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re: Whatever........this is a "sicboy crapping on the Switch" thread, cuz reasons

Posted on 3/7/17 at 2:28 pm to
Posted by BulldogXero
Member since Oct 2011
9788 posts
Posted on 3/7/17 at 2:28 pm to
quote:

all of the Zelda games are pretty high quality. skyward sword's biggest failing is trying to make the overworld a puzzle, something you couldn't mindlessly traverse, and I guess they did that, it's just that it wasn't really all that good and it sacrificed what little freedom the series had left for players.


I mean, Skyward Sword really didn't have an overworld. The "sky" tries to be the overworld, but it really doesn't cut it. The world ended up feeling too segmented, almost like it was level-based.

I liked Skyward Sword except for that aspect.

quote:

TP was the illusion of freedom, but at least it had that. I really like SS, I think it gets a bum rap for being so ridiculously overrated by critics. they were at a fork in the road here and went in the less desirable direction. There is clearly the willingness to shake things up, but they stripped the wrong things and left in all the stale elements.


Now I like TP -- not as much as Wind Waker -- but I do like TP. The overworld is a bit sparse though.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 3/7/17 at 3:35 pm to
quote:

Skyward Sword really didn't have an overworld
yeah, that was the result of the "traversing between challenges should be challenging" approach, at least IMO because you see the same approach taken in link between worlds but with much better execution.


the stamina bar and climbing mechanic along with the layout of things have made it so that moving from a to b to c is challenging (and fun) without sacrificing freedom.
This post was edited on 3/7/17 at 3:37 pm
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 3/7/17 at 3:44 pm to
quote:

Now I like TP -- not as much as Wind Waker -- but I do like TP. The overworld is a bit sparse though.
well yeah and that's why they tried what they did with SS

but it was too much in the other direction. moving around a big open world gets boring without making it engaging. I like SS better because I think TP is just as linear, but they give you a big open field without any obstructions to just walk around

you have to do everything in the order intended same as SS. TP has one of the better dungeons in the series (the lakebed temple) but the dungeons in both games also give you the illusion of complexity and freedom, but they're pretty straight forward.

I like the dungeons in MM and BOTW (where the challenge is figuring out how all the moving pieces work) but I was kind of hoping for an old school NES dungeon where there isn't a central room, you can get lost and you have freedom like being able to use your key on a number of doors instead of just one.
Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 3/7/17 at 3:47 pm to
quote:

Now I like TP -- not as much as Wind Waker -- but I do like TP. The overworld is a bit sparse though.
wind waker has a great soundtrack, love the look, love the story, love everything about it,

but god dammit it's easy and the dungeons are the easiest and the most linear. I only really enjoyed the wind temple, and mostly enjoyed the mirror shield temple.

the rest of the temples kind of sucked but all of them were easy.
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