the one in the tower were a pain in the arse with its move sets.
Posted on 7/18/25 at 7:47 am to cfish140
Have you done the eveques yet? A lot of people seemed to struggle with that one for some reason.
By the way if you need help with the final boss just ask I’ll be around. There are ways you can essentially set it up to win in 3 turns max without even really cheesing it, which you’ll want to do. The name of the game is about ending as fast as possible
By the way if you need help with the final boss just ask I’ll be around. There are ways you can essentially set it up to win in 3 turns max without even really cheesing it, which you’ll want to do. The name of the game is about ending as fast as possible
This post was edited on 7/18/25 at 7:49 am
Posted on 7/18/25 at 8:07 am to td01241
The Frost one had my number for awhile because i was under leveled when i fought it but i came back and pummeled it after the paintress. Not sure if there is another. The only boss ive passed up and have to go back to right now is Chromatic Aberration which is on a random floating peninsula back where the expedition first starts. I just didnt have the patience to stay and time out its moves and kept getting 1 shotted so i moved on.
Posted on 7/18/25 at 8:09 am to cfish140
You have to fight all 3 eveques at once in the flying manor thats the one I was asking about.
The chronic abberation is an absolute motherfricker those enemies suck. I honestly dont know if I ever beat it straight up I got so mad and just made the stock standard Maelle inverse shield death build to instantly do like over 70 million damage
The chronic abberation is an absolute motherfricker those enemies suck. I honestly dont know if I ever beat it straight up I got so mad and just made the stock standard Maelle inverse shield death build to instantly do like over 70 million damage
Posted on 7/18/25 at 8:13 am to td01241
ok yea i havent made it to them yet, took out Dualliste and Lampmaster last night
Posted on 7/18/25 at 9:13 am to cfish140
Also it wasnt clear from your post but yes there is another world map eveque boss the thunder one idk if you knew that. There isnt a fire one that is only found in the flying manor.
It is a little nook that esque can fly to once you get act three that doesnt contain any locations its just a carve out with the boss and some items. It is a bit north west of where the chromatic patink landmass area is
It is a little nook that esque can fly to once you get act three that doesnt contain any locations its just a carve out with the boss and some items. It is a bit north west of where the chromatic patink landmass area is
This post was edited on 7/18/25 at 9:15 am
Posted on 7/18/25 at 9:23 am to td01241
Yep i did find him now that you say that 
Posted on 7/18/25 at 9:28 am to cfish140
No worries mate happy to help
Posted on 7/18/25 at 11:40 am to td01241
The most frustrating boss to me was the Chromatic Ballet.
frick those dodging bitches.
Even with my Maelle one shot build it took forever to beat them because they can't be hit with Skills.
frick those dodging bitches.
Even with my Maelle one shot build it took forever to beat them because they can't be hit with Skills.
Posted on 7/18/25 at 11:47 am to TideSaint
Thes ones in the fallen trees?
I just learned to parry their attacks and used any picto that could increase ranged damage. Used one character to energy charge Sciel or Morocco over and over for full AP since they both were using its weakness, dark
I just learned to parry their attacks and used any picto that could increase ranged damage. Used one character to energy charge Sciel or Morocco over and over for full AP since they both were using its weakness, dark
Posted on 7/18/25 at 12:03 pm to td01241
quote:
Thes ones in the fallen trees?
Yeah.
First time through I hadn't quite figured out the different builds to increase ranged attacks. It got to the point where all of my characters would only have 1 AP on their turns so it took forever.
Posted on 7/18/25 at 12:08 pm to TideSaint
Breaking shots is really good for fights like that. Cost 1 lumina point but adds break damage to range atttacks and even lets them stun break
Imo augmented aim and marking shots should be always active on all party members at the minimum though. That any thing with energy charge in it, anything that adds break damage, augmented counter, and teamwork are like the baseline I consider to work around and add to. Late game anything that adds gradient charge is added to the list
Imo augmented aim and marking shots should be always active on all party members at the minimum though. That any thing with energy charge in it, anything that adds break damage, augmented counter, and teamwork are like the baseline I consider to work around and add to. Late game anything that adds gradient charge is added to the list
This post was edited on 7/18/25 at 12:14 pm
Posted on 7/19/25 at 9:46 pm to td01241
spoilers for all of act 1
This post was edited on 7/19/25 at 9:47 pm
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