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re: The Legend of Zelda: Breath of the Wild
Posted on 2/24/17 at 9:18 am to imraged
Posted on 2/24/17 at 9:18 am to imraged
quote:
If you play the original Legend of Zelda today, you might be surprised how little guidance it provides. The 1986 classic has no drawn-out tutorials, no mini-map that shows you exactly where to go. You’re plopped in a strange, mysterious world and largely left to your own devices. You can wander off and get lost, and there’s a good chance you’ll end up getting killed by powerful monsters if you do. The structure makes the game feel like a true adventure, as if you’re charting your own course. Three decades after the original, I get the same playing while playing The Legend of Zelda: Breath of the Wild on Nintendo Switch — only on a much bigger scale.
No hand holding, hard as shite, take all of my money now....
Posted on 2/24/17 at 9:20 am to CBandits82
Pretty much every impression I've come across they've mentioned how difficult the game is. I think this is the real deal.
Not only that they're all incredibly positive. The only consistent criticism I've seen is that there are occasional frame drops. Before today I didn't think I could possibly be any more hype for this game. I was dead wrong.
Not only that they're all incredibly positive. The only consistent criticism I've seen is that there are occasional frame drops. Before today I didn't think I could possibly be any more hype for this game. I was dead wrong.
This post was edited on 2/24/17 at 9:22 am
Posted on 2/24/17 at 9:23 am to imraged
quote:
I think this is the real deal.
Difficulty is something I was worried about with this.
Zelda games have gotten extremely easy.
Incredible that we are gonna get back to it being hard and actually dying.
I died a ton playing the first one. The first one is hard.
Posted on 2/24/17 at 9:26 am to imraged
quote:
Pretty much every impression I've come across they've mentioned how difficult the game is. I think this is the real deal.
Not only that they're all incredibly positive. The only consistent criticism I've seen is that there are occasional frame drops. Before today I didn't think I could possibly be any more hype for this game. I was dead wrong.
Not only this, but the fact we can carry around this thing all over the house if someone is watching TV is fricking incredible.
About to go to bed but want to finish that last side quest finding a raft for the old man? No problem, carry it off to bed and finish it up
Posted on 2/24/17 at 9:26 am to imraged
Digital Chumps
quote:
But it’s a deep game. Deep. It’s literally overflowing with content—and while that’s obvious from the outset, after spending a few hours with it, it’s even more so. One of the biggest concerns that I (and many others) had voiced about the game is that the open-world (er, “open-air”… sorry Nintendo) would feel either artificial or sparse in its attempts to achieve the scale which Nintendo has been championing.
quote:
However, after just a few hours with the game, it’s clear that this isn’t the case at all. For starters, the distribution of landscape features and attractions seems—so far—to be very well-managed. The density of attractions you encounter during exploration—such as monster camp sites, curious eye candy, and NPCs—varies, as it should, between heavy and light depending on the environment. For example, in the grassy plains environments or forested areas where the landscape is relatively tame, you’ll run across quite a few interruptions if you choose to embrace them. But in the desert or mountainous regions, you’re far more likely to spend long stretches of your trips alone, with not much to stop and explore along the way (though you will be attacked). Rather than dilute the experience, however, this approach to varying levels of density actually enriches the sense of exploration with a greater sense of realism and natural pacing.
quote:
Pacing and direction is just as I would wish it to be. The game presents very clear destinations as you progress, and you can choose to either pursue those or carve your own schedule and path as you see fit. Although you can literally travel just about anywhere from the moment you depart the Great Plateau, the game does instinctively seek to mitigate your progress through later regions by way of much more powerful foes. Of course, you can still choose to defy this and progress through these areas if you think you can handle them, just as—as the game will directly inform you and as we’ve all heard already—you can head to the final boss apparently within the first hour or so of the game. Risky exploration does come with its own unique set of benefits, also, as you’ll absolutely encounter and collect more powerful weaponry (and, in the shrines, better apparel and accessories) in these “later” or “more advanced” areas.
