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Official Trailer for "ILL" - New Survival Horror
Posted on 6/10/25 at 3:22 pm
Posted on 6/10/25 at 3:22 pm
This game looks incredibly gross...and amazing

quote:
Set in a mysterious research fort, ILL is a realistic first-person action/horror game that plunges players headlong into an immersive, atmospheric body horror narrative. From a development team that has worked with renowned film directors and designed monsters for horror films, and featuring innovative gameplay mechanics like a cutting-edge dismemberment system, binaural audio implementation, and realistic physics, ILL is both a love letter and an evolution of the survival horror genre. The title is built on the belief that games can go where films can’t: under the skin. To make the player not just witness fear, but experience it. Pain, dread, and disorientation are delivered straight into your hands with no escape, unlike in movies, where characters move you through the terror.
Something sinister has awakened within a vast research fort. This mysterious source of evil and the horrific Aberrations it spawned stand in the protagonist’s way to save what matters most to him. Unleash your survival instincts, as ILL will make you feel every second of the struggle for survival.
Key Features
A Realistic and Terrifying Experience – The game plunges you into a grim world with an eerie and atmospheric narrative, where every minute keeps you on the edge of your nerves. ILL challenges even the most seasoned fans of the genre with its disturbingly realistic horrors.
Intense Body Horror and Blood-Chilling Audio – ILL pushes the boundaries of the genre with its gory realism: grotesque monsters can be mutilated and mercilessly torn apart. Ripped flesh, exposed bone, disemboweled bodies—all this will make an unprecedented impression and shock you to the core. The binaural audio system amplifies the emotional impact, letting you feel the agony in every scream.
Dynamic Enemy Behavior and Realistic Physics – Enemies are unpredictable, and the game’s realistic physics make the environment more than just a background—it becomes an active part of the gameplay, including during puzzle-solving. Your actions can affect the behavior of monsters and cause unexpected reactions—from impulsive interaction with the surroundings to disturbingly human-like reflexes.
Tactical Weapon and Resource Management – Feel the weight of your weapon in your hands with elaborate animations that reflect its unique physical properties. Not only is precision important, but also the maintenance of a diverse arsenal: checking for malfunctions, installing modifications, and upgrading. Strategic inventory management is critical to survival—the ability to craft an item could mean the difference between life and death.
Cinematic Horror Expertise and Influence – The developers of ILL are seasoned horror experts whose contributions can be seen in acclaimed films and series such as V/H/S/Beyond, Longlegs, IT: Welcome to Derry, Azrael, and various Sony Pictures horror projects. In ILL, they apply their film industry experience to create an immersive survival horror with a cinematic edge.
This post was edited on 6/10/25 at 7:25 pm
Posted on 6/10/25 at 4:20 pm to Sl0thstronautEsq
This was def. one of the few games from all the recent presentations that caught my eye. Love the enemey design and the mood, looks genuinely scary. Based on what I'm seeing I'm hoping they are going for a more visceral, intense survival horror vibe, more 28 Days Later than Resident Evil vibes.
Posted on 6/10/25 at 4:25 pm to StansberryRules
quote:
I'm hoping they are going for a more visceral, intense survival horror vibe, more 28 Days Later than Resident Evil vibes.
Same here. We need more intense horror games
Posted on 6/10/25 at 7:07 pm to Sl0thstronautEsq
I usually don’t like horror games but this is weird enough and visually appealing for me to give it a shot.
Posted on 6/10/25 at 7:52 pm to Sl0thstronautEsq
Has definitely been on the radar.
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