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re: ‘The Division’ and ‘The Crew’ Will Have an Always-Online Requirement
Posted on 7/9/13 at 2:37 pm to CBandits82
Posted on 7/9/13 at 2:37 pm to CBandits82
Then there are games for that. There are plenty of games that can tell a story and just do that. But the games I mentioned are probably the most played multiplayer FPS games on the console market. There is no reason for a campaign. In fact, I would be okay if they poured more content onto the disc as purely MP, then let you DL a campaign for $10 if you really wanted to.
Posted on 7/9/13 at 2:39 pm to The Sad Banana
:JIMP: shut up and take my money
quote:
The Division is inspired by Operation Dark Winter and Directive 51, real-world events which "revealed how vulnerable we've become"; society has become "fragile" and "complex". In the game, a disease that spreads on Black Friday causes the United States to collapse in 5 days.[2] The player is part of an unconfirmed group that was established to combat the threat and do whatever it takes to "save what remains" in a massive multiplayer online situation, putting them against friends, AI and other players.
Posted on 7/9/13 at 2:41 pm to The Sad Banana
quote:
There is no reason for a campaign.
Of course there is if someone wants to play Battlefields storyline.
Posted on 7/9/13 at 2:43 pm to The Sad Banana
I think you could replace campaigns with something like COD did with the COOP missions. Seems like it would be a lot less burdening on the developers, but you could still get a sense of story as context for the MP.
I agree that for the latest military FPSs, the campaigns seem very "tacked on" and IMO aren't necessary.
I agree that for the latest military FPSs, the campaigns seem very "tacked on" and IMO aren't necessary.
This post was edited on 7/9/13 at 2:44 pm
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