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Message
re: Convince me LoL is better than dota2
Posted on 3/10/14 at 2:44 pm to LSU_postman
Posted on 3/10/14 at 2:44 pm to LSU_postman
Posted on 3/10/14 at 2:47 pm to hawgfaninc
quote:
with dota2 I'm looking forward to learning about the different hero's so I'll be able to play them if needed and so I'll be able to better counter them when fighting against them
Everything in the game has a counter. Absolutely everything. Whether it is a hero or an item.
The item progression in each match is non linear compared to LoL where items are mostly stat sticks to boost armor, magic resist, AP or AD.
This is why there are so many more comebacks in DotA 2. Losing the game? Sandking or Earthshaker getting a blink dagger can completely turn the game around. Getting raped by a stun heavy lineup? Not after your carry gets a blink dagger.
The mentality of the playerbase just seems to be different too. If you want to progress through the rankings, you need to know how to play every single hero, all of which are unlocked to not give people a pay to win competitive advantage.
The counter-play of the game is incredible, much like starcraft 2. You have to make decisions about what items to make and what heroes to choose based on the enemies position.
This post was edited on 3/10/14 at 2:48 pm
Posted on 3/10/14 at 2:49 pm to DrSteveBrule
quote:
DotA 2 is harder
Dota 2 isn't harder than league, maybe more cumbersome. There is a lot more game knowledge to learn in Dota, but point and click CC/Death isn't hard.
Posted on 3/10/14 at 2:49 pm to hawgfaninc
quote:
just read this LINK
good stuff
I want to add this video, it's especially useful if you play a hero reliant on spells.
This is next level info that is easy to understand.
LINK
quote:
Dota 2 isn't harder than league, maybe more cumbersome. There is a lot more game knowledge to learn in Dota, but point and click CC/Death isn't hard.
Cast animation time, attack time both forward and back swing, projectile speed, turn rates, tower aggro control. I could go on. It's harder.
This post was edited on 3/10/14 at 2:52 pm
Posted on 3/10/14 at 2:55 pm to LSUSaintsHornets
To me a MOBA game comes down to it's Hero/Champ pool and League's is just more interesting. Also Dota 2's abilites don't scale with items (with a few exceptions) which is lame.
Posted on 3/10/14 at 2:55 pm to sgallo3
quote:
When dota 2 beta came out i was excited, but i just dont enjoy the game as much as LoL.
I probably wouldn't have enjoyed the beta version that had just came out as well
quote:
DOTA 2s system is just too lax. If people are losing they just quit, then everyone else quits because the game is safe to leave.
haven't had this happen to me yet
quote:
Also, i like leagues system of mana much better. Being able to use spells 20+ times without having to recall is more like a chess match where dota is like a 10 second fist fight then u are out of mana
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
LINK
Posted on 3/10/14 at 2:58 pm to DrSteveBrule
quote:
Cast animation time, attack time both forward and back swing, projectile speed, turn rates, tower aggro control.
I dont know which of these u dont think is in league of legends?
Towers are a much bigger force in leagues than they are in dota
This post was edited on 3/10/14 at 2:59 pm
Posted on 3/10/14 at 2:59 pm to DrSteveBrule
quote:
Cast animation time
In both Games
quote:
attack time both forward and back swing
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
quote:
projectile speed
In both games
quote:
turn rates
Makes the game clunky not difficult.
quote:
tower aggro control
In both games
But all those point and click stuns make the game so hard
![](https://images.tigerdroppings.com/Images/Icons/Iconrolleyes.gif)
Posted on 3/10/14 at 3:06 pm to DrSteveBrule
quote:
I want to add this video, it's especially useful if you play a hero reliant on spells.
This is next level info that is easy to understand.
LINK
that definitely helped
![](https://images.tigerdroppings.com/Images/Icons/Iconcheers.gif)
Posted on 3/10/14 at 3:10 pm to DrSteveBrule
quote:
The mentality of the playerbase just seems to be different too. If you want to progress through the rankings, you need to know how to play every single hero, all of which are unlocked to not give people a pay to win competitive advantage
really like this aspect of dota2
Posted on 3/10/14 at 4:07 pm to sgallo3
quote:One of the biggest things going against Dota2 for me. I really wanted to give Dota2 a real shot, but I had to play ELEVEN games before I finally got a game where everyone was still present at the end of it. Not a good ratio.
If people are losing they just quit, then everyone else quits because the game is safe to leave.
Posted on 3/10/14 at 4:14 pm to DrSteveBrule
quote:The vast majority of damage in fights comes from auto attacks across a huge percentage of the champs in Dota2. Mechanically, that's not nearly as hard as say a Yasuo, Lee Sin, Zed, Elise, Syndra, Viktor, etc.
Cast animation time, attack time both forward and back swing, projectile speed, turn rates, tower aggro control. I could go on. It's harder.
The outplay-ability of champs like Vayne and Zed are what make League shine in my opinion. Now obviously you can't just walk up to 5 people and kill them, but you can work around a gold difference or health disadvantage with mechanics and good skill management. Combat in League is much more involved, IMO.
ETA: Just as a side note, towers are a joke in dota2 compared to League's.
This post was edited on 3/10/14 at 4:16 pm
Posted on 3/10/14 at 6:02 pm to Drewbie
I tried playing League again because I really love Cho'Gath. In the past 5 games, every single one ended in a surrender where zero inhibitors were destroyed. How is that any better?
Posted on 3/11/14 at 8:48 pm to Drewbie
quote:
Just as a side note, towers are a joke in dota2 compared to League's.
