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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 1/17/14 at 1:48 pm to JB Bama
Posted on 1/17/14 at 1:48 pm to JB Bama
quote:
There is no benefit in leveling a hero up past 20 and consuming because you'll pay 1000 hero badges to go past 20 and 1000 hero badges is a minimum of 2 slimes if not more.
But would it be advantageous to level him up TO 20? Right now he's a level 1. I'm wondering if it's worth the time to put him in play at all. Does it give more points consuming?
Posted on 1/17/14 at 2:17 pm to Casty McBoozer
Also something I figured out recently that some of you may already know, consuming the same hero gives double (I think it's double). So if you were to get an extra Druid, feed it to your current Druid.
Posted on 1/17/14 at 2:17 pm to Casty McBoozer
quote:It does give more points toward your special skill. For example, I have 2 Paladins, both level 60+. If I consume one, it would give the other 10,000 points toward his special, as opposed to a few hundred points at lvl 1. But instead I have one on a base and the other garrisoned in a tower, only because Paladins are legendary. All lesser duplicate heroes I get (elite or ordinary), I just consume immediately and take the points because I'd rather give XP to my already powerful heroes, rather than "waste" the XP and HB leveling him just to be consumed.
But would it be advantageous to level him up TO 20? Right now he's a level 1. I'm wondering if it's worth the time to put him in play at all. Does it give more points consuming?
Posted on 1/17/14 at 3:04 pm to Casty McBoozer
If you have a ton of points and gold I would level past 20 it makes your defensive units (archer tower, wizard ball, cannon) stronger and if you choose to consume you gain more from it
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