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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9

Posted on 6/17/14 at 11:55 am to
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 11:55 am to
We doin' Boss 2 tonight?
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 12:04 pm to
quote:

So, I was trying to figure out what combination of talents and skill levels I would need on Champ and PD in order to make Champ proc again before his first 3 second stun wears off for a perfect perma-stun on any boss. I started by timing the attack rates of a few of my heroes to see if they were attacking as fast as I thought they should be.

Pretty much all of them were slower than I expected. I have a Druid and PD with Berserk 3/5, which increases attack speed by 20%. I thought that, since their normal attack rates are 1000ms (1 attack per second), that a 20% increase would make them attack 1.2 times per second. This doesn't happen. Instead, they each got off 5 attacks in about 4.5 seconds, which is only a little more than 1.1 attacks per second, or an attack speed of 900ms. Turns out, according to this thread, the math works like this:

1.0/1.2 = .833 (normal attack rate / increase due to berserk = expected attack rate)

This .833 is then, for whatever reason, ROUNDED UP TO THE NEXT 100ms, so the 3/5 bersek only gets you to an attack rate of 900ms. Berserk 4/5 would be required to get me down to the 800ms rate.

My Champ currently has Berserk 1/5 for 10% attack rate increase, which comes out to 1.0/1.1 = .909, which gets rounded right the frick back up to 1000ms, and which was verified by my timing tests. It may seem pointless as a talent, but thankfully it does still come into play when PD buffs him, or if I do Frenzy. On heroes without Berserk, my Frenzy buffs their attack rate by 40%, which works out to 1.0/1.4 = .714, or 800ms. My Champ's Berserk stacks, so he gets that extra 10% boost, making him attack at 1000/1400 = .714/1.1 = .649, or 700ms.

With my PD at 4/9 for 25%, this gives my Champ a rate of 1.0/1.35 = .741, or 800ms. Once I get PD to 5/9, Champ's rate will be 1.0/1.4 = .714, or STILL 800ms. He won't see an actual attack rate boost until I get PD to 6/9. Everyone else is even more fricked since 1.0 divided by 1.25, 1.3, 1.35, or 1.4 are all higher than .700 and will get rounded up to 800ms. Non-berserked heroes will not see an attack speed increase from one buff until I get PD to 8/9! The only reason it's worth it to level PD's skill from 4/9 to 5/9 is because of the stacking. A stacked 4/9 gives a rate of 1.0/1.25 = .8/1.25 = .64, or 700ms. A stacked 5/9 gives a rate of 1.0/1.3 = .769/1.3 = .592, or 600ms.


Very long story short, I'm not getting my Champ to perma-stun . I would need 5/5 Berserk, plus a double-stacked buff from PD at 9/9 or a triple-stacked buff at 5/9 to even come close. And then it would only last until the oldest buff rolls off the stack, screwing everything up.


Heavy Blow
Posted by Korkstand
Member since Nov 2003
28703 posts
Posted on 6/17/14 at 12:12 pm to
quote:

Heavy Blow

Yeah, I know Heavy Blow is probably the best for stun locking, but it is still random and there's a chance for the boss to sneak a hit in. Plus I only have 2 guys with heavy blow, both at 1/5. I have PD and Druid both with 3/5 Berserk, so my little chain stuns end up as a 3 sec Champ stun, and hopefully my TG stun doesn't overlap it, and then hope my Druid heals TG before he takes another hit.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 1:10 pm to
quote:

We doin' Boss 2 tonight?

Let me rephrase this. I'm starting Boss 2 tonight, so show up if you want in.
Posted by Korkstand
Member since Nov 2003
28703 posts
Posted on 6/17/14 at 1:15 pm to
quote:

Let me rephrase this. I'm starting Boss 2 tonight, so show up if you want in.
Solid rephrase. I will try to limp my way through it.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 2:26 pm to
All dungeons down

Posted by Broke
AKA Buttercup
Member since Sep 2006
65043 posts
Posted on 6/17/14 at 2:32 pm to
I got a notification about Heroes battle or something like that. Where is that found?
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 2:48 pm to
quote:

I got a notification about Heroes battle or something like that. Where is that found?