This is probably the biggest reason why LoL pro matches are so passive and boring to watch and why it takes forever for first blood to hit. Regular matches aren't much better.
quote:
The vast majority of damage in fights comes from auto attacks across a huge percentage of the champs in Dota2. Mechanically, that's not nearly as hard as say a Yasuo, Lee Sin, Zed, Elise, Syndra, Viktor, etc.
The damage to health ratio in dota 2 is much smaller than in LoL. Bad positioning is punished much harder in dota. Spells and magic damage is the biggest determination of how team fights go in the early and mid game, and believe it or not even though the average level 4 spell only does 300 damage, it still has a huge impact because like I said, the health to damage ratio is much smaller. Team fights are much faster paced for this reason and you can wreck based on skill. LoL is too heavily based on mitigation and linear progression of character power with weak clickable effects on items. You buy items mainly for linear stat increases.
quote:
The outplay-ability of champs like Vayne and Zed are what make League shine in my opinion. Now obviously you can't just walk up to 5 people and kill them, but you can work around a gold difference or health disadvantage with mechanics and good skill management. Combat in League is much more involved, IMO.
DotA combat is far more about skill timing and resource management. Combat in league is about blowing through your spells as soon as they are off cooldown.
League of legends laning snowballs so hard in one direction it isn't even funny.
quote:
One of the biggest things going against Dota2 for me. I really wanted to give Dota2 a real shot, but I had to play ELEVEN games before I finally got a game where everyone was still present at the end of it. Not a good ratio.
Most people that say this haven't played many games at all and are playing with people that are playing for the first few times and quit at the first sign of adversity. I haven't had a leaver in a game in months. I could make a smurf account in LoL and play 20 games, and half of them or more would have a leaver.
quote:
I tried playing League again because I really love Cho'Gath. In the past 5 games, every single one ended in a surrender where zero inhibitors were destroyed. How is that any better?
I've won probably a few hundred games in DotA that would have ended with my team surrendering around the 20 minute mark if that feature was implemented. Comebacks happen all the time which is great.
This post was edited on 3/11/14 at 8:56 pm
Posted on 3/11/14 at 9:50 pm to DrSteveBrule
quote:
Comebacks happen all the time which is great.
yes, yes it is
![](https://images.tigerdroppings.com/Images/Icons/Iconcheers.gif)
I've only played 17 games and have alread had 3 or 4 matches where my team came back from a big deficit to win. shite was exhilarating.
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
Posted on 3/12/14 at 12:31 am to DrSteveBrule
quote:
League of legends laning snowballs so hard in one direction it isn't even funny.
snowball in DOTA is even worse, because you lose gold for deaths
if you are getting snowballed on you can have games where u never even get to buy 1 item over 3k gold
This post was edited on 3/12/14 at 12:36 am
Posted on 3/12/14 at 1:21 am to DrSteveBrule
quote:Wanna know how I know you don't watch much League?
and why it takes forever for first blood to hit.
Posted on 3/12/14 at 9:35 am to Drewbie
Snowballing has nothing to do with losing gold on death. I can die 3 times to a double ranged long lane in dota 2 and still be able to farm effectively or at least leech exp and stay in the game. A lot of that has to do with the map design and how there are many places to hide off the center of the lanes.
Summoner's rift is a simplified symmetrical map with simple lanes where you have to stand in one spot to accomplish anything. Give up first blood to vayne top and your game is over.
And I've seen plenty of pro matches to know that theyre passive farm fests. The whole entire map ends up being warded and ganking is punished because its not profitable compared to farming a wave of creeps. On top of this, the lack of a mechanic to get around the map quickly further detracts ganks from happening. Sure you can get the teleport summoner spell but what good is that crap on a huge cooldown. Blue pill doesn't count either because that is a one way ticket back to base. It doesn't allow you to get straight back to farming after a failed gank attempt.
Summoner's rift is a simplified symmetrical map with simple lanes where you have to stand in one spot to accomplish anything. Give up first blood to vayne top and your game is over.
And I've seen plenty of pro matches to know that theyre passive farm fests. The whole entire map ends up being warded and ganking is punished because its not profitable compared to farming a wave of creeps. On top of this, the lack of a mechanic to get around the map quickly further detracts ganks from happening. Sure you can get the teleport summoner spell but what good is that crap on a huge cooldown. Blue pill doesn't count either because that is a one way ticket back to base. It doesn't allow you to get straight back to farming after a failed gank attempt.
Posted on 3/12/14 at 10:28 am to DrSteveBrule
I don't get why anyone's bringing up pro matches.
None of us are pros, none of us will likely ever be pros. The discussion is about our own point of view, not how pros play the game.
None of us are pros, none of us will likely ever be pros. The discussion is about our own point of view, not how pros play the game.
Posted on 3/12/14 at 11:00 am to DrSteveBrule
quote:
Snowballing has nothing to do with losing gold on death. I can die 3 times to a double ranged long lane in dota 2 and still be able to farm effectively or at least leech exp and stay in the game. A lot of that has to do with the map design and how there are many places to hide off the center of the lanes.
Summoner's rift is a simplified symmetrical map with simple lanes where you have to stand in one spot to accomplish anything. Give up first blood to vayne top and your game is over.
And I've seen plenty of pro matches to know that theyre passive farm fests. The whole entire map ends up being warded and ganking is punished because its not profitable compared to farming a wave of creeps. On top of this, the lack of a mechanic to get around the map quickly further detracts ganks from happening. Sure you can get the teleport summoner spell but what good is that crap on a huge cooldown. Blue pill doesn't count either because that is a one way ticket back to base. It doesn't allow you to get straight back to farming after a failed gank attempt.
I have no idea what game you are talking about but it isn't league
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
This post was edited on 3/12/14 at 11:01 am
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