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re: Whatever........this is a "sicboy crapping on the Switch" thread, cuz reasons

Posted on 3/7/17 at 10:53 am to
Posted by Freauxzen
Washington
Member since Feb 2006
37663 posts
Posted on 3/7/17 at 10:53 am to
quote:

I can with 100% certainty say that Hidemaro Fujibayashi and his teams creativity and execution had nothing to do with whoever planned and put together the switch.


The only thing I disagree with is the 100%. I think it's likely, I'm just wouldn't take the risk.

quote:

Or the Wii U for that matter.


That's the second WiiU mention. The Wii U had brilliant first party titles, almost across the board, I still wonder why you hate the Wii U so much?

It wasn't even a bad system design (the gamepad was odd, not bad).

quote:

The idea that because one side of the same company is great at what they do because of the strange decisions of the other side is just silly.


Again, one doesn't necessarily cause the other, but they are all related in the company. It's how they hire, how they think through things, etc. And you do know that Nintendo often relies on both sets, hardware and software, to create and to push forward? With the Wii, they let hardware drive that design that process, so yes, the software depended on what the hardware division was doing. The company itself was trying to be different after the GC market failure; hardware lead software. With SM64 and the 64 controller they were trying to drive the 3D world experience through the controller, so they designed a controller that was almost specifically made for SM64 and OoT. Software lead design for the origin of the 64.

It's THAT kind of experimentation, for good and bad, that pushes Nintendo to create unique things.

Being like everyone else means they make the same controller for 3 straight generations, ie, Microsoft and Sony. If Nintendo didn't ask themselves "How do we translate 3D world capabilities into a controller," do they make SM64 the way it was?

If, like you want, they said "Naaa, let's just make the SNES gamepad again, but a different color." Can you, with 100% certainty say they create those games exactly like they were? Because that's kind of what you're asking.

Posted by DelU249
Austria
Member since Dec 2010
77625 posts
Posted on 3/7/17 at 10:58 am to
it boils down to they hated the wii u. but if you didn't like the wii u that should have been apparent from looking at it. I also wish they wouldn't have had a dual screen experiment, but the switch is not the wii u

the motion control capabilities of the joy con aren't a design barrier for developers, and the wii u gamepad and the switch tablet are completely different in function as well as quality

I think that's the driving force behind people's concerns, and those are valid concerns btw, but I think people are so scarred by that every little thing is blown out of proportion.

don't really care either. I freaking love it, that's all that matters
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 3/7/17 at 11:58 am to
quote:

That's the second WiiU mention. The Wii U had brilliant first party titles, almost across the board, I still wonder why you hate the Wii U so much?

It wasn't even a bad system design (the gamepad was odd, not bad).


Um if you think that it is a good console there is nothing really I can say.

It was pretty much lacking in everything. Power, hardrive, awful gamepad, no kind of entertainment hub, almost no third party games, terrible online. I understand you don't care about any of that.

1st party games were not even that great to me.
No 3D Mario and Zelda was dumb IMO. (During it's current gen life cycle)
I enjoyed Mario Kart and 3D world for first party. Great games.
Monster Hunter for 3rd party.
That was pretty much it.
Not a fan of smash brother. Although I get why people love it.
Pikmin is just not a good game IMO. (Came free with my system)
I gave up on the system and sold it before Mario Maker and Xenoblade released but I am sure those games were good.

That is a pretty terrible lineup. I would take the last 3 months of the ps4 over that.


quote:

With SM64 and the 64 controller they were trying to drive the 3D world experience through the controller, so they designed a controller that was almost specifically made for SM64 and OoT. Software lead design for the origin of the 64.


I am of the opinion that regardless of the controller those games would have been great. OoT was still great on my replay with a Wii U pro controller.

quote:

Being like everyone else means they make the same controller for 3 straight generations, ie, Microsoft and Sony. If Nintendo didn't ask themselves "How do we translate 3D world capabilities into a controller," do they make SM64 the way it was?

If, like you want, they said "Naaa, let's just make the SNES gamepad again, but a different color." Can you, with 100% certainty say they create those games exactly like they were? Because that's kind of what you're asking.


I do believe they could and probably would have made a game just as great with a normal controller. That does not even mean I disliked the controller design of the 64.

But when I am buying accessories to avoid using your gamepad, spare me the "We designed this games with the gamepad in mind, that is why it is great." lines.

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