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Message
re: Splatoon 2: General Discussion and Review Thread
Posted on 8/18/17 at 8:30 am to VoxDawg
Posted on 8/18/17 at 8:30 am to VoxDawg
I've worked out a new system for a few areas. I score fewer points and unless my team is good get more kills. Basically a one man home turf protection
Works for
Moray towers - bonus here because it gives your team a distant but safe quick jump point
Ink art academy
The reef
I got to level 20 with aerospray weapon this way and leveled up so quickly because I was almost always on the winning team
Doesn't work for
Shipyard
Main stage
Humpback pumptrack
Port mackerel
Works for
Moray towers - bonus here because it gives your team a distant but safe quick jump point
Ink art academy
The reef
I got to level 20 with aerospray weapon this way and leveled up so quickly because I was almost always on the winning team
Doesn't work for
Shipyard
Main stage
Humpback pumptrack
Port mackerel
Posted on 8/22/17 at 8:56 am to DelU249
I think I have a bit of a system for Moray Towers and the Humpback Pump Track, but I really just try to mix it up and hold the center. If it looks like that's a lost cause, I'll try to get into enemy territory and wreak havoc, since every point you put down is also one taken from the other team.
Posted on 8/26/17 at 7:42 pm to DelU249
Still loving the weapon loadouts, every week I feel like I'm finding a new favorite.
Currently, Rapid Blaster.
Currently, Rapid Blaster.
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