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re: MMO that you have played and your opinion of them

Posted on 1/18/17 at 10:41 am to
Posted by BulldogXero
Member since Oct 2011
9794 posts
Posted on 1/18/17 at 10:41 am to
Darkfall -- I enjoyed the original Darkfall. Probably wish I had played more of it. The random ganking for no reason is annoying though.

Mortal Online -- How does anyone play this game?

Darkfall: Unholy Wars -- A worse version of Darkfall

Fallen Earth -- The closest we'll ever get to Fallout Online. I don't know how many people still play. I thought it was kind of fun.

Forsaken World -- Perfect World made into a WoW clone.

Gods and Heroes: Rome Rising -- I don't remember much about this MMO other than it was kind of weird how SOE resurrented a cancelled MMO for a little bit. It was pretty ok.

SW:TOR -- I was so hyped for this game, and I guess to a certain degree it delivered. It was a solid, WoW-style MMO set in the Star Wars universe, but there were and still are a lot of missteps. The art direction was bad. I heard they outsourced armor designs to a separate studio, and it mostly just looks terrible. They also tried to make everything look too much like the original films. Why are there Star Destroyers and storm troopers 3,000 years in the past? The Old Republic era in KOTOR was somewhat more similar to the films than the Tales of the Jedi comics series, but you still felt like you were in a completely different time period. SW:TOR looks and feels too dangerously close to movie-era Star Wars. The unfinished hero engine they used is crap. It cannot handle large numbers of NPCs or players on screen at the same time. They had to completely scrap large scale planetary PVP because of this. Also because of this, almost every zone in the game is static and barren. Towns like Anchorhead only have a handful of NPCs that never really move from where they stand. For about a year to year and a half after release, the game couldn't even handle character textures at maximum quality. Most of the storylines are pretty forgettable, and the amount of time spent running to and from quest locations across wide expanses of practically nothing at all is insane. Whoever designed the quest progression in SW:TOR should not work in MMORPGs. You literally pingpong across entire maps to update single quest objectives. At least though at one time, SW:TOR had a good endgame with your standard hardmode flashpoints and operations. Once KoTFE launched, the game basically turned into the MMO version of a telltale game, making you wait a month for about 1 hour's worth of content. The KoTFE and the KoTET storylines were just weird and not very Star Wars. If you ask me, it's a direct result of BioWare just saying frick it once Disney made the game non-canon.

ArcheAge -- I like this game. Good graphics, and the sandboxish nature of the title is appealing. Extremely poor handling of the game by Trion.

Black Desert -- Initially I was amazed at this game before I realized I spent 5 hours a day AFK fishing.

Star Trek Online -- Pretty decent MMO as it stands now. Some of the quest storylines are very creative. Too many of them though follow the same formula. Warp to zone --> kill or scan x of y --> beam down to planet --> do same thing --> beam back up to space --> kill more x of y. I don't think Star Trek is at its best as an action franchise and I am not sure Star Trek is the best license for this sort of MMO. I love the ship and character customization, but I absolutely hate the ship combat.

Final Fantasy XIV: ARR -- I love this MMO. It's probably my favorite other than WoW. I think class balance is a bit bonked and I probably picked the wrong starting class. Tanking is hard in XIV and as a Paladin, I couldn't hold aggro at all. DPS kept attacking mobs I wasn't targeting like WoW and it was a pain in the behind trying to keep aggro in dungeons. I ended up quitting because of that. Also, it's a very pretty game, but the world is quite small. You re-visit a lot of areas at higher levels. For example, an area may have level 15 monsters but if you run up a ramp to another part of the zone, the monsters are suddenly level 45. Leveling secondary classes can be a real slog. Progression is largely quest-based, and the only quests you can repeat are the guild leves. The best way to level extra classes is to grind FATES and queue for dungeons. I can also give you evidence that not every area of the game received the same level of attention as others. Some spots in the game look quite bad compared to other areas. I like the art direction though. I wish single player Final Fantasy titles looked like this.

Wildstar -- I like this game, but I always burn out eventually. Fun art direction and game world. Really stupid gating mechanic for raids. I think it's things like that which killed the game.

Elder Scrolls Online -- I really like this game. It's only sort of like an Elder Scrolls, but the PvE doesn't feel nearly as much like grinding as it does in other MMOs as the little storylines are quite enjoyable. The PvP in Cyrodiil is a lot of fun as well.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 1/18/17 at 10:50 am to
Posted by jefforize
Member since Feb 2008
44183 posts
Posted on 1/18/17 at 11:12 am to
that is incredible.
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