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re: Xcom: Enemy Unknown
Posted on 2/14/13 at 10:58 pm to jmarto1
Posted on 2/14/13 at 10:58 pm to jmarto1
quote:
I really need to upgrade their pistols to increase their effectiveness
Ehhhhhh, don't take run'n'gun for the snipers. Use squad sight and invest in the jet packs. My normal group setup was two snipers, two heavies, one medic, and one assault (and I swapped out the assault for a second medic a lot). I wrecked shop with that lineup especially after getting the guided missile launcher, I could destroy shrouded groups with ease.
Posted on 2/15/13 at 7:13 am to sbr2
quote:
Ehhhhhh, don't take run'n'gun for the snipers. Use squad sight and invest in the jet packs. My normal group setup was two snipers, two heavies, one medic, and one assault (and I swapped out the assault for a second medic a lot). I wrecked shop with that lineup especially after getting the guided missile launcher, I could destroy shrouded groups with ease.
Agree with all if this. I mostly used the same lineup as well. I never worried too much about my snipers pistols because they rarely were close enough to an enemy to use their pistol. I basically just put my snipers in cover somewhere in the center of the map and kept them on overwatch the entire time. With squad sight set, they would pick off enemies on the regular. If it was a large map, I would send my other troops up first and have my snipers lag behind. That way they weren't the first to contact an enemy and I could maneuver them to a better place once I knew where the enemies were.
Pretty much the only time I would get my snipers killed is if I tried to rush them to a high ground spot without knowing where the enemies were at first.
This post was edited on 2/15/13 at 7:15 am
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