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re: Anyone picking up Black Myth Wukong? Haven’t seen any chatter here for it
Posted on 12/7/24 at 2:57 pm to lsuguy84
Posted on 12/7/24 at 2:57 pm to lsuguy84
I really can’t remember any strategies on the noble. I do remember struggling a bit with the 2nd stage but eventually getting it.
I’m blanking on the name of the skill but I posted it earlier in the thread. Get the one where you “see through” enemy attacks in smash stance. I really started decimating once I learned how to use it
I’m blanking on the name of the skill but I posted it earlier in the thread. Get the one where you “see through” enemy attacks in smash stance. I really started decimating once I learned how to use it
Posted on 12/7/24 at 3:00 pm to Josh Fenderman
Thanks man. Is it Resolute Counterflow?
Posted on 12/8/24 at 4:21 pm to Josh Fenderman
Got him on my first attempt today. On the Black Wind King.
Posted on 12/9/24 at 8:35 pm to Josh Fenderman
Made a lot of progress. Cleaned up 99% of chapter and about 6 fights deep with Yellow Wind Sage. Holy shite.
Posted on 12/13/24 at 7:51 am to Josh Fenderman
Just started chapter 4 last night. Doubled-back and made sure I cleared out all of the bosses/secret bosses in previous areas. Yin Tiger was absolutely amazing.
Posted on 12/13/24 at 8:24 am to lsuguy84
game is enjoyable. quit playing half way through on new game plus. i never play a game twice so its good.
Posted on 4/6/25 at 11:55 am to td01241
I picked it up a couple of weeks ago.
Beautiful, fun game but holy crap is it hard.
I struggled with the 3rd boss and haven't picked it up since haha.
I'll give her another go soon
Beautiful, fun game but holy crap is it hard.
I struggled with the 3rd boss and haven't picked it up since haha.
I'll give her another go soon
Posted on 4/6/25 at 10:05 pm to teamjackson
The water demon? He’s the first real skill check. As always get good son. The world itself is fantastic and the bosses are all fun and unique.
Posted on 4/7/25 at 10:15 am to td01241
Finally got around to getting this a few weeks ago, completed my first play through yesterday.
For a first outing Game Science did an overall good job. I'll def. be interested in anything else they produce. There were a lot of small issues that I'll chalk up to being inexperienced.
A few thoughts, as for the good
1. I like the skill trees and customization options, the ability to customize which skills and spells you want to specialize in, the way the flask is customizable, etc. Good stuff. Felt like I had a lot of real options.
2. I like how it encourages you to use all your spells and consumables. Most Souls-like games if you want your spells to be worthwhile you gotta spec into them and consumables are either useless or limited, but they did a good job of incorporation spells and consumables into the intended combat.
As for the stuff that I didn't like. None of it makes the game bad. Just irritations for an otherwise good game.
1. The map design is very awkward. It's really not well defined where you can go and where you can't. You'll spend a ton of time trying to go places you def think you can and hitting invisible walls or trying jumping on things you can't. The in-game map helps but it takes you out of it looking at the map constantly. Most of levels are pretty linear and but they wanted to make the world look more realistic and open but it creates a very weird dynamic. There's a subtle art to communicating to the player where they can actually go and where they can't without making it too heavy handed. Some levels are worse than others. Chapters 1 and 2 you notice it a little bit, but chapter 3 you notice it A LOT. The presentation of chapter 6 is just bizarre as hell too.
2. The default movement speed of the character was way too slow. The default walking speed is like you are wearing weights. Running is better but it's just weird how slow your character is without running. Probably a design decision on their part but I didn't like it.
3. The music was extremely uninspired, you barely even notice the game has music and when there is, it's very bland.
4. The game was way too easy. It's not strictly a souls-like but close enough. Games like this aren't really anything special without challenging boss fights. After the first 2 chapters I basically stopped dying.
It should be noted I am a very experienced "Souls" players though. Average Joe gamers will def find challenge.
I first tried just about every boss in the game from chapter 3 onward, including the major end-chapter bosses. For the few bosses I did die on, I got them all on the 2nd try. The player power scales up much faster than the enemies, so you quickly become OP, especially if you use your whole arsenal.
The trash mobs needed a lot of work. They were way too easy and way too low density. Too many of the levels are just big sections of empty space and then you see 1 trash mob in the distance you can charge up and basically kill him without him getting an attack off. They needed tougher trash mobs and more of them.
5. Stamina feels pointless. No matter how much you dodge or attack you always have stamina. It recharges so quickly you effectively have infinite stamina.
For a first outing Game Science did an overall good job. I'll def. be interested in anything else they produce. There were a lot of small issues that I'll chalk up to being inexperienced.
