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re: Apex Legends: F2P Battle Royale game from Respawn

Posted on 6/14/19 at 9:52 am to
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 6/14/19 at 9:52 am to
Played the last few nights. The game is running better than I can ever remember it running. It is in a good place besides the aforementioned pathfinder. He needs to just be removed from the game.
Posted by bluebarracuda
Member since Oct 2011
19157 posts
Posted on 6/14/19 at 9:54 am to
quote:

I’ve actually been thinking I need to hop on again. I’ll try to soon, I’ll be out of town this weekend, though.


I'll be in BR all weekend too. We usually play for a few hours around 5:30/6
Posted by Bunta
Member since Oct 2007
12678 posts
Posted on 6/14/19 at 10:50 am to
Aight, that's usually when I'm playing, too.
Posted by lsu480
Downtown Scottsdale
Member since Oct 2007
92902 posts
Posted on 6/17/19 at 12:28 am to
I never play Pathfinder but did tonight and got a 7 kill game, my highest ever. His hitbox is definitely broken!
Posted by WestlakeTiger
San Antonio, Tejas
Member since Feb 2012
9488 posts
Posted on 6/17/19 at 4:35 am to
I read an article on Reddit recently that made alot of sense.

Pathfinder's Hitbox isn't broken per say, it's the fact he's an extreme mobility character and the server can't keep up to where his hitbox actually "is"

That's why when path is standing still you can frick it up, but when that fricker is moving, it's like shooting peas through a vollyball net.

We know server latency is shite on this game, and that makes perfect sense to me. Hell, even Octane has moments of ghost bullets when he is stimming away from me. Server just can't keep up.
Posted by Matador
Member since Oct 2012
270 posts
Posted on 6/17/19 at 5:25 am to
I don't think that's totally true. I've hit a pathfinder point blank (pretty much standing still) with a spitfire and it not register. Any other character would have died I bet. He killed me in a gunfight and when I died it only registered 69 damage....I was like BS. I wanted to through my controller across the room
This post was edited on 6/17/19 at 5:27 am
Posted by LSUcdro
Republic of West Florida
Member since Sep 2009
11360 posts
Posted on 6/17/19 at 10:11 am to
I killed a few people to get this load out the other day

Posted by lsu480
Downtown Scottsdale
Member since Oct 2007
92902 posts
Posted on 6/17/19 at 12:59 pm to
Not too bad of a load out!
Posted by WestlakeTiger
San Antonio, Tejas
Member since Feb 2012
9488 posts
Posted on 6/17/19 at 3:13 pm to
I got the achievement for a total gold loadout couple of weeks ago. I didn't know it was a fairly rare occurrence
This post was edited on 6/17/19 at 3:14 pm
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 6/17/19 at 4:48 pm to
quote:

Pathfinder's Hitbox isn't broken per say, it's the fact he's an extreme mobility character and the server can't keep up to where his hitbox actually "is"


I see what you're saying but, I disagree 100%. It's one thing if he's swinging through the air and is harder to hit. But if he's just running around on the ground, he isn't more mobile than anyone else. And I don't hear anyone complain about the other Legend's hit boxes on a consistent basis.

Also, hits will arbitrarily not register while he's standing still. Happens to me all the time when I see one looting.


quote:

I read an article on Reddit recently that made alot of sense.


1000% chance it was written by a Pathfinder main.

People will post video evidence of Pathfinder's just absorbing bullets, and you'll have PF mains in there claiming the video is edited or some other ridiculously random statement about how the OP couldn't aim while the gun is in PF's mouth.
Posted by The Levee
Bat Country
Member since Feb 2006
11679 posts
Posted on 6/17/19 at 10:31 pm to
PF doesn’t have a mouth. His whole head is a camera.
Posted by Crayon Smeller
Member since Apr 2019
124 posts
Posted on 6/18/19 at 9:33 am to
It's not just when Pathfinder is moving... was shooting at a couple yesterday standing still looting and bullets were literally going through them
Posted by LSUcdro
Republic of West Florida
Member since Sep 2009
11360 posts
Posted on 6/18/19 at 9:42 am to
Posted by DownSouthCrawfish
Lift every voice and sing
Member since Oct 2011
40631 posts
Posted on 6/18/19 at 9:42 am to
I lined up a perfect Kraber headshot on a Pathfinder from about 175-180 meters away last night. Dude was crouched and completely still, scanning the field or something (he was peaking over on the high part at Bridges by the respawn beacon, I was across by the caves.)

Bullet went straight through his head for no damage.
Posted by Bunta
Member since Oct 2007
12678 posts
Posted on 6/18/19 at 1:05 pm to
Weapon update for Season 2 LINK

New Weapon: The L-STAR Arrives

This season we're introducing the L-STAR, a rare and powerful LMG. This weapon fires large, high-damage plasma projectiles at a fast cyclic rate. The L-STAR is joining the Mastiff and Kraber in airdrop packages, and quite frankly, it's a beast.

The L-STAR's unique projectiles are much larger than those fired by other weapons in Apex. Players need to lead targets more at range to compensate for the L-STAR's slower projectiles, but on the flip side, they don't have to aim quite as precisely to get good effect on target.


All this plasma-fueled power comes at a price: the L-STAR will overheat if players hold the trigger down too long. When the L-STAR overheats, its lens breaks and needs to be replaced, which takes some time. Expert players learn to feather the trigger with short/medium bursts, taking short breaks to let the weapon cool down.

The L-STAR only spawns in airdrops (like the Mastiff and the Kraber), and comes with a limited ammo supply that can't be refilled.

New Hop-Ups!

This season, we wanted to bring up the low end of the power curve a little, increase situational viability for lesser-used weapons, and create more interplay between weapons. So, we created a couple of new hop-ups:


Disruptor Rounds

- Increased shielded damage.

- compatibility: Alternator, RE-45

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Hammerpoint Rounds

- Increased unshielded damage.

- compatibility: P2020, Mozambique

Ideally players will consider one of these hopped-up small arms for weapon-swap tactics, and sometimes carry them unironically into endgame situations.


New Attachments: Energy Mags

Energy Mag attachments have been added for the Havoc, Devotion, and Triple Take, adding more loot gameplay and power curve depth. Like the other magazine attachments, Energy Mags increase ammo capacity (at all levels) and reduce reload time (at level 2 and above).
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Power Up

We buffed some less-popular weapons to make them more powerful within their designed roles. Look out for buffs to the Kraber, Flatline, P2020, Alternator, and Triple Take, with specific details outlined in our S2 patch notes.



Arc Star: Spikes & Sticks

Since launch, the Arc Star has seemed "spikey" to us. (To us, this means that the gameplay and personality are good, but it can sometimes feel unfair to use or fight against.) We did a few targeted tweaks:

- Increased ignition delay from 2.5 to 2.8

- Sticking a full health player will now down them

- Players at the edge of the explosion no longer get their shields completely shredded

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Gold Weapons

Players can look forward to finding a totally new set of gold weapons in Kings Canyon for the start of season 2. Look out for the final list in the Season 2 patch notes.

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Ammo Stack Sizes

Apex players need to strike a fine balance between loading their backpacks with ammo, and holding other items for emergency or utility purposes. In a couple cases, we felt the stack sizes weren't well-balanced, so we tweaked:

- Shotgun max stack reduced from 64 to 16. Players now need multiple stacks of ammo to run a shotty.

- Energy max stack increased from 60 to 80 - now matches Light/ Heavy ammo.

?

Airdrop Weapons


Airdrop packages now use different loot tables for different phases of the game (early/ mid/ late). For example, players will find more Krabers in early and mid-game airdrops, while endgame airdrops should spawn more Mastiffs.

And, of course, these loot tables now include the L-STAR plasma LMG!

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Season 2 Starts July 2!

Beyond the changes mentioned here, the weapon team still has a few tweaks up our sleeves for Season 2, so look out for our patch notes when the season starts on July 2.
This post was edited on 6/18/19 at 1:07 pm
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 6/18/19 at 1:20 pm to
Posted by dcrews
Houston, TX
Member since Feb 2011
32130 posts
Posted on 6/18/19 at 1:21 pm to
That's a big ole shotgun nerf.

Big part of wanting to carry one is that I only had to utilize one slot for ammo.

Now you need 3 (maybe 2 if you're conservative)
Posted by Bunta
Member since Oct 2007
12678 posts
Posted on 6/18/19 at 1:41 pm to
Apparently there's dragons now that carry loot boxes. You can shoot them to make them drop.
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 6/18/19 at 2:00 pm to
all looks very interesting, not gonna lie.
Posted by Matador
Member since Oct 2012
270 posts
Posted on 6/18/19 at 2:08 pm to
Disruptor rounds on the RE-45.: :
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