The hero trials? In the blue portal, now when you click it, you then either click on the dragon for HBM or the TG for Hero Trials...unless you haven't updated your client in a while, in which case you may want to go ahead and do that.
Posted by Broke
AKA Buttercup
Member since Sep 2006
65043 posts
Posted on 6/17/14 at 3:18 pm to
I thought it was something new. Stupid notifications.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 6/17/14 at 4:19 pm to
This game can be frikkin stupid at times, get attacked twice in a day lose 300K gold get a 12 hour shield. Get attacked 6 times and lose 1 million and hey here is an 8 hour shield for you. It happens all the time.
This post was edited on 6/17/14 at 4:20 pm
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 4:40 pm to
quote:

This game can be frikkin stupid at times, get attacked twice in a day lose 300K gold get a 12 hour shield. Get attacked 6 times and lose 1 million and hey here is an 8 hour shield for you. It happens all the time.


I've been hit 20 times with no shield. It's from pussies that just attack the corners of your base then quit instead of attempting to level it.
Posted by Broke
AKA Buttercup
Member since Sep 2006
65043 posts
Posted on 6/17/14 at 4:45 pm to
quote:

I've been hit 20 times with no shield. It's from pussies that just attack the corners of your base then quit instead of attempting to level it.


There really needs to be some repercussion for hit and run type bullshite. Like losing 20 gems should be enough.
Posted by Korkstand
Member since Nov 2003
28703 posts
Posted on 6/17/14 at 5:22 pm to
quote:

There really needs to be some repercussion for hit and run type bullshite. Like losing 20 gems should be enough.

Is it really that big a problem for you guys? As long as I put my vaults inside my walls before logging off, almost every time I get attacked I get a shield. Yeah people hit and run every now and then, but it rarely totals anything substantial.

I do think you should get a shield after any attack, though, not just 50%+ attacks. Even if it's just a few minutes, it should stop or at least slow down the serial attacks from the same person.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 7:51 pm to
quote:

Is it really that big a problem for you guys? As long as I put my vaults inside my walls before logging off, almost every time I get attacked I get a shield. Yeah people hit and run every now and then, but it rarely totals anything substantial.

I do think you should get a shield after any attack, though, not just 50%+ attacks. Even if it's just a few minutes, it should stop or at least slow down the serial attacks from the same person.

It just depends on who finds you. You've never logged out with 2 million gold and logged back in with 100,000? Some of these guys easily have the power to 100% your base, but they choose to end early so that they can attack you over and over again.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35495 posts
Posted on 6/17/14 at 8:50 pm to
Score!

Posted by Broke
AKA Buttercup
Member since Sep 2006
65043 posts
Posted on 6/18/14 at 9:43 am to
Damn that's a lot of scratch. I got my arse worked last night. I don't know if it's my heroes or the fact that I got used to running 5 and now 6 fricks me all up
Posted by Korkstand
Member since Nov 2003
28703 posts
Posted on 6/18/14 at 10:24 am to
quote:

You've never logged out with 2 million gold and logged back in with 100,000?

No, never anything like that. Last night I logged out with 1.3million, then 5 minutes later I logged in and someone 100%'d me for about 350k.
quote:

Some of these guys easily have the power to 100% your base, but they choose to end early so that they can attack you over and over again.

Just now I got attacked twice in 2 minutes, but it was 2 different players. The first one took 450k mana then quit. Second player 100%'d me.

If I was saving up for something, it might be annoying, but right now the only reason I've been raiding is to do the quests. My builders are busy for a few days, so I kinda have a take whatever you need attitude about it I guess.

If I really want to protect some resources, I'll buy a statue. Guaranteed to lose 50% when you sell it back, but at least you're guaranteed to not lose more than 50%.
Posted by Korkstand
Member since Nov 2003
28703 posts
Posted on 6/18/14 at 10:28 am to
quote:

I don't know if it's my heroes or the fact that I got used to running 5 and now 6 fricks me all up

I think running 6 fricks me up on the boss. With 5, my TG with revive would be ready to proc as soon as he came back to life (or, if I got lucky, I would get a couple heavy blow stuns and TG would proc before he died). With 6 heroes, they build the boss' energy so fast that he kills TG on his second hit. I could just use my old 5 man team, I guess, but I really really really want to figure out how to play it with 6 guys.
Posted by Broke
AKA Buttercup
Member since Sep 2006
65043 posts
Posted on 6/18/14 at 11:07 am to
I need to try 5 and 6 to see what works best. One little change and the dynamics of the boss battle change.
Posted by Korkstand
Member since Nov 2003
28703 posts
Posted on 6/18/14 at 11:20 am to
quote:

I need to try 5 and 6 to see what works best. One little change and the dynamics of the boss battle change.

No doubt. Like the time between when you drop your TG and your Champ so their stuns don't overlap.
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