A few thoughts, as for the good
1. I like the skill trees and customization options, the ability to customize which skills and spells you want to specialize in, the way the flask is customizable, etc. Good stuff. Felt like I had a lot of real options.
2. I like how it encourages you to use all your spells and consumables. Most Souls-like games if you want your spells to be worthwhile you gotta spec into them and consumables are either useless or limited, but they did a good job of incorporation spells and consumables into the intended combat.
As for the stuff that I didn't like. None of it makes the game bad. Just irritations for an otherwise good game.
1. The map design is very awkward. It's really not well defined where you can go and where you can't. You'll spend a ton of time trying to go places you def think you can and hitting invisible walls or trying jumping on things you can't. The in-game map helps but it takes you out of it looking at the map constantly. Most of levels are pretty linear and but they wanted to make the world look more realistic and open but it creates a very weird dynamic. There's a subtle art to communicating to the player where they can actually go and where they can't without making it too heavy handed. Some levels are worse than others. Chapters 1 and 2 you notice it a little bit, but chapter 3 you notice it A LOT. The presentation of chapter 6 is just bizarre as hell too.
2. The default movement speed of the character was way too slow. The default walking speed is like you are wearing weights. Running is better but it's just weird how slow your character is without running. Probably a design decision on their part but I didn't like it.
3. The music was extremely uninspired, you barely even notice the game has music and when there is, it's very bland.
4. The game was way too easy. It's not strictly a souls-like but close enough. Games like this aren't really anything special without challenging boss fights. After the first 2 chapters I basically stopped dying.
It should be noted I am a very experienced "Souls" players though. Average Joe gamers will def find challenge.
I first tried just about every boss in the game from chapter 3 onward, including the major end-chapter bosses. For the few bosses I did die on, I got them all on the 2nd try. The player power scales up much faster than the enemies, so you quickly become OP, especially if you use your whole arsenal.
The trash mobs needed a lot of work. They were way too easy and way too low density. Too many of the levels are just big sections of empty space and then you see 1 trash mob in the distance you can charge up and basically kill him without him getting an attack off. They needed tougher trash mobs and more of them.
5. Stamina feels pointless. No matter how much you dodge or attack you always have stamina. It recharges so quickly you effectively have infinite stamina.
This post was edited on 4/7/25 at 7:35 pm
Posted on 4/8/25 at 2:59 am to StansberryRules
It should be noted there is a lot of more challenge in the post-game if you want it.
I did the "true ending" boss and he was indeed much harder than anything else in the game, probably died to him 4-5 times before downing him, and I'm very beefed up in terms of my character.
Also after you beat the game you unlock a boss challenge mode, you can fight any boss you already have with choice of 3 difficulties (default as they originally were, hard, and extra hard). It keeps track of your results so you can know which bosses you've beaten on which difficulties and what your detailed stats were.
There are also various challenge gauntlets you can try, which is just a series of bosses one after the other on the same resource pool. Those have in-game rewards attached to them (weapons, armors, recipes, mats, etc.) There's a single difficulty (greatly elevated, feels like the middle difficulty of the regular challenge mode) and you can put on optional curses to make it even harder if that's your jam.
Many of the challenges are crazy hard and are likely designed for after you've gone through the game a few times to get even stronger.
I did the "true ending" boss and he was indeed much harder than anything else in the game, probably died to him 4-5 times before downing him, and I'm very beefed up in terms of my character.
Also after you beat the game you unlock a boss challenge mode, you can fight any boss you already have with choice of 3 difficulties (default as they originally were, hard, and extra hard). It keeps track of your results so you can know which bosses you've beaten on which difficulties and what your detailed stats were.
There are also various challenge gauntlets you can try, which is just a series of bosses one after the other on the same resource pool. Those have in-game rewards attached to them (weapons, armors, recipes, mats, etc.) There's a single difficulty (greatly elevated, feels like the middle difficulty of the regular challenge mode) and you can put on optional curses to make it even harder if that's your jam.
Many of the challenges are crazy hard and are likely designed for after you've gone through the game a few times to get even stronger.
Posted on 8/19/25 at 12:34 pm to StansberryRules
Posted on 8/19/25 at 12:40 pm to Sl0thstronautEsq
I just started my second playthrough as I read there may be a DLC this fall?
Posted on 8/19/25 at 12:44 pm to Draco Malfoy
quote:
as I read there may be a DLC this fall?
Maybe they'll announce something at Gamescom?
Posted on 8/19/25 at 3:07 pm to Sl0thstronautEsq
Looks like it's a sequel:
Loading Twitter/X Embed...
If tweet fails to load, click here. quote:
This single-player action role-playing game draws its primary creative inspiration from the famed Chinese folk figure "Zhong Kui". As the project is still in early development, no in-game footage is available at this time.
This post was edited on 8/19/25 at 3:08 pm
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