Started By
Message

re: Oblivion Remake could shadow drop as early as tomorrow

Posted on 4/30/25 at 9:30 am to
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67296 posts
Posted on 4/30/25 at 9:30 am to
quote:

I’ll never understand why game devs think nerfing player damage is a good path for difficulty. I don’t mind the 3x all that much, though having a 2x tier would be nice. But let me do my damage. Raising the difficulty should require more skill, not just turn fights into slogs.


It's because they're lazy and it's ridiculously easy to implement

Remember Ninja Gaiden Black? Look at how complex the difficulty implementation is: LINK

Each difficulty level had exclusive enemies and reworked item locations and mechanics. You fight late game enemies from Normal in the first level on Hard. Enemy projectile quantities and velocities are increased. Some bosses get adder enemies. Some of the hardest enemies like the Berserker don't even appear until Very Hard or Master Ninja. It made each new playthrough so fresh and engaging.

One of my proudest platinums. Insanely hard
Jump to page
Page First 9 10 11
Jump to page
first pageprev pagePage 11 of 11Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on X, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookXInstagram