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re: Oblivion Remake could shadow drop as early as tomorrow
Posted on 4/30/25 at 9:30 am to Joshjrn
Posted on 4/30/25 at 9:30 am to Joshjrn
quote:
I’ll never understand why game devs think nerfing player damage is a good path for difficulty. I don’t mind the 3x all that much, though having a 2x tier would be nice. But let me do my damage. Raising the difficulty should require more skill, not just turn fights into slogs.
It's because they're lazy and it's ridiculously easy to implement
Remember Ninja Gaiden Black? Look at how complex the difficulty implementation is: LINK
Each difficulty level had exclusive enemies and reworked item locations and mechanics. You fight late game enemies from Normal in the first level on Hard. Enemy projectile quantities and velocities are increased. Some bosses get adder enemies. Some of the hardest enemies like the Berserker don't even appear until Very Hard or Master Ninja. It made each new playthrough so fresh and engaging.
One of my proudest platinums. Insanely hard
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