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re: Yoshi P talks Rising Tide FF16 expansion, PC release in final stages demo soon, and more.

Posted on 3/15/24 at 5:07 pm to
Posted by cfish140
BR
Member since Aug 2007
7323 posts
Posted on 3/15/24 at 5:07 pm to
I was all about it, but after 25 hours the battle system got really repetitive and boring. Playing ff7 remake for the first time and it feels like a much better game
Posted by CornDogCologne
AFUERA!
Member since Nov 2007
8733 posts
Posted on 3/15/24 at 5:52 pm to
The game got far too repetitive after a while.

I'm in a similar boat. I was relieved when I was done. I don't know that I want to play through any more content and I damn sure don't want to start a new playthrough to experience the dlc.
Posted by td01241
Savannah
Member since Nov 2012
23222 posts
Posted on 3/16/24 at 6:07 am to
I feel like I need to bring this up for proper context whenever stuff like this is brought up. The game doesnt have a boring combat or bad battle system problem. In fact its one of the most impressive in depth and flash ive ever seen for a character action game. The game suffers from one thing and it suffers from it massively which brings miasma of problems with it and its just way too easy. You never really need to even get half way into the depth of the fighting system because playing on the hardest mode itll allow your first run is like easy mode. I found the actual really complex stuff you can do with it on NG+ playing the game only using the eikons id have available me story wise at that time and in ultimaniac mode in the arcade. It does have have the chronolith trials and expert modes of those but its far too little far too late.

Ive said this before they wanted so bad for it to be "approachable" to fans of FF. Well then dont make a character action game. Commit to your vision. If you want an easy mode with the rings that literally play it for you I see noe issue with that its not fromsoft, you cant not cater to one end and not the other. Personally id have set up the difficulty like this

Easy mode or Story whatever
Normal but actually balanced better so its harder
Final Fantasy mode available first run this would be your typical hard in another game but not a lazy up the damage done and health of enemies actually change layouts of mobs and AI aggression and movesets

Then for NG+ I would've made that the Ultimaniac difficulty in place of FF difficulty is now. As it stands Ultimaniac is almost completely wasted because for months the arcade mode and leader board they wanted to flaunt was so busted, the best way to get the highest score was to take as long as possible then no one came back after it was eventually fixed
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