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City of Heroes, will PvP in MMOs ever be this good again?
Posted on 3/4/14 at 6:31 pm
Posted on 3/4/14 at 6:31 pm
To any of those who spent time in Paragon City or the Rogue Islands know how good this MMO was. The fact that the community stayed strong from 2004 - 2013 was something to be proud of. Once hooked, the game let you develop a character in multiple ways to be vital at PvP or PvE.
As for the PvP, this is what kept me around competing in leagues. Before the nerf of i12 which slowed down PvP, it was clearly the fastest paced PvP environment which was loaded with strict team work, twitch skills and strategy. Nothing was ever straight forward or given.
For those who played and left the game due to the unexpected shutdown of Paragon Studios; have you found a new home?
I'm still searching for a MMO with the community of CoH/CoV and the lvl of competitive fast paced PvP as that universe.
@Trace
EDT: Freedumb and Test PvP =)
As for the PvP, this is what kept me around competing in leagues. Before the nerf of i12 which slowed down PvP, it was clearly the fastest paced PvP environment which was loaded with strict team work, twitch skills and strategy. Nothing was ever straight forward or given.
For those who played and left the game due to the unexpected shutdown of Paragon Studios; have you found a new home?
I'm still searching for a MMO with the community of CoH/CoV and the lvl of competitive fast paced PvP as that universe.
@Trace
EDT: Freedumb and Test PvP =)
This post was edited on 3/4/14 at 6:34 pm
Posted on 3/4/14 at 7:40 pm to LSU Coyote
After running through the gamut of early MMORPG (EQ, DAOC, Anarchy, Ultima, Lineage, etc.) and also some of the more modern ones as the genre exploded, I think I've decided that CoH was the best MMORPG experience I ever had.
From the character customization, to the easily digestable raids, the quality of content, graphics and freedom. Just everything about that game was about FUN. I think most MMORPG's miss that. It's about a treadmill. And that sucks.
From the character customization, to the easily digestable raids, the quality of content, graphics and freedom. Just everything about that game was about FUN. I think most MMORPG's miss that. It's about a treadmill. And that sucks.
Posted on 3/4/14 at 7:41 pm to LSU Coyote
Do you even Second Life, bro?
Posted on 3/4/14 at 7:52 pm to LSU Coyote
RF Online had the best PvP of any MMO I've played. It's too bad the rest of the game was shitty.
Posted on 3/5/14 at 8:05 am to LSU Coyote
And I can't believe NCSoft just didn't sell the game system/architecture off to anyone. They had plenty of buyers including a core group of the gamers.
There was a Kickstarter not to far back for a game that is supposed to be a spiritual successor, but those things rarely work out.
LINK
There was a Kickstarter not to far back for a game that is supposed to be a spiritual successor, but those things rarely work out.
LINK
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