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re: NCAA 12 Dynasty (PS3) – Week 2 (Yr. 2). Adv. Monday

Posted on 2/1/12 at 8:44 pm to
Posted by Broski
Member since Jun 2011
71928 posts
Posted on 2/1/12 at 8:44 pm to
quote:

Commish, did you do anything to the schedules or did you just let the system generate them? I only have two user games and both games are in conference. Last season was the same for me as well.


I left yours and many people at 2. Because a lot of people had a lot of trouble getting in 3.
Posted by adammwilson
Carrollton (GA)
Member since Jul 2009
21519 posts
Posted on 2/2/12 at 11:50 am to
I can't see where to change player positions.
Posted by Hammond Tiger Fan
Hammond
Member since Oct 2007
16223 posts
Posted on 2/2/12 at 12:28 pm to
quote:

I left yours and many people at 2. Because a lot of people had a lot of trouble getting in 3


Well, I would like to play against different people at least once during the season. If all my user games are w/in my own conference, I will always play the same people in the league year in and year out.

ETA: I will not be able to get my game played until around 9:00 cst tonight.

I just finished my game and I have two gripes about the settings.

1. It still seems like the AI defensive players intercept every damn pass that touches their hands while my defensive player hands seems like they're made of stone and drop everything.

2. My offensive line blocking is terrible. I have an A+ offensive with highly rated players on the o-line. I was going up against a defense that was rated B-. I couldn't run the ball at all. My RB stats were 29 carries, 69 yards, 2.3 yards per carry average. My linemen wasn't blocking at all. They either just let the defense penetrate or they ran around like they were retarded. What the hell are the settings on? You would have to admit that given my rating and the team's rating I was going up against I should've had a better average than that. I'm not suggesting I should've racked up 200+ yards rushing but damn, I had no shot at the running game with the way the line was blocking. You might as well say they served no damn purpose.

When the roles were reverse the AI had no problem busting and gashing my defense running the ball. The AI running back had 10 carries, 125 yards, 12.5 yards per carry average.

This post was edited on 2/2/12 at 8:07 pm
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