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AI recommendations for code generation
Posted on 5/6/26 at 2:39 pm
Posted on 5/6/26 at 2:39 pm
I'm not a programmer by any stretch of the imagination but I enjoy modding ultra-modded Skyrim SE/AE.
I'm trying to merge a ENB feature in one ENB preset, PI-CHO ENB with another ENB preset, Cabbage ENB.
I have been unsuccessful doing this with Copilot so far and would like recommendations for help with ENB shader code generation for this little project.
I'm trying to merge a ENB feature in one ENB preset, PI-CHO ENB with another ENB preset, Cabbage ENB.
I have been unsuccessful doing this with Copilot so far and would like recommendations for help with ENB shader code generation for this little project.
Posted on 5/6/26 at 2:43 pm to GurleyGirl
quote:
I'm not a programmer by any stretch of the imagination but I enjoy modding ultra-modded Skyrim SE/AE.
I'm trying to merge a ENB feature in one ENB preset, PI-CHO ENB with another ENB preset, Cabbage ENB.
I have been unsuccessful doing this with Copilot so far and would like recommendations for help with ENB shader code generation for this little project.
Your first statement would lead me to tell you do not attempt this then by any stretch. AI does not magically turn you into a competent programmer despite what some people claim. However, we know you're going to, and in that case, Claude wins by leaps and bounds.
This post was edited on 5/6/26 at 2:46 pm
Posted on 5/6/26 at 4:09 pm to jdd48
quote:
Claude wins by leaps and bounds.
Do you have any thoughts on Codex?
Posted on 5/6/26 at 8:36 pm to Sl0thstronautEsq
Codex is in the lead…this week. It changes quickly.
Posted on 5/7/26 at 4:02 pm to jdd48
Openai codex is way better then Claude code atm.
Posted on 5/7/26 at 6:31 pm to Brisketeer
Yes. I have been working on my own windows agent with a LLM stack and starting smoke tests before I went to bed. Now I can automate on a schedule, codex to do anything I need. Which is fire.
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