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re: FF16 game thread non spoiler
Posted on 6/12/23 at 5:19 pm to Carson123987
Posted on 6/12/23 at 5:19 pm to Carson123987
quote:
Only complaints - the demo runs like shite. I was playing on Performance mode and I swear I was hitting high 30s low 40s in the more intensive sections. And the motion blur is god awful, just like FFVIIR's. Really hope they let us disable it. Hope these are resolved in the release build.
I thought the same thing. The graphics mode is capped at 30 fps, but it doesn't feel like a "good" 30 fps. Clive also feels extremely jittery to control. Needs more weight.
Posted on 6/12/23 at 7:21 pm to BulldogXero
I finished the demo. It did not exactly blow me away. Need to get out of the prologue before I pass real judgement.
Performance was not great. Framerate mode reminded me of Jedi Survivor. I tried graphics mode which is capped at 30 FPS. From what I can tell, the FPS drops are less noticeable, but it is not a smooth 30 FPS in the way that some games are.
What stood out to me the most was Clive just doesn't feel all that great to control. It's hard to put in to words, but it's like he is floating above the ground and is completely separate from the world around him. He is too jittery and needs some weight added to his movements so he isn't darting all over the screen.
Performance was not great. Framerate mode reminded me of Jedi Survivor. I tried graphics mode which is capped at 30 FPS. From what I can tell, the FPS drops are less noticeable, but it is not a smooth 30 FPS in the way that some games are.
What stood out to me the most was Clive just doesn't feel all that great to control. It's hard to put in to words, but it's like he is floating above the ground and is completely separate from the world around him. He is too jittery and needs some weight added to his movements so he isn't darting all over the screen.
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