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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 11/4/13 at 4:45 pm to Displaced
Posted on 11/4/13 at 4:45 pm to Displaced
Right now I've been running
Thunder God
Panda
Executioner
All of those are 57-60
Then assassin, healer, shaman as I've leveled them..... I use to win more often now I lose all the time
Thunder God
Panda
Executioner
All of those are 57-60
Then assassin, healer, shaman as I've leveled them..... I use to win more often now I lose all the time
Posted on 11/4/13 at 4:48 pm to tduecen
damn, arent the guys you fight in the 100s?
Posted on 11/4/13 at 4:58 pm to Displaced
Now I keep going against guys 70+ for the most part which is why I keep losing
Posted on 11/4/13 at 5:03 pm to tduecen
quote:
Now I keep going against guys 70+
wtf, im around 4500 and i see 90s 100s on the reg.
Posted on 11/4/13 at 5:11 pm to Displaced
All 60's and an 80
I only have 2367 might though
I only have 2367 might though
This post was edited on 11/4/13 at 5:13 pm
Posted on 11/4/13 at 5:13 pm to tduecen
thats some baby back bullshite
Posted on 11/4/13 at 5:20 pm to Displaced
I think it has to do with might more than anything else no?
Posted on 11/4/13 at 5:21 pm to tduecen
As you can see I've avoided adding defensive units which increase might
Posted on 11/4/13 at 5:29 pm to tduecen
i actually don't know. makes sense though.
smart move to build up a stash of badges early on when they are (as it turns out) easier to come by if you have a couple purple heros.
smart move to build up a stash of badges early on when they are (as it turns out) easier to come by if you have a couple purple heros.
Posted on 11/4/13 at 5:32 pm to Displaced
I'm not sure either how it works
Posted on 11/4/13 at 5:41 pm to tduecen
quote:
As you can see I've avoided adding defensive units which increase might
that may be my problem right now, I outkicked my coverage.
Posted on 11/4/13 at 7:36 pm to tduecen
i just broke into the 90/hr section. i think it is around 2000 ish.
Posted on 11/4/13 at 7:37 pm to tduecen
Damn this game looks like some serious crappy mickey mouse knock-off chicken shite.
Posted on 11/4/13 at 7:40 pm to The Boat
it is definitely a direct rip off of clash of clans, but they made improvements and tweaks which makes this game superior in my mind.
Posted on 11/5/13 at 5:23 am to Displaced
I play it more often than CoC because of battle system for leveling hero's and duels I have options when I have a shield
Posted on 11/5/13 at 8:38 am to tduecen
I just downloaded the iphone version. I was leveling my base like i would in CoC, when I began to read that it's best not to do that because it increases might. Is there anything that's safe to upgrade, like resources or anything else, that doesn't increase might?
Posted on 11/5/13 at 8:46 am to Jack Bauers HnK
I've increased camps/hero stations/spell etc I have a picture a page back of my base
Posted on 11/5/13 at 9:11 am to tduecen
I bought $19.99 of gems and got a bunch of heroes which i've sacrificed down to:
60 Executioner
60 Angel
45 Painda
44 Ninja
35 Werewolf
21 Assassin
Before that, I was just using the Executioner and Angel and was destroying bases left and right easily making resources, leveling heroes, and upgrading base with 4 builders. In the process of figuring out which heroes to use and which to sacrifice, I learned more about the game mechanics and realized I had jumped my might up pretty significantly to have 6 heroes (i raid with angel, swap in assassin for arena, currently ranked 549). Now, raiding isn't so easy, so I stopped upgrading anything while I just level the heroes. Currently at 2896 might.
Is there a strategy for minimizing might while leveling heroes? I would like to continue upgrading offensive capability, but is that only going to make my opponents harder? I changed my base design to make it easier to get 100% so I keep a shield more often. At what point is it worth upgrading buildings and dealing with the increase in might?
60 Executioner
60 Angel
45 Painda
44 Ninja
35 Werewolf
21 Assassin
Before that, I was just using the Executioner and Angel and was destroying bases left and right easily making resources, leveling heroes, and upgrading base with 4 builders. In the process of figuring out which heroes to use and which to sacrifice, I learned more about the game mechanics and realized I had jumped my might up pretty significantly to have 6 heroes (i raid with angel, swap in assassin for arena, currently ranked 549). Now, raiding isn't so easy, so I stopped upgrading anything while I just level the heroes. Currently at 2896 might.
Is there a strategy for minimizing might while leveling heroes? I would like to continue upgrading offensive capability, but is that only going to make my opponents harder? I changed my base design to make it easier to get 100% so I keep a shield more often. At what point is it worth upgrading buildings and dealing with the increase in might?
Posted on 11/5/13 at 9:27 am to Jack Bauers HnK
shite ton of dungeons
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