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re: PS4's Gaikai streaming service confirmed for early 2014 in U.S.

Posted on 9/3/13 at 3:48 pm to
Posted by taylork37
Member since Mar 2010
15329 posts
Posted on 9/3/13 at 3:48 pm to
quote:

If you were to do a disc based backwards compatibility you'd have to fit the PS3 hardware onto the motherboard along with the PS4 hardware.


Correct me if I am wrong, but this is what an emulator does, and is all software.

Also, correct me if I am wrong, but this is what previous consoles have done. For example, the earlier PS3 models.
Posted by UltimateHog
Oregon
Member since Dec 2011
65859 posts
Posted on 9/3/13 at 3:53 pm to
You are wrong. An emulator would still need the PS3's Cell Processor to run the games. The experts can explain it better:

quote:

The Hardware Solution
Some people don’t understand the technology needed to emulate the PS3 on PS4, and I can forgive them for that. Some people do realize why it’s an issue, however, and have found another solution. Why can’t Sony just go ahead and put the parts needed into the PS4 and release it as part of an exclusive, limited release SKU?

Before we even get into the real issue here, let’s just say this. Even if the rest of this section weren’t true, Sony would still need to get the Cell working alongside other parts of the PS4. I can’t say for certain that it’s impossible, but it brings up some very complicated problems. What happens if you’re playing a PS3 game and press the home button? Which processor handles friends logging in and out? How about video uploads?

How do you swap between processors mid-game?

Is there a motherboard that could take both the cell and the PS4 processor and control them both without error? There’s a reason you need an Intel board if you plan to buy an Intel processor and the same applies for the Cell/PS4.

What they don’t take into account is the extra work needed. Not only paying people to work out the problems mentioned above, but then paying them to build a PS4 that houses all the parts from the PS3 without them overheating or interfering with PS4 processes. Then they’d need to market it, transport it to stores. Then they’d have to explain to the people complaining about the $2000 price tag why it’s so high. There’s just no way it’d sell.


Posted by DieDaily
West of a white house
Member since Mar 2010
2644 posts
Posted on 9/3/13 at 4:18 pm to
quote:

Correct me if I am wrong, but this is what an emulator does, and is all software.

There are certainly some exceptions I'm not aware of, but backwards compatibility on the PS2 and PS3 is/was handled via a physical chip on the motherboard.

From what I've read, the PS1 chip on the PS2 was actually the PS2's sound chip when playing PS2 games.

The PS2 chip on the PS3 motherboard was removed in later versions of the console to cut costs. There was software emulation at some point for select PS2 games but Sony removed it from later models because compatibility issues continued to crop up (and they probably got tired of supporting it). This is why the current PS3 has no backwards compatibility with PS2 games.

The problem with software emulation is exactly what Sony ran into. Designing software to emulate all of the various nuances of a physical piece of hardware requires a lot of trial and error and revisions.

You can see this by just running a PS2 or Gamecube emulator on your PC. The big titles usually run fairly well, but you'll run into weird glitches all the time on other games. It took a long time for the current SNES and Genesis emulators to get where they are today, with perfect (or near) emulation. I remember playing FF3 and Chrono Trigger on early versions of SNES9x and having to turn off various graphical layers to make some parts of the game playable.
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