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re: SWtor vs eq2 vs FFXIV
Posted on 7/29/15 at 9:05 am to oauron
Posted on 7/29/15 at 9:05 am to oauron
quote:
Well, you were close to the armoury bonus (2x EXP from FATEs and dungeons). Once you've leveled one class, it's easier to level others to the point of your highest level class. So, it wouldn't be as bad as leveling your Paladin all over.
Also, some of the changes they made to PLD in the expansion are pretty neat, so I'm on the give it another go bandwagon ( although slightly biased).
btw, how are the new skills, and how are the new dungeons? I know xiv will never be xi... but I at least one a little more skill based instances like xi use to have, and not "welp you made one mistake so we have to start all the way over :/"
Posted on 7/29/15 at 11:10 am to BaddestAndvari
quote:
btw, how are the new skills, and how are the new dungeons? I know xiv will never be xi... but I at least one a little more skill based instances like xi use to have, and not "welp you made one mistake so we have to start all the way over :/"
Some of them are very cool. Each class has a bit more versatility than previously. If you play a Warrior right, you out DPS most DPS.
For skill based instances, some of the coil of bahamut wasn't that difficult. Right when they released, they're difficult but they allow everyone to gear up and get mechanics down. I can think of very few things that meant one mistake = start over. For Heavensward, they have two versions of Alexander. The normal mode is pretty forgiving and you can generally get it cleared with randoms outside of the last turn which takes a bit more coordination.
The newer Savage version of that is pretty tough. No way you could do it outside of a static as of yet.
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