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re: Official Kingdoms of Amalur: Reckoning thread

Posted on 2/17/12 at 1:32 pm to
Posted by MSMHater
Houston
Member since Oct 2008
23044 posts
Posted on 2/17/12 at 1:32 pm to
quote:

My character is a mage/rogue so that may make it a little more difficult as well


But that's the catch. Find the fateweaver in the hall of ballads, pay a few thousand, and you can be whatever you want. I'm a mage/rouge to, but redistributed everything to those two just long enough to make all my stuff, then switched right back. Bow does 81 in damage. Almost 300 points in armor.

But the price for erasing my fate is up to almost 7000 now . Price doubles each time I think.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 2/21/12 at 2:16 am to
After finding a work around for the camera/arrow key thing this is a good game, it will fill time for me in between my cancellation of SWTOR and EQ going F2P. Gnash is a bitch to kill.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/3/12 at 4:04 am to
DLC March 20

"The main quest runs around four hours, excluding the wide range of side-quests to take care of along the way. The most notable of The Legend of Dead Kel's contributions is Gravehal Keep, a housing fixer-upper. Like your stashes elsewhere in Amalur, this is your go-to personal HQ in Gallows End. Unlike the others, though, you can build new facilities within Gravehal Keep for various bonuses. Creating a stable gives you access to pets, for example. Taming a bear and spider gives you a health boost and improved poison resistance, respectively, and feeding them earns you even better buffs.

Eventually you'll add an armory, hire a painter, scout, librarian, and diplomat to carry out various activities to benefit your character. Everything in the Keep comes back to you. It's representative of your growing strength, both visually as you pump money into it and in the rewards it pays out. It's a perpetual ego stroke, really, and isn't that what we play this for anyway? "
Posted by sbr2
Member since Apr 2011
15245 posts
Posted on 3/3/12 at 12:28 pm to
I beat the game - a solid "meh". I didn't even get to the highest destiny in sorcery (I got to the 2nd highest) and to be honest I didn't need it.
Posted by MFn GIMP
Member since Feb 2011
22431 posts
Posted on 3/3/12 at 12:35 pm to
quote:

I didn't even get to the highest destiny in sorcery (I got to the 2nd highest) and to be honest I didn't need it.


I see you're like me and think it's a little too easy.

It's fun but there I haven't been close to dying once and i'm more than halfway through the game.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/3/12 at 12:36 pm to
I agree, it's not gets repetitive, but for a first time game developer it's pretty good. Following such a an awesome year in game releases set the bar pretty high. Thy do need to fix the x-axis attacks, if you are above your targets you cant hit them.
This post was edited on 3/3/12 at 12:40 pm
Posted by sbr2
Member since Apr 2011
15245 posts
Posted on 3/3/12 at 12:37 pm to
Once I got that meteor spell, it was game over. It does around 1,500 damage by itself and in fate-weaving mode I can damn near one hit most bosses.
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 3/21/12 at 4:03 pm to
Electronic Arts, 38 Studios, and Big Huge Games have released the first downloadable content (DLC) pack for Kingdoms of Amalur: Reckoning, titled The Legend of Dead Kel. The extended gameplay features a tale of intrigue, danger and dark magic on the island of Gallows End with mysterious characters, a host of new side quests, treacherous battles with new enemies and new challenges.

'The Legend of Dead Kel' is available today on Xbox Live, PlayStation Network and PC for 800 MS Points and $9.99

This post was edited on 3/21/12 at 4:05 pm
Posted by DoUrden
UnderDark
Member since Oct 2011
25965 posts
Posted on 4/1/12 at 2:07 am to
quote:

Electronic Arts, 38 Studios, and Big Huge Games have released the first downloadable content (DLC) pack for Kingdoms of Amalur: Reckoning,


Dumb fricks thought it was ok to charge $15 for DLC when the going price is $10. I can fathom why Curt Schilling thinks he can do this shite. I will wait until the price comes down, free EQ with fabled mobs up is keeping me busy!
This post was edited on 4/1/12 at 2:09 am
Posted by nastynelly
Baton Rouge
Member since Oct 2008
3007 posts
Posted on 4/1/12 at 12:03 pm to
good idea
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