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Started By
Message
Apocalypse - It's Map Pack Day!
Posted on 8/27/13 at 2:28 pm
Posted on 8/27/13 at 2:28 pm
FROST
Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
POD
A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods and navigate their multi-tiered interiors for a strategic edge.
DIG
Two archeological dig sites in Afghanistan have unearthed the perfect playground for combatants eager for hectic, unceasing battle, as this re-imagining of the fan-favorite Call of Duty®: World at War map "Courtyard" delivers two major chokepoints, a wide open layout, and raised platforms.
TAKEOFF
Though marooned in the middle of the Pacific Ocean, this remote launch site is all about the close-quarters combat, combining tight corners with open spaces for combat encounters reminiscent of the multiplayer map "Stadium" from Call of Duty®: Black Ops "First Strike.".
And for the zombies enthusiast:
ORIGINS
Treyarch’s deepest and most imaginative Zombies experience yet transports players to a Dieselpunk-themed First World War, where they will encounter the return of the four original characters from the very first Zombies map! Armed with an arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups, our heroes will be challenged to fend off an infestation of undead that has overrun the war-ravaged French countryside, as well as the ruins of a mysterious and ancient location.
Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
POD
A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods and navigate their multi-tiered interiors for a strategic edge.
DIG
Two archeological dig sites in Afghanistan have unearthed the perfect playground for combatants eager for hectic, unceasing battle, as this re-imagining of the fan-favorite Call of Duty®: World at War map "Courtyard" delivers two major chokepoints, a wide open layout, and raised platforms.
TAKEOFF
Though marooned in the middle of the Pacific Ocean, this remote launch site is all about the close-quarters combat, combining tight corners with open spaces for combat encounters reminiscent of the multiplayer map "Stadium" from Call of Duty®: Black Ops "First Strike.".
And for the zombies enthusiast:
ORIGINS
Treyarch’s deepest and most imaginative Zombies experience yet transports players to a Dieselpunk-themed First World War, where they will encounter the return of the four original characters from the very first Zombies map! Armed with an arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups, our heroes will be challenged to fend off an infestation of undead that has overrun the war-ravaged French countryside, as well as the ruins of a mysterious and ancient location.
Posted on 8/27/13 at 4:01 pm to Sidbarret
quote:
ORIGINS
IN.
Random lobbies have been terrible in zombies as usual. hard map made harder by 'tards.
Posted on 8/27/13 at 4:19 pm to CornDogCologne
checked out the zombie map, played by myself, it looks like work.
recipes to build things, shovel to dig up shite, etc
recipes to build things, shovel to dig up shite, etc
Posted on 8/27/13 at 4:27 pm to SeeeeK
you're not having fun until you get stepped on by the Iron Giant roaming around the map.
Posted on 8/27/13 at 4:28 pm to SeeeeK
you're not having fun until you get stepped on by the Iron Giant roaming around the map.
Posted on 8/27/13 at 4:34 pm to CornDogCologne
i noticed the mp40 on the wall
Posted on 8/27/13 at 4:41 pm to Sidbarret
I remember when these treads were several pages long. 10 posts including this one.
Posted on 8/27/13 at 4:44 pm to brucevilanch
you cannot beat the WAW zombie maps
especially der riese
finding the easter eggs, and trying to piece together the storyline was the big deal.
especially der riese
finding the easter eggs, and trying to piece together the storyline was the big deal.
Posted on 8/27/13 at 5:35 pm to SeeeeK
I'm gonna get this DLC for zombies. Anything new?
Posted on 8/27/13 at 5:40 pm to Poxxxx says GFR
ride-able tank, giants, a new spin on turning on the power and PaP.
This post was edited on 8/27/13 at 5:41 pm
Posted on 8/27/13 at 5:57 pm to CornDogCologne
Tanks and giants...wtf???
Posted on 8/27/13 at 6:07 pm to CornDogCologne
im not a great zombie player, but if anyone is playing and needs another, hit me up.
i kind fo want to mess more around on the map. and randoms suck
gt: stlseeeek
i kind fo want to mess more around on the map. and randoms suck
gt: stlseeeek
Posted on 8/27/13 at 6:32 pm to Sidbarret
zombie blood? was an interesting drop from zombie
Posted on 8/27/13 at 6:38 pm to SeeeeK
seems to give a speed boost.
most importantly, it makes the zombies ignore you. it's good for scooping up downed teammates or capping a generator.
most importantly, it makes the zombies ignore you. it's good for scooping up downed teammates or capping a generator.
Posted on 8/27/13 at 6:50 pm to Sidbarret
Can't wait to play the new zombies.
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