quote:
Yet another concern I had going into this experience was that the new weapon durability mechanic would frustrate me. After all, who would appreciate the tedium of having to constantly monitor your weaponry and switch to a new tool every dozen or so enemies? Well, surprisingly, this has actually become second-nature during my time with the game—and I actually have come to appreciate it. You see, the absence of a solid bedrock of tiered/progressively-stronger weaponry (and shields) simply opens up the diversity of gameplay experiences that much more. Because now, rather than defaulting to your newly-upgraded sword, you’re forced to plan and manage your usage of items to preserve the more powerful ones for tougher situations. In other words, it’s survival. And, against all odds, it’s fun.
quote:
Much fuss was made also about the choice in musical style and the approach to integrating it into the gameplay. In a word, the overworld music is minimalist—in fact, it’s absent, as the music only plays at particular times, and it’s specific to the location and other factors. But it’s also unobtrusive, and moody. It configures the emotion of the particular scene so that it is as intended. And it’s really never repetitive—which is perhaps the most fortunate aspect of this approach. In the overworld, the music consists predominantly of piano with occasional accompaniment by other instruments. It’s slow and quiet, and it stays out of the way. As you approach a serene vista, it might offer a happy melodic statement for the player to subconsciously digest as they explore. By contrast, as danger approaches or night falls, dissonant notes begin to play, unpredictably, softly.
Posted on 2/24/17 at 9:28 am to CBandits82
quote:god dammit this is going to be a long week. I'm disabling the HUD as well.
No hand holding, hard as shite, take all of my money now....
i'm not totally surprised the difficulty is being mentioned. if you watched the various playthroughs there was a lot of dying and a lot of hits that left link with a half of a heart container. I was worried that was just for the demos to keep players where Nintendo wanted them...guess not
Posted on 2/24/17 at 9:28 am to CBandits82
I kinda wanna grab a switch, but it'll be same story as my Wii U. I bought Wii U, classic controllers, Wii controllers, 8 games, etc etc all at once. Played a couple for 2-3 weeks and then haven't touched it in 3 years. Switch's launch lineup sucks arse
Posted on 2/24/17 at 9:34 am to DelU249
It looks like the demo was easier if anything. I've noticed in the gameplay I've watched that some of the more powerful weapons found on the plateau have been replaced by weaker weapons or even other materials entirely.
Posted on 2/24/17 at 9:34 am to sicboy
quote:
Sounds like you nintendo charmin's are going to have to git gud.
quote:
In the 24 years since, though, something has happened to the franchise: It's gotten easy. Majora's Mask was probably the last (home console) Zelda that was offered any real difficulty
quote:
sicboy
it all makes sense , now
Posted on 2/24/17 at 9:36 am to imraged
I've been done watching videos on this for a few weeks now.
shite gets spoiled, i'm kind of bummed I saw a picture on the gamespot early impression that would've been nice to discover for myself, but seeing as the game is massive beyond belief, i'm not too bummed.
shite gets spoiled, i'm kind of bummed I saw a picture on the gamespot early impression that would've been nice to discover for myself, but seeing as the game is massive beyond belief, i'm not too bummed.
Posted on 2/24/17 at 9:37 am to Carson123987
quote:
Zelda Souls
the badkids are going to rage and claim this game is worse than MM
Posted on 2/24/17 at 9:38 am to jefforize
annoying game mechanic =/= hard
Posted on 2/24/17 at 9:46 am to DelU249
Literally the only things I know about this game are that you can light grass on fire and that it's hard. If I get it, I'll be totally fresh. Rare for me
Posted on 2/24/17 at 9:49 am to sicboy
quote:
annoying game mechanic =/= hard
Majora's Mask is a hard game. Certainly more difficult than OoT. Figuring out how to get all the masks is a bitch and you have to learn all the villagers daily activities, which often you come across provided by chance.
I'm glad that everyone says BotW has this level of depth, if not deeper.
Posted on 2/24/17 at 9:53 am to Carson123987
I'm mostly fresh but that picture of link taming something annoyed me
Posted on 2/24/17 at 9:54 am to OMLandshark
The difficulty of the game wasn't why I stopped playing it.
Posted on 2/24/17 at 9:58 am to DelU249
I generally don't care about spoilers or whatever but I did come across one cutscene that I would've preferred to have experienced for the first time on my own. I'm a bit surprised it's not something that was in the list of things not allowed in the previews.
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