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re: Devil May Cry 5 Thread

Posted on 3/11/19 at 11:26 pm to
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/11/19 at 11:26 pm to
Yeah I'm playing through Son of Sparda right now and I'm still liking the game plenty. I've gotten over the atheistic choices I'm not a fan of and just enjoying the combat now that I have all the moves and now that the game is difficult enough to demand you actually do the combat property and not just spam your way through it.

And yes, the lack of environmental variety is by far the weakest aspect of the game. Even DMC4 had more variety, you had a town, a castle, an ice area, a forest, a laboratory, etc. The game really could have used 4-5 less "tree" levels with more interesting locations taking their place.
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 3/12/19 at 10:39 am to
I haven't finished the game yet, but right now it's a solid 7.5 for me. It's not as good as the PS2 original (and presumably 3 which I haven't played), but I do like it a lot better than 4.

I think my biggest problem is that not only are the levels aesthetically similar but they also play similarly. Every level is walking through a tunnel, reaching a large open space, fighting monsters, walking through another tunnel, fighting more monsters in another large open space, fight boss.

The older games just didn't feel like this to me.
This post was edited on 3/12/19 at 10:40 am
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/12/19 at 10:51 am to
quote:

I think my biggest problem is that not only are the levels aesthetically similar but they also play similarly. Every level is walking through a tunnel, reaching a large open space, fighting monsters, walking through another tunnel, fighting more monsters in another large open space, fight boss.

The older games just didn't feel like this to me.


It's clear they purposefully streamlined the game. DMC games were always primarily about the combat but they had other cool gameplay elements sprinkled in. Those have been all stripped away. There are no puzzles in this game at all. There are no switches to activate to do something in the level. The levels are almost all very linear, there's no exploration. There's no platforming either, an element that was frustrating as hell in the old games, but ironically now could be done much better).

I actually liked all those other elements and thought they gave the past game more flavor and depth and variety in between combat sections.

So yeah, I'd give the game a B. If you're a fan of these type of action based PvE fighting games, it will deliver. They just could have easily gotten an A had they used more elements from DMC1/3.
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 3/12/19 at 10:57 am to
quote:


It's clear they purposefully streamlined the game. DMC games were always primarily about the combat but they had other cool gameplay elements sprinkled in. Those have been all stripped away. There are no puzzles in this game at all. There are no switches to activate to do something in the level. The levels are almost all very linear, there's no exploration. There's no platforming either, an element that was frustrating as hell in the old games, but ironically now could be done much better).

I actually liked all those other elements and thought they gave the past game more flavor and depth and variety in between combat sections.

So yeah, I'd give the game a B. If you're a fan of these type of action based PvE fighting games, it will deliver. They just could have easily gotten an A had they used more elements from DMC1/3.



I do wish that the levels felt more interconnected and that combat scenarios were more creative. You don't really need switches/puzzles for this.
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/12/19 at 11:04 am to
Devil May Cry games need big circular disks that light up as you smash them with your sword to make something happen. I think real life would be more fun with them as well.

Posted by CGSC Lobotomy
Member since Sep 2011
80115 posts
Posted on 3/12/19 at 2:35 pm to
2 comments.

1. I hope that (SPOILER) is playable in the Bloody Palace when it comes out next month.

2. I think Adi Shankar has his way to cross over Castlevania and Devil May Cry. There's only one way that Nero is THAT powerful when he gets his Devil Trigger...and that's if the Sparda bloodline isn't the only legendary bloodline he's a part of (i.e. his mother is a descendant of the Belmont clan...)
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/12/19 at 7:24 pm to
There are a few hidden things throughout the stages though. Even though I've played through every mission at least twice now I still haven't quite found all the blue/purple orb pieces or secret missions, despite looking pretty thoroughly.

There are often little side paths or alcoves with this stuff and it's easy to run by them or not notice them.
Posted by CGSC Lobotomy
Member since Sep 2011
80115 posts
Posted on 3/15/19 at 1:46 am to
Just realized how we get the name, "Urizen".

"V" says that the demon is "your reason" for fighting.

Get it?

Your reason? Yourreason? Ur-izen?
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 3/15/19 at 8:51 am to
Not to keep hating on this game (I thought it was a solid 7.5), but the story was terrible.

Luckily you don't really play Devil May Cry for the story, but the first game had such a simple, easy to understand premise.

I think that's my problem with the series is that they feel so anime-ish since 3.

Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66414 posts
Posted on 3/15/19 at 9:26 am to
quote:

Not to keep hating on this game (I thought it was a solid 7.5), but the story was terrible.

Luckily you don't really play Devil May Cry for the story, but the first game had such a simple, easy to understand premise.

I think that's my problem with the series is that they feel so anime-ish since 3.


it was like Vergil's plan made no sense
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 3/15/19 at 10:07 am to
quote:

it was like Vergil's plan made no sense


I don't even know what the plan was. He returns to the living world somehow then stabs himself with his sword to split his human and demon side. The demon side becomes super powerful and makes a big tree. The human side realizes this was a mistake so he enlists the help of Dante to fight the demon in hopes to weaken him enough to re-attach himself.

When he becomes whole again, he fights Dante again for some reason then he fights Nero again for some reason. Then Dante and Virgil go off together to do something for some reason and Nero goes back home.
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/15/19 at 10:18 am to
quote:

it was like Vergil's plan made no sense


The biggest problem to me was this:

Pure Demon Vergil's whole plan was to grow this big evil tree, whose purpose was to produce this one uber-powerful demonic apple. Apparently Mundus did that at one point to help him become powerful enough to conquer everything.

Well, his plan works, he successfully grows the fruit and eats it. And then promptly gets his arse kicked immediately??

Non-apple powered Demon Vergil was kicking everyone's arse over and over again. After he eats the super demon fruit, shouldn't he be basically an untouchable God at that point? Instead he just loses right away.
This post was edited on 3/15/19 at 11:19 am
Posted by CGSC Lobotomy
Member since Sep 2011
80115 posts
Posted on 3/15/19 at 11:43 am to
The reason he fights Nero makes perfect sense.

After Nero bitch slaps Dante 50 feet, Vergil decides that, if he beats Nero, he beats Dante by default and the argument of who was better is finally settled.

Vergil gets his arse beat by his son and goes to sever the Qliphoth at its source.

Dante goes with him to keep him from relapsing...and to avoid having to go to Patty's birthday party.

Vergil gets his wish though...a true brotherly relationship with Dante and he doesn't get left alone (he feels abandoned by his family because Eva saved Dante first)

Also, once Dante stabs himself with Rebellion and absorbs the Sparda sword, he wipes the floor with Urizen/Vergil.
This post was edited on 3/15/19 at 11:45 am
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/15/19 at 4:35 pm to
Almost done with Son of Sparda play through, I'm on mission 19 now. Gotta learn the fight again because he's much tougher on SoS than on normal mode. He has some new moves and does some old moves much faster. I refuse to orb my way to a fake victory. I've still got to go back and cleanup the 4-5 missions where I got D's and C's.

I find Nero the most difficult challenging character to play in SoS. V is obviously easy to play, Dante has Trickster and Royal Guard for great defense if you need it. Nero has to fight like Dante without all his defensive tools. Devil Bringer is useful but you can leave yourself open to counterattack if not careful.

I wish I had an in depth understand of how the scoring system worked. As far as I can tell it's like Guitar Hero rules. You get points for damage and kills done at whatever your current ranking, so you get max points by quickly achieving a good rank and then keeping it throughout the fight the whole fight. Getting hit is bad because it reduces your style ranking by 2 levels and thus costing you a lot of points. I've also heard people say getting hit costs you banked points as well.

I think you also accumulate points in some fashion, so skipping fights that are optional is also not a good idea. But I'm really not sure on this. When I have a good ranking going I'm tempted to skip optional encounters to not potentially lose points, but I don't know for certain, so I just do them.

I think the boss fight gives you a huge amount of points. Like I'm always seemingly lower on points than I want to be, I'll be gunning for an S but like at 3600 or something going into the boss fight, then after a mediocre boss fight (without continuing or getting hit a ton, but also not having great style) it will be at like 4500 or something.

As far as ranking ranges, I think they are consistent within each difficulty but vary between difficulties.

In normal (Devil Hunter) mode I think it's:

<2000 D
2000-2900 is a C
2900-3800 is a B
3800-5000 is a A
5000+ is an S

But in Son of Sparda the ranges are all slightly higher. Like I think an S is 5400 or 5500 in SoS.

As far as potential multipliers for rewards/punishment

x1.5 for no damage taken (haven't ever gotten this yet but apparently it exists, obviously you gotta beat the entire mission without taking any damage which is tough)
x1.2 for not using any continues (a continue is red orb using OR restarting from a checkpoint) Not sure if these things stack or if the 1.5 supercedes the 1.2, I'm guessing you only get the biggest one.

Penalties

x0.9 using a gold orb (using a lone gold orb is worse for your ranking than using a red orb continue or restarting from a checkpoint)
x0.5 triple red orb revival (using three red orb continues during a mission will rightfully cripple your ranking)
x0.2 super costume usage (don't have access to super costumes yet either, but apparently once you unlock them the super costumes you can't use them to cheese a good ranking)

I heard there is also a penalty for using automatic mode, I'm not sure what the multiplier is.
This post was edited on 3/16/19 at 5:11 pm
Posted by PEPE
Member since Jun 2018
8198 posts
Posted on 3/31/19 at 11:09 pm to
Bloody Palace DLC comes out sometime today I believe.

I'm taking a few days off from gaming and will likely do a NG+ playthrough of Sekiro before circling back and doing this DLC, def. going to try to complete the palace though.
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