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re: Da Clan MW2 TOTD - Running Late Edition

Posted on 4/12/10 at 3:40 pm to
Posted by MrPappagiorgio
Prairieville
Member since Jan 2009
41122 posts
Posted on 4/12/10 at 3:40 pm to
quote:

and it wasn't the actual phone call...it was the hilarity that ensued during the call...and don't act like i was the only fricking one laughing


I know, Im just fricking with you.

quote:

where you took a right at the light on Siegan...where does that lead to?


Thats Highland bruh... comes out by the state trooper office and blue bayou and shite.
Posted by jorge
destroying Penn's harrier
Member since Apr 2010
162 posts
Posted on 4/12/10 at 3:42 pm to
quote:

i would just be more careful if you want to continue to be able to post, hint hint

i am not an alter































ok
Posted by Penn
Jax Beach
Member since Jan 2008
23452 posts
Posted on 4/12/10 at 3:42 pm to
Game 2 Map:Highrise - Domination

if they spawn us at C this game does not have a chance, however, if they do spawn us at A, we need to flip them, the absolute worse thing we can have is people staying in the building at A, if we get stuck in there, get out, i dont care how you do it, preferably alive, but get out

if we only have A, no one snipes, if we have b and A, danimal can and myself will snipe, with holding C, me and danimal will make on the go decisions on if we need to snipe or not, everyone do what you do, someone on the bottom guarding the bottom entrace from A is always money, just please be wary of pushing them to far, remember, people cant spawn where you are looking, so if you are on one side, chances are they will spawn on the other side

only problem i see with this map is getting trapped in A
Posted by Black
My own little world
Member since Jul 2009
22244 posts
Posted on 4/12/10 at 3:43 pm to
quote:

Thats Highland bruh


thought so...i didn't see the sign

i was just driving for most of the way from Walk-Ons, hoping that i would run into something that looked familiar
Posted by Black
My own little world
Member since Jul 2009
22244 posts
Posted on 4/12/10 at 3:44 pm to
quote:

if they do spawn us at A,


if this happens, nogo needs to take the stairs below and get into C while Smoke tries for B
Posted by Penn
Jax Beach
Member since Jan 2008
23452 posts
Posted on 4/12/10 at 3:45 pm to
Game 3 Map:Rundown - Domination

Different levels of thought on best spawn trap on this one as well, however, honestly, if you hold B and C on this one, i dont see us losing

no snipers, unless otherwise directed, only 1 person needs to get initial point, that person will be lew or ronda, everyone WILL marathon to bridge tossing every flash and sem you have

rest is just holding two points and guarding two outside bridges
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167510 posts
Posted on 4/12/10 at 3:46 pm to
I would get at least one riot sheild with smoke gernade to get B on Rundown. Just a thought.
This post was edited on 4/12/10 at 3:48 pm
Posted by smoke225
Baton Rouge
Member since Feb 2007
7877 posts
Posted on 4/12/10 at 3:49 pm to
quote:

I would get at least one riot sheild with smoke gernade to get B on Rundown. Just a thought.

NoGo is shield guy. He and i will be wasps on flag of importance.
TTT, tonight we become a team
This post was edited on 4/12/10 at 3:50 pm
Posted by Croacka
Denham Springs
Member since Dec 2008
61441 posts
Posted on 4/12/10 at 3:49 pm to
quote:

smoke gernade


IMO, we don't use these enough
Posted by smoke225
Baton Rouge
Member since Feb 2007
7877 posts
Posted on 4/12/10 at 3:50 pm to
quote:

IMO, we don't use these enough

Youre right. I use stun grenades
Posted by Black
My own little world
Member since Jul 2009
22244 posts
Posted on 4/12/10 at 3:51 pm to
quote:

IMO, we don't use these enough


your opinions are like fat peoples feelings....

no one cares about them
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167510 posts
Posted on 4/12/10 at 3:51 pm to
You need your flag capturers to have smoke and the others to have flash. It's how the teams we played were setup and works great. Throw the smoke to get on the flag then the others start throwing the flash bangs so they can't see to shoot or tube the smoke.
Posted by smoke225
Baton Rouge
Member since Feb 2007
7877 posts
Posted on 4/12/10 at 3:51 pm to
did you just BOOM yourself?
Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
16930 posts
Posted on 4/12/10 at 3:52 pm to
highrise and rundown might suck for this

highrise is a spawn trap level.

and rundown is controlling the bridges.

potential there to get fricked with bad
Posted by Penn
Jax Beach
Member since Jan 2008
23452 posts
Posted on 4/12/10 at 3:52 pm to
Game 4 Map:Terminal - Domination


o please please may the mw2 gods spawn us by the escalator

since there are no tubes, spawn trapping will be a little more difficult, but not pushing them to hard, should allow for easy kills

it will be important not to push them to hard and allow them to easily get C, we have to hold b and c

if we get trapped, again, everyone just run, get outside, something

i expect everyone to do the same as they do now

lew to my right, smoke up the middle, nogo to left, bt and danimal pushing, everyone else backing up everyone else
Posted by LewDawg
Member since May 2009
75242 posts
Posted on 4/12/10 at 3:52 pm to
No noob tubes so a smoke grenade makes a lot of sense.
Posted by Black
My own little world
Member since Jul 2009
22244 posts
Posted on 4/12/10 at 3:52 pm to
quote:

did you just BOOM yourself?


it takes skills bro
Posted by Toula
504
Member since Dec 2006
35399 posts
Posted on 4/12/10 at 3:53 pm to
Just follow me like I'm a fullback. I'm gonna be running down middle of maps to center flag in strait lines.

When we need to capture B ..I'll face riot shield at their main location, everyone hop behind and aim at a different entry.

The more people on a flag will make the time go fast, and with no tubes, a multikill is unlikely
Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
16930 posts
Posted on 4/12/10 at 3:53 pm to
quote:

im gonna get a good session in tonight!


quote:

TTT, tonight we become a team




i rest my case
Posted by smoke225
Baton Rouge
Member since Feb 2007
7877 posts
Posted on 4/12/10 at 3:53 pm to
quote:

You need your flag capturers to have smoke and the others to have flash. It's how the teams we played were setup and works great. Throw the smoke to get on the flag then the others start throwing the flash bangs so they can't see to shoot or tube the smoke.

I guess i will be slingin smoke grenades then. Sounds like a pretty good way to execute....
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