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re: What makes a golf course great?
Posted on 3/12/19 at 10:34 pm to icegator337
Posted on 3/12/19 at 10:34 pm to icegator337
Here are Alister Mackensie’s (Augusta, Cypress Point, Crystal Downs) 13 principles for ideal golf course design. I think he’s about got it nailed:
quote:
The course, where possible, should be arranged in two loops of nine holes.
There should be a large proportion of good two-shot holes, and at least four one-shot holes.
There should be little walking between the greens and tees, and the course should be arranged so that in the first instance there is always a slight walk forwards from the green to the next tee; then the holes are sufficiently elastic to be lengthened in the future if necessary.
The greens and fairways should be sufficiently undulating, but there should be no hill climbing. Every hole should be different in character.
There should be a minimum of blindness for the approach shots.
The course should have beautiful surroundings, and all the artificial features should have so natural an appearance that a stranger is unable to distinguish them from nature itself.
There should be a sufficient number of heroic carries from the tee, but the course should be arranged so that the weaker player with the loss of a stroke, or portion of a stroke, shall always have an alternate route open to him.
There should be infinite variety in the strokes required to play the various holes--that is, interesting brassie shots, iron shots, pitch and run up shots.
There should be a complete absence of the annoyance and irritation caused by the necessity of searching for lost balls.
The course should be so interesting that even the scratch man is constantly stimulated to improve his game in attempting shots the has hitherto been unable to play.
The course should so be arranged that the long handicap player or even the absolute beginner should be able to enjoy his round in spite of the fact that he is piling up a big score. In other words, the beginner should not be continually harassed by losing strokes from playing out of sand bunkers. The layout should be so arranged that he loses strokes because he is making wide detours to avoid hazards.
The course should be equally good during winter and summer, the texture of the greens and fairways should be perfect and the approaches should have the same consistency as the greens.
Posted on 3/12/19 at 11:25 pm to dpd901
Not answering you dp. All that one needs to know regarding what makes golf courses great is to look back at the “golden age” of architecture. CB McDonald, Rayborn, Mackenzie, Travis and I’m sure I’m leaving a couple out. They designed golf courses that were brutal When they opened and to this day will challenge the best players.
There are a couple of guys today that touch on these great architects and that is Tom Doak and Gil Hanse. More penal in their architecture but still use some of their templates or ideas in their design. Flame away Mailman. You don’t know shite.
There are a couple of guys today that touch on these great architects and that is Tom Doak and Gil Hanse. More penal in their architecture but still use some of their templates or ideas in their design. Flame away Mailman. You don’t know shite.
This post was edited on 3/12/19 at 11:27 pm
Posted on 3/13/19 at 11:41 am to dpd901
quote:
Here are Alister Mackensie’s (Augusta, Cypress Point, Crystal Downs) 13 principles for ideal golf course design. I think he’s about got it nailed:
Completely agree with all of this